Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EXT_shader_texture_lod_test.cpp:
// Test for EXT_shader_texture_lod
//
#include "tests/test_utils/ShaderExtensionTest.h"
using EXTShaderTextureLodTest = sh::ShaderExtensionTest;
namespace
{
const char EXTPragma[] = "#extension GL_EXT_shader_texture_lod : require\n";
// Shader calling texture2DLodEXT()
const char ESSL100_TextureLodShader[] =
R"(
precision mediump float;
varying vec2 texCoord0v;
uniform float lod;
uniform sampler2D tex;
void main()
{
vec4 color = texture2DLodEXT(tex, texCoord0v, lod);
})";
// Extension flag is required to compile properly. Expect failure when it is
// not present.
TEST_P(EXTShaderTextureLodTest, CompileFailsWithoutExtension)
{
mResources.EXT_shader_texture_lod = 0;
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(EXTPragma));
}
// Extension directive is required to compile properly. Expect failure when
// it is not present.
TEST_P(EXTShaderTextureLodTest, CompileFailsWithExtensionWithoutPragma)
{
mResources.EXT_shader_texture_lod = 1;
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(""));
}
// With extension flag and extension directive, compiling succeeds.
// Also test that the extension directive state is reset correctly.
TEST_P(EXTShaderTextureLodTest, CompileSucceedsWithExtensionAndPragma)
{
mResources.EXT_shader_texture_lod = 1;
InitializeCompiler();
EXPECT_TRUE(TestShaderCompile(EXTPragma));
// Test reset functionality.
EXPECT_FALSE(TestShaderCompile(""));
EXPECT_TRUE(TestShaderCompile(EXTPragma));
}
// The SL #version 100 shaders that are correct work similarly
// in both GL2 and GL3, with and without the version string.
INSTANTIATE_TEST_SUITE_P(CorrectESSL100Shaders,
EXTShaderTextureLodTest,
Combine(Values(SH_GLES2_SPEC),
Values(sh::ESSLVersion100),
Values(ESSL100_TextureLodShader)));
} // anonymous namespace