Hash :
4cbe8548
Author :
Date :
2023-02-28T21:12:17
Expose shader extensions based on ESSL version Previously, all suported extensions were always exposed in the preprocessor. This broke some games which relied on ESSL1-only extension macros not being defined in ESSL3 shaders. This change adds min/max version information to list of extensions so the preprocessor can conditionally expose extensions based on the shader language version, both via the extension name macros and the #extension directive. Test: angle_unittests --gtest_filter="VersionTest.*" Test: angle_end2end_tests --gtest_filter="*ESSL*ExtensionMacros*" Test: Run com.gameloft.android.ANMP.GloftGGHM on Pixel 6 Bug: b/268091452 Change-Id: I2332a6cb964f54c47d23e2ef6b24e99a0b5c8202 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4304907 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mike Schuchardt <mikes@lunarg.com>
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//
// Copyright 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef PREPROCESSOR_TESTS_MOCK_DIRECTIVE_HANDLER_H_
#define PREPROCESSOR_TESTS_MOCK_DIRECTIVE_HANDLER_H_
#include "compiler/preprocessor/DirectiveHandlerBase.h"
#include "gmock/gmock.h"
namespace angle
{
class MockDirectiveHandler : public pp::DirectiveHandler
{
public:
MOCK_METHOD2(handleError, void(const pp::SourceLocation &loc, const std::string &msg));
MOCK_METHOD4(handlePragma,
void(const pp::SourceLocation &loc,
const std::string &name,
const std::string &value,
bool stdgl));
MOCK_METHOD3(handleExtension,
void(const pp::SourceLocation &loc,
const std::string &name,
const std::string &behavior));
MOCK_METHOD4(handleVersion,
void(const pp::SourceLocation &loc,
int version,
ShShaderSpec spec,
pp::MacroSet *macro_set));
};
} // namespace angle
#endif // PREPROCESSOR_TESTS_MOCK_DIRECTIVE_HANDLER_H_