Hash :
9d99f85f
Author :
Date :
2023-09-14T15:01:14
Add multithreaded texture upload test Bug: angleproject:8341 Change-Id: I8561a64fb28681509a1d65c490888dfa1a423835 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4864467 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
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//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// MultiThreadSteps.cpp:
// Synchronization help for tests that use multiple threads.
#include "MultiThreadSteps.h"
#include "angle_test_platform.h"
#include "gtest/gtest.h"
#include "util/EGLWindow.h"
namespace angle
{
void RunLockStepThreads(EGLWindow *window, size_t threadCount, LockStepThreadFunc threadFuncs[])
{
constexpr EGLint kPBufferSize = 256;
RunLockStepThreadsWithSize(window, kPBufferSize, kPBufferSize, threadCount, threadFuncs);
}
void RunLockStepThreadsWithSize(EGLWindow *window,
EGLint width,
EGLint height,
size_t threadCount,
LockStepThreadFunc threadFuncs[])
{
EGLDisplay dpy = window->getDisplay();
EGLConfig config = window->getConfig();
// Initialize the pbuffer and context
EGLint pbufferAttributes[] = {
EGL_WIDTH, width, EGL_HEIGHT, height, EGL_NONE, EGL_NONE,
};
std::vector<EGLSurface> surfaces(threadCount);
std::vector<EGLContext> contexts(threadCount);
// Create N surfaces and shared contexts, one for each thread
for (size_t threadIndex = 0; threadIndex < threadCount; ++threadIndex)
{
surfaces[threadIndex] = eglCreatePbufferSurface(dpy, config, pbufferAttributes);
EXPECT_EQ(eglGetError(), EGL_SUCCESS);
EGLint extraAttributes[] = {EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE,
static_cast<EGLint>(threadIndex), EGL_NONE};
if (!IsEGLDisplayExtensionEnabled(dpy, "EGL_ANGLE_context_virtualization"))
{
extraAttributes[0] = EGL_NONE;
}
contexts[threadIndex] =
window->createContext(threadIndex == 0 ? EGL_NO_CONTEXT : contexts[0], extraAttributes);
EXPECT_NE(EGL_NO_CONTEXT, contexts[threadIndex]) << threadIndex;
}
std::vector<std::thread> threads(threadCount);
// Run the threads
for (size_t threadIndex = 0; threadIndex < threadCount; ++threadIndex)
{
threads[threadIndex] = std::thread(std::move(threadFuncs[threadIndex]), dpy,
surfaces[threadIndex], contexts[threadIndex]);
}
// Wait for them to finish
for (size_t threadIndex = 0; threadIndex < threadCount; ++threadIndex)
{
threads[threadIndex].join();
// Clean up
eglDestroySurface(dpy, surfaces[threadIndex]);
eglDestroyContext(dpy, contexts[threadIndex]);
}
}
} // namespace angle