Hash :
53ec86ab
Author :
Date :
2024-12-17T14:40:31
WGSL: support small stride arrays in uniforms WGSL requires arrays in the uniform address space to have a stride a multiple of 16. This CL makes WGSL translator emit wrapper structs for array element types used in the uniform address space, when the array stride is not a multiple of 16. The exception is for structs that aren't an aligned size of 16n, and for any types matCx2, since they are (or will be) handled in different ways that ensure alignment to 16. This should leave only f32, i32, u32, and vec2. See https://www.w3.org/TR/WGSL/#example-67da5de6 for an example of using a wrapper struct. This requires converting arrays with a wrapper struct element type to arrays with an unwrapped element type when they are first used; this can be "optimized" later for the common case of accessing a single array element, which can then be unwrapped immediately. This CL generates WGSL conversion functions when necessary. After this, the only types that can't yet be used in a uniform are matCx2 and bools. This is #2 in https://docs.google.com/document/d/17Qku1QEbLDhvJS-JJ9lPQAbnuZtLxWhG-ha5eCUhtEY/edit?tab=t.0#bookmark=id.rt3slgehd4te Bug: angleproject:376553328 Change-Id: I1edfa7f481a6cbf5b595643aae8728e67bc4b770 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6092038 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Liza Burakova <liza@chromium.org> Reviewed-by: Matt Denton <mpdenton@google.com> Commit-Queue: Matt Denton <mpdenton@google.com>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "test_utils/angle_test_configs.h"
#include "common/debug.h"
#include "common/platform.h"
#include "common/string_utils.h"
#include "util/util_gl.h"
#include <algorithm>
#include <cctype>
namespace angle
{
namespace
{
void AppendCapitalizedFeature(std::ostream &stream, Feature feature)
{
const char *name = GetFeatureName(feature);
if (name == nullptr)
{
stream << "InternalError";
return;
}
const std::string camelCase = angle::ToCamelCase(name);
stream << static_cast<char>(std::toupper(camelCase[0])) << (camelCase.c_str() + 1);
}
bool HasFeatureOverride(const std::vector<Feature> &overrides, Feature feature)
{
return std::find(overrides.begin(), overrides.end(), feature) != overrides.end();
}
} // namespace
PlatformParameters::PlatformParameters() : PlatformParameters(2, 0, GLESDriverType::AngleEGL) {}
PlatformParameters::PlatformParameters(EGLint majorVersion,
EGLint minorVersion,
const EGLPlatformParameters &eglPlatformParameters)
: driver(GLESDriverType::AngleEGL),
noFixture(false),
eglParameters(eglPlatformParameters),
majorVersion(majorVersion),
minorVersion(minorVersion)
{
initDefaultParameters();
}
PlatformParameters::PlatformParameters(EGLint majorVersion,
EGLint minorVersion,
GLESDriverType driver)
: driver(driver), noFixture(false), majorVersion(majorVersion), minorVersion(minorVersion)
{
initDefaultParameters();
}
EGLint PlatformParameters::getRenderer() const
{
return eglParameters.renderer;
}
EGLint PlatformParameters::getDeviceType() const
{
return eglParameters.deviceType;
}
bool PlatformParameters::isSwiftshader() const
{
return eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE;
}
bool PlatformParameters::isMetal() const
{
return eglParameters.renderer == EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE;
}
bool PlatformParameters::isVulkan() const
{
return eglParameters.renderer == EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE;
}
bool PlatformParameters::isWebGPU() const
{
return eglParameters.renderer == EGL_PLATFORM_ANGLE_TYPE_WEBGPU_ANGLE;
}
bool PlatformParameters::isANGLE() const
{
return driver == GLESDriverType::AngleEGL;
}
void PlatformParameters::initDefaultParameters()
{
// Default debug layers to enabled in tests.
eglParameters.debugLayersEnabled = EGL_TRUE;
}
bool PlatformParameters::isEnableRequested(Feature feature) const
{
return HasFeatureOverride(eglParameters.enabledFeatureOverrides, feature);
}
bool PlatformParameters::isDisableRequested(Feature feature) const
{
return HasFeatureOverride(eglParameters.disabledFeatureOverrides, feature);
}
bool operator<(const PlatformParameters &a, const PlatformParameters &b)
{
return a.tie() < b.tie();
}
bool operator==(const PlatformParameters &a, const PlatformParameters &b)
{
return a.tie() == b.tie();
}
bool operator!=(const PlatformParameters &a, const PlatformParameters &b)
{
return a.tie() != b.tie();
}
const char *GetRendererName(EGLint renderer)
{
switch (renderer)
{
case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
return "Default";
case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
return "D3D9";
case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
return "D3D11";
case EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE:
return "Metal";
case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
return "Null";
case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
return "OpenGL";
case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
return "OpenGLES";
case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
return "Vulkan";
case EGL_PLATFORM_ANGLE_TYPE_WEBGPU_ANGLE:
return "WebGPU";
default:
return "Undefined";
}
}
std::ostream &operator<<(std::ostream &stream, const PlatformParameters &pp)
{
stream << "ES" << pp.majorVersion << "_";
if (pp.minorVersion != 0)
{
stream << pp.minorVersion << "_";
}
switch (pp.driver)
{
case GLESDriverType::AngleEGL:
stream << GetRendererName(pp.eglParameters.renderer);
break;
case GLESDriverType::AngleVulkanSecondariesEGL:
ASSERT(pp.eglParameters.renderer == EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE);
stream << "ANGLE_Vulkan_Secondaries";
break;
case GLESDriverType::SystemWGL:
stream << "WGL";
break;
case GLESDriverType::SystemEGL:
stream << "EGL";
break;
case GLESDriverType::ZinkEGL:
stream << "Zink";
break;
default:
stream << "Error";
break;
}
if (pp.eglParameters.majorVersion != EGL_DONT_CARE)
{
stream << "_" << pp.eglParameters.majorVersion;
}
if (pp.eglParameters.minorVersion != EGL_DONT_CARE)
{
stream << "_" << pp.eglParameters.minorVersion;
}
switch (pp.eglParameters.deviceType)
{
case EGL_DONT_CARE:
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
// default
break;
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
stream << "_Null";
break;
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE:
stream << "_Reference";
break;
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE:
stream << "_Warp";
break;
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE:
stream << "_SwiftShader";
break;
default:
stream << "_Error";
break;
}
switch (pp.eglParameters.presentPath)
{
case EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE:
stream << "_PresentPathCopy";
break;
case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE:
stream << "_PresentPathFast";
break;
case EGL_DONT_CARE:
// default
break;
default:
stream << "_Error";
break;
}
if (pp.noFixture)
{
stream << "_NoFixture";
}
if (pp.eglParameters.displayPowerPreference == EGL_LOW_POWER_ANGLE)
{
stream << "_LowPowerGPU";
}
if (pp.eglParameters.displayPowerPreference == EGL_HIGH_POWER_ANGLE)
{
stream << "_HighPowerGPU";
}
for (Feature feature : pp.eglParameters.enabledFeatureOverrides)
{
stream << "_";
AppendCapitalizedFeature(stream, feature);
}
for (Feature feature : pp.eglParameters.disabledFeatureOverrides)
{
stream << "_No";
AppendCapitalizedFeature(stream, feature);
}
return stream;
}
// EGL platforms
namespace egl_platform
{
EGLPlatformParameters DEFAULT()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
}
EGLPlatformParameters DEFAULT_NULL()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE, EGL_DONT_CARE,
EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}
EGLPlatformParameters D3D9()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D9_NULL()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}
EGLPlatformParameters D3D9_REFERENCE()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters D3D11()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D11_PRESENT_PATH_FAST()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE);
}
EGLPlatformParameters D3D11_FL11_1()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D11_FL11_0()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D11_FL10_1()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D11_FL10_0()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
}
EGLPlatformParameters D3D11_NULL()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}
EGLPlatformParameters D3D11_WARP()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}
EGLPlatformParameters D3D11_FL11_1_WARP()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}
EGLPlatformParameters D3D11_FL11_0_WARP()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}
EGLPlatformParameters D3D11_FL10_1_WARP()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}
EGLPlatformParameters D3D11_FL10_0_WARP()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
}
EGLPlatformParameters D3D11_REFERENCE()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters D3D11_FL11_1_REFERENCE()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters D3D11_FL11_0_REFERENCE()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters D3D11_FL10_1_REFERENCE()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters D3D11_FL10_0_REFERENCE()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
}
EGLPlatformParameters OPENGL()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
}
EGLPlatformParameters OPENGL(EGLint major, EGLint minor)
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, major, minor, EGL_DONT_CARE);
}
EGLPlatformParameters OPENGL_NULL()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}
EGLPlatformParameters OPENGLES()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE);
}
EGLPlatformParameters OPENGLES(EGLint major, EGLint minor)
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, major, minor,
EGL_DONT_CARE);
}
EGLPlatformParameters OPENGLES_NULL()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, EGL_DONT_CARE,
EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}
EGLPlatformParameters OPENGL_OR_GLES()
{
#if defined(ANGLE_PLATFORM_ANDROID)
return OPENGLES();
#else
return OPENGL();
#endif
}
EGLPlatformParameters OPENGL_OR_GLES(EGLint major, EGLint minor)
{
#if defined(ANGLE_PLATFORM_ANDROID)
return OPENGLES(major, minor);
#else
return OPENGL(major, minor);
#endif
}
EGLPlatformParameters OPENGL_OR_GLES_NULL()
{
#if defined(ANGLE_PLATFORM_ANDROID)
return OPENGLES_NULL();
#else
return OPENGL_NULL();
#endif
}
EGLPlatformParameters VULKAN()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE);
}
EGLPlatformParameters VULKAN_NULL()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
}
EGLPlatformParameters VULKAN_SWIFTSHADER()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE);
}
EGLPlatformParameters METAL()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE);
}
EGLPlatformParameters WEBGPU()
{
return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_WEBGPU_ANGLE);
}
} // namespace egl_platform
// ANGLE tests platforms
PlatformParameters ES1_D3D9()
{
return PlatformParameters(1, 0, egl_platform::D3D9());
}
PlatformParameters ES2_D3D9()
{
return PlatformParameters(2, 0, egl_platform::D3D9());
}
PlatformParameters ES1_D3D11()
{
return PlatformParameters(1, 0, egl_platform::D3D11());
}
PlatformParameters ES2_D3D11()
{
return PlatformParameters(2, 0, egl_platform::D3D11());
}
PlatformParameters ES2_D3D11_PRESENT_PATH_FAST()
{
return PlatformParameters(2, 0, egl_platform::D3D11_PRESENT_PATH_FAST());
}
PlatformParameters ES2_D3D11_FL11_0()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0());
}
PlatformParameters ES2_D3D11_FL10_1()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1());
}
PlatformParameters ES2_D3D11_FL10_0()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0());
}
PlatformParameters ES2_D3D11_WARP()
{
return PlatformParameters(2, 0, egl_platform::D3D11_WARP());
}
PlatformParameters ES2_D3D11_FL11_0_WARP()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_WARP());
}
PlatformParameters ES2_D3D11_FL10_1_WARP()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_WARP());
}
PlatformParameters ES2_D3D11_FL10_0_WARP()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_WARP());
}
PlatformParameters ES2_D3D11_REFERENCE()
{
return PlatformParameters(2, 0, egl_platform::D3D11_REFERENCE());
}
PlatformParameters ES2_D3D11_FL11_0_REFERENCE()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_REFERENCE());
}
PlatformParameters ES2_D3D11_FL10_1_REFERENCE()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_REFERENCE());
}
PlatformParameters ES2_D3D11_FL10_0_REFERENCE()
{
return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_REFERENCE());
}
PlatformParameters ES3_D3D11()
{
return PlatformParameters(3, 0, egl_platform::D3D11());
}
PlatformParameters ES3_D3D11_FL11_1()
{
return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1());
}
PlatformParameters ES3_D3D11_FL11_0()
{
return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0());
}
PlatformParameters ES3_D3D11_FL10_1()
{
return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1());
}
PlatformParameters ES31_D3D11()
{
return PlatformParameters(3, 1, egl_platform::D3D11());
}
PlatformParameters ES31_D3D11_FL11_1()
{
return PlatformParameters(3, 1, egl_platform::D3D11_FL11_1());
}
PlatformParameters ES31_D3D11_FL11_0()
{
return PlatformParameters(3, 1, egl_platform::D3D11_FL11_0());
}
PlatformParameters ES3_D3D11_WARP()
{
return PlatformParameters(3, 0, egl_platform::D3D11_WARP());
}
PlatformParameters ES3_D3D11_FL11_1_WARP()
{
return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1_WARP());
}
PlatformParameters ES3_D3D11_FL11_0_WARP()
{
return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0_WARP());
}
PlatformParameters ES3_D3D11_FL10_1_WARP()
{
return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1_WARP());
}
PlatformParameters ES1_OPENGLES()
{
return PlatformParameters(1, 0, egl_platform::OPENGLES());
}
PlatformParameters ES2_OPENGLES()
{
return PlatformParameters(2, 0, egl_platform::OPENGLES());
}
PlatformParameters ES2_OPENGLES(EGLint major, EGLint minor)
{
return PlatformParameters(2, 0, egl_platform::OPENGLES(major, minor));
}
PlatformParameters ES3_OPENGLES()
{
return PlatformParameters(3, 0, egl_platform::OPENGLES());
}
PlatformParameters ES3_OPENGLES(EGLint major, EGLint minor)
{
return PlatformParameters(3, 0, egl_platform::OPENGLES(major, minor));
}
PlatformParameters ES31_OPENGLES()
{
return PlatformParameters(3, 1, egl_platform::OPENGLES());
}
PlatformParameters ES31_OPENGLES(EGLint major, EGLint minor)
{
return PlatformParameters(3, 1, egl_platform::OPENGLES(major, minor));
}
PlatformParameters ES1_OPENGL()
{
return PlatformParameters(1, 0, egl_platform::OPENGL());
}
PlatformParameters ES2_OPENGL()
{
return PlatformParameters(2, 0, egl_platform::OPENGL());
}
PlatformParameters ES2_OPENGL(EGLint major, EGLint minor)
{
return PlatformParameters(2, 0, egl_platform::OPENGL(major, minor));
}
PlatformParameters ES3_OPENGL()
{
return PlatformParameters(3, 0, egl_platform::OPENGL());
}
PlatformParameters ES3_OPENGL(EGLint major, EGLint minor)
{
return PlatformParameters(3, 0, egl_platform::OPENGL(major, minor));
}
PlatformParameters ES31_OPENGL()
{
return PlatformParameters(3, 1, egl_platform::OPENGL());
}
PlatformParameters ES31_OPENGL(EGLint major, EGLint minor)
{
return PlatformParameters(3, 1, egl_platform::OPENGL(major, minor));
}
PlatformParameters ES1_NULL()
{
return PlatformParameters(1, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
}
PlatformParameters ES2_NULL()
{
return PlatformParameters(2, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
}
PlatformParameters ES3_NULL()
{
return PlatformParameters(3, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
}
PlatformParameters ES31_NULL()
{
return PlatformParameters(3, 1, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
}
PlatformParameters ES1_VULKAN()
{
return PlatformParameters(1, 0, egl_platform::VULKAN());
}
PlatformParameters ES1_VULKAN_NULL()
{
return PlatformParameters(1, 0, egl_platform::VULKAN_NULL());
}
PlatformParameters ES1_VULKAN_SWIFTSHADER()
{
return PlatformParameters(1, 0, egl_platform::VULKAN_SWIFTSHADER());
}
PlatformParameters ES2_VULKAN()
{
return PlatformParameters(2, 0, egl_platform::VULKAN());
}
PlatformParameters ES2_VULKAN_NULL()
{
return PlatformParameters(2, 0, egl_platform::VULKAN_NULL());
}
PlatformParameters ES2_VULKAN_SWIFTSHADER()
{
return PlatformParameters(2, 0, egl_platform::VULKAN_SWIFTSHADER());
}
PlatformParameters ES3_VULKAN()
{
return PlatformParameters(3, 0, egl_platform::VULKAN());
}
PlatformParameters ES3_VULKAN_NULL()
{
return PlatformParameters(3, 0, egl_platform::VULKAN_NULL());
}
PlatformParameters ES3_VULKAN_SWIFTSHADER()
{
return PlatformParameters(3, 0, egl_platform::VULKAN_SWIFTSHADER());
}
PlatformParameters ES31_VULKAN()
{
return PlatformParameters(3, 1, egl_platform::VULKAN());
}
PlatformParameters ES31_VULKAN_NULL()
{
return PlatformParameters(3, 1, egl_platform::VULKAN_NULL());
}
PlatformParameters ES31_VULKAN_SWIFTSHADER()
{
return PlatformParameters(3, 1, egl_platform::VULKAN_SWIFTSHADER());
}
PlatformParameters ES32_VULKAN()
{
return PlatformParameters(3, 2, egl_platform::VULKAN());
}
PlatformParameters ES32_VULKAN_NULL()
{
return PlatformParameters(3, 2, egl_platform::VULKAN_NULL());
}
PlatformParameters ES32_VULKAN_SWIFTSHADER()
{
return PlatformParameters(3, 2, egl_platform::VULKAN_SWIFTSHADER());
}
PlatformParameters ES1_METAL()
{
return PlatformParameters(1, 0, egl_platform::METAL());
}
PlatformParameters ES2_METAL()
{
return PlatformParameters(2, 0, egl_platform::METAL());
}
PlatformParameters ES3_METAL()
{
return PlatformParameters(3, 0, egl_platform::METAL());
}
PlatformParameters ES2_WGL()
{
return PlatformParameters(2, 0, GLESDriverType::SystemWGL);
}
PlatformParameters ES3_WGL()
{
return PlatformParameters(3, 0, GLESDriverType::SystemWGL);
}
PlatformParameters ES1_EGL()
{
return PlatformParameters(1, 0, GLESDriverType::SystemEGL);
}
PlatformParameters ES2_EGL()
{
return PlatformParameters(2, 0, GLESDriverType::SystemEGL);
}
PlatformParameters ES3_EGL()
{
return PlatformParameters(3, 0, GLESDriverType::SystemEGL);
}
PlatformParameters ES31_EGL()
{
return PlatformParameters(3, 1, GLESDriverType::SystemEGL);
}
PlatformParameters ES32_EGL()
{
return PlatformParameters(3, 2, GLESDriverType::SystemEGL);
}
PlatformParameters ES1_ANGLE_Vulkan_Secondaries()
{
return WithVulkanSecondaries(ES1_VULKAN());
}
PlatformParameters ES2_ANGLE_Vulkan_Secondaries()
{
return WithVulkanSecondaries(ES2_VULKAN());
}
PlatformParameters ES3_ANGLE_Vulkan_Secondaries()
{
return WithVulkanSecondaries(ES3_VULKAN());
}
PlatformParameters ES31_ANGLE_Vulkan_Secondaries()
{
return WithVulkanSecondaries(ES31_VULKAN());
}
PlatformParameters ES32_ANGLE_Vulkan_Secondaries()
{
return WithVulkanSecondaries(ES32_VULKAN());
}
PlatformParameters ES2_WEBGPU()
{
return PlatformParameters(2, 0, egl_platform::WEBGPU());
}
PlatformParameters ES3_WEBGPU()
{
return PlatformParameters(3, 0, egl_platform::WEBGPU());
}
PlatformParameters ES1_Zink()
{
return PlatformParameters(1, 0, GLESDriverType::ZinkEGL);
}
PlatformParameters ES2_Zink()
{
return PlatformParameters(2, 0, GLESDriverType::ZinkEGL);
}
PlatformParameters ES3_Zink()
{
return PlatformParameters(3, 0, GLESDriverType::ZinkEGL);
}
PlatformParameters ES31_Zink()
{
return PlatformParameters(3, 1, GLESDriverType::ZinkEGL);
}
PlatformParameters ES32_Zink()
{
return PlatformParameters(3, 2, GLESDriverType::ZinkEGL);
}
} // namespace angle