Hash :
315ecd20
        
        Author :
  
        
        Date :
2017-07-11T13:51:04
        
      
Add entry points for EGL_ANGLE_program_cache_control. This instruments the plumbing for the extension without adding any functionality or exposing the extensions string. The extension text is also updated to reflect the new entry point design and naming. Also this corrects a few mistakes. This will be followed up by the tests (which won't run) and then the extension functionality in ANGLE. BUG=angleproject:1897 Change-Id: I5b009e23bc27da06b067375525bd6fc574027702
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Name
    ANGLE_program_cache_control
Name Strings
    GL_ANGLE_program_cache_control
Contributors
    Jamie Madill, Google
Contacts
    Jamie Madill (jmadill 'at' google.com)
Status
    Draft
Version
    Version 1, June 29, 2017
Number
    OpenGL ES Extension #??
Dependencies
    OpenGL ES 3.0 is required.
    This extension is written against the wording of the OpenGL ES
    3.0 specification.
Overview
    With the program cache enabled, created OpenGL ES contexts will use an
    internal program binary cache to save linking time. The extension allows the
    application to determine if a particular Context has this feature enabled.
New Types
    None
New Procedures and Functions
    None
New Tokens
    Accepted by the <cap> parameter to IsEnabled and the <pname> parameter to
    GetBooleanv, GetIntegerv, GetFloatv, and GetInteger64v:
    PROGRAM_CACHE_ENABLED_ANGLE           0x93AC
Additions to the OpenGL ES Specification:
    Add to section 2.12.3 (Program Objects), p. 52, after paragraph 4:
    Contexts with PROGRAM_CACHE_ENABLED_ANGLE set to TRUE will query the
    internal program cache on any LinkProgram call, and re-use program binaries
    if matching values are found. LinkProgram will succeed in this case. If the
    binary load fails for any reason, LinkProgram will fall back to linking
    normally.
Issues
    None
Revision History
    Rev.    Date         Author     Changes
    ----  -------------  ---------  -------------------------------------------
      1   June 29, 2017  jmadill    Initial version