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kc3-lang/angle/src/libANGLE/AttributeMap.cpp

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  • Author : Kenneth Russell
    Date : 2019-04-11 21:55:20
    Hash : 51386f4a
    Message : Reland "Define and expose EGL_ANGLE_power_preference extension." This is a reland of ac58e63295f093b7518535bdd060ff832025b0c5 The original CL was reverted in a rush because I thought there was an uninitialized variable bug, but upon later re-review this turned out to not be the case. Original change's description: > Define and expose EGL_ANGLE_power_preference extension. > > Allows application to select the integrated or discrete GPU on > dual-GPU macOS systems. > > Tested by modifying the example program at: > https://github.com/grorg/ANGLEIOSurfaceTest > > and verifying that both integrated and discrete GPUs can be selected. > (The changes to that program will be upstreamed once some build issues > are resolved.) > > Bug: 2813 > Change-Id: Ibeb17778512896456d220e9bc4cf8f222aa57057 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1570081 > Commit-Queue: Kenneth Russell <kbr@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: 2813 Tbr: geofflang@chromium.org Tbr: cwallez@chromium.org Change-Id: Iea000dd718f4f4b4f57237adb1dc44381b10106b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575419 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>

  • src/libANGLE/AttributeMap.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "libANGLE/AttributeMap.h"
    
    #include "common/debug.h"
    
    namespace egl
    {
    
    AttributeMap::AttributeMap() {}
    
    AttributeMap::AttributeMap(const AttributeMap &other) = default;
    
    AttributeMap::~AttributeMap() = default;
    
    void AttributeMap::insert(EGLAttrib key, EGLAttrib value)
    {
        mAttributes[key] = value;
    }
    
    bool AttributeMap::contains(EGLAttrib key) const
    {
        return (mAttributes.find(key) != mAttributes.end());
    }
    
    EGLAttrib AttributeMap::get(EGLAttrib key) const
    {
        auto iter = mAttributes.find(key);
        ASSERT(iter != mAttributes.end());
        return iter->second;
    }
    
    EGLAttrib AttributeMap::get(EGLAttrib key, EGLAttrib defaultValue) const
    {
        auto iter = mAttributes.find(key);
        return (iter != mAttributes.end()) ? iter->second : defaultValue;
    }
    
    EGLint AttributeMap::getAsInt(EGLAttrib key) const
    {
        return static_cast<EGLint>(get(key));
    }
    
    EGLint AttributeMap::getAsInt(EGLAttrib key, EGLint defaultValue) const
    {
        return static_cast<EGLint>(get(key, static_cast<EGLAttrib>(defaultValue)));
    }
    
    bool AttributeMap::isEmpty() const
    {
        return mAttributes.empty();
    }
    
    std::vector<EGLint> AttributeMap::toIntVector() const
    {
        std::vector<EGLint> ret;
        for (const auto &pair : mAttributes)
        {
            ret.push_back(static_cast<EGLint>(pair.first));
            ret.push_back(static_cast<EGLint>(pair.second));
        }
        ret.push_back(EGL_NONE);
    
        return ret;
    }
    
    AttributeMap::const_iterator AttributeMap::begin() const
    {
        return mAttributes.begin();
    }
    
    AttributeMap::const_iterator AttributeMap::end() const
    {
        return mAttributes.end();
    }
    
    // static
    AttributeMap AttributeMap::CreateFromIntArray(const EGLint *attributes)
    {
        AttributeMap map;
        if (attributes)
        {
            for (const EGLint *curAttrib = attributes; curAttrib[0] != EGL_NONE; curAttrib += 2)
            {
                map.insert(static_cast<EGLAttrib>(curAttrib[0]), static_cast<EGLAttrib>(curAttrib[1]));
            }
        }
        return map;
    }
    
    // static
    AttributeMap AttributeMap::CreateFromAttribArray(const EGLAttrib *attributes)
    {
        AttributeMap map;
        if (attributes)
        {
            for (const EGLAttrib *curAttrib = attributes; curAttrib[0] != EGL_NONE; curAttrib += 2)
            {
                map.insert(curAttrib[0], curAttrib[1]);
            }
        }
        return map;
    }
    }  // namespace egl