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kc3-lang/angle/src/libANGLE/FramebufferAttachment.cpp

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  • Author : Stuart Morgan
    Date : 2019-08-14 12:25:12
    Hash : 9d737966
    Message : Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/FramebufferAttachment.cpp
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #include "libANGLE/FramebufferAttachment.h"
    
    #include "common/utilities.h"
    #include "libANGLE/Config.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Renderbuffer.h"
    #include "libANGLE/Surface.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
    #include "libANGLE/renderer/FramebufferImpl.h"
    
    namespace gl
    {
    
    ////// FramebufferAttachment::Target Implementation //////
    
    const GLsizei FramebufferAttachment::kDefaultNumViews    = 1;
    const GLint FramebufferAttachment::kDefaultBaseViewIndex = 0;
    
    FramebufferAttachment::Target::Target() : mBinding(GL_NONE), mTextureIndex() {}
    
    FramebufferAttachment::Target::Target(GLenum binding, const ImageIndex &imageIndex)
        : mBinding(binding), mTextureIndex(imageIndex)
    {}
    
    FramebufferAttachment::Target::Target(const Target &other)
        : mBinding(other.mBinding), mTextureIndex(other.mTextureIndex)
    {}
    
    FramebufferAttachment::Target &FramebufferAttachment::Target::operator=(const Target &other)
    {
        this->mBinding      = other.mBinding;
        this->mTextureIndex = other.mTextureIndex;
        return *this;
    }
    
    ////// FramebufferAttachment Implementation //////
    
    FramebufferAttachment::FramebufferAttachment()
        : mType(GL_NONE),
          mResource(nullptr),
          mNumViews(kDefaultNumViews),
          mIsMultiview(false),
          mBaseViewIndex(kDefaultBaseViewIndex)
    {}
    
    FramebufferAttachment::FramebufferAttachment(const Context *context,
                                                 GLenum type,
                                                 GLenum binding,
                                                 const ImageIndex &textureIndex,
                                                 FramebufferAttachmentObject *resource)
        : mResource(nullptr)
    {
        attach(context, type, binding, textureIndex, resource, kDefaultNumViews, kDefaultBaseViewIndex,
               false);
    }
    
    FramebufferAttachment::FramebufferAttachment(FramebufferAttachment &&other)
        : FramebufferAttachment()
    {
        *this = std::move(other);
    }
    
    FramebufferAttachment &FramebufferAttachment::operator=(FramebufferAttachment &&other)
    {
        std::swap(mType, other.mType);
        std::swap(mTarget, other.mTarget);
        std::swap(mResource, other.mResource);
        std::swap(mNumViews, other.mNumViews);
        std::swap(mIsMultiview, other.mIsMultiview);
        std::swap(mBaseViewIndex, other.mBaseViewIndex);
        return *this;
    }
    
    FramebufferAttachment::~FramebufferAttachment()
    {
        ASSERT(!isAttached());
    }
    
    void FramebufferAttachment::detach(const Context *context)
    {
        mType = GL_NONE;
        if (mResource != nullptr)
        {
            mResource->onDetach(context);
            mResource = nullptr;
        }
        mNumViews      = kDefaultNumViews;
        mIsMultiview   = false;
        mBaseViewIndex = kDefaultBaseViewIndex;
    
        // not technically necessary, could omit for performance
        mTarget = Target();
    }
    
    void FramebufferAttachment::attach(const Context *context,
                                       GLenum type,
                                       GLenum binding,
                                       const ImageIndex &textureIndex,
                                       FramebufferAttachmentObject *resource,
                                       GLsizei numViews,
                                       GLuint baseViewIndex,
                                       bool isMultiview)
    {
        if (resource == nullptr)
        {
            detach(context);
            return;
        }
    
        mType          = type;
        mTarget        = Target(binding, textureIndex);
        mNumViews      = numViews;
        mBaseViewIndex = baseViewIndex;
        mIsMultiview   = isMultiview;
        resource->onAttach(context);
    
        if (mResource != nullptr)
        {
            mResource->onDetach(context);
        }
    
        mResource = resource;
    }
    
    GLuint FramebufferAttachment::getRedSize() const
    {
        return getFormat().info->redBits;
    }
    
    GLuint FramebufferAttachment::getGreenSize() const
    {
        return getFormat().info->greenBits;
    }
    
    GLuint FramebufferAttachment::getBlueSize() const
    {
        return getFormat().info->blueBits;
    }
    
    GLuint FramebufferAttachment::getAlphaSize() const
    {
        return getFormat().info->alphaBits;
    }
    
    GLuint FramebufferAttachment::getDepthSize() const
    {
        return getFormat().info->depthBits;
    }
    
    GLuint FramebufferAttachment::getStencilSize() const
    {
        return getFormat().info->stencilBits;
    }
    
    GLenum FramebufferAttachment::getComponentType() const
    {
        return getFormat().info->componentType;
    }
    
    GLenum FramebufferAttachment::getColorEncoding() const
    {
        return getFormat().info->colorEncoding;
    }
    
    GLuint FramebufferAttachment::id() const
    {
        return mResource->getId();
    }
    
    TextureTarget FramebufferAttachment::cubeMapFace() const
    {
        ASSERT(mType == GL_TEXTURE);
    
        const auto &index = mTarget.textureIndex();
        return index.getType() == TextureType::CubeMap ? index.getTarget() : TextureTarget::InvalidEnum;
    }
    
    GLint FramebufferAttachment::mipLevel() const
    {
        ASSERT(type() == GL_TEXTURE);
        return mTarget.textureIndex().getLevelIndex();
    }
    
    GLint FramebufferAttachment::layer() const
    {
        ASSERT(mType == GL_TEXTURE);
    
        const gl::ImageIndex &index = mTarget.textureIndex();
        return (index.has3DLayer() ? index.getLayerIndex() : 0);
    }
    
    bool FramebufferAttachment::isLayered() const
    {
        return mTarget.textureIndex().isLayered();
    }
    
    bool FramebufferAttachment::isMultiview() const
    {
        return mIsMultiview;
    }
    
    GLint FramebufferAttachment::getBaseViewIndex() const
    {
        return mBaseViewIndex;
    }
    
    Texture *FramebufferAttachment::getTexture() const
    {
        return rx::GetAs<Texture>(mResource);
    }
    
    Renderbuffer *FramebufferAttachment::getRenderbuffer() const
    {
        return rx::GetAs<Renderbuffer>(mResource);
    }
    
    const egl::Surface *FramebufferAttachment::getSurface() const
    {
        return rx::GetAs<egl::Surface>(mResource);
    }
    
    FramebufferAttachmentObject *FramebufferAttachment::getResource() const
    {
        return mResource;
    }
    
    bool FramebufferAttachment::operator==(const FramebufferAttachment &other) const
    {
        if (mResource != other.mResource || mType != other.mType || mNumViews != other.mNumViews ||
            mIsMultiview != other.mIsMultiview || mBaseViewIndex != other.mBaseViewIndex)
        {
            return false;
        }
    
        if (mType == GL_TEXTURE && getTextureImageIndex() != other.getTextureImageIndex())
        {
            return false;
        }
    
        return true;
    }
    
    bool FramebufferAttachment::operator!=(const FramebufferAttachment &other) const
    {
        return !(*this == other);
    }
    
    InitState FramebufferAttachment::initState() const
    {
        return mResource ? mResource->initState(mTarget.textureIndex()) : InitState::Initialized;
    }
    
    angle::Result FramebufferAttachment::initializeContents(const Context *context)
    {
        ASSERT(mResource);
        ANGLE_TRY(mResource->initializeContents(context, mTarget.textureIndex()));
        setInitState(InitState::Initialized);
        return angle::Result::Continue;
    }
    
    void FramebufferAttachment::setInitState(InitState initState) const
    {
        ASSERT(mResource);
        mResource->setInitState(mTarget.textureIndex(), initState);
    }
    
    ////// FramebufferAttachmentObject Implementation //////
    
    FramebufferAttachmentObject::FramebufferAttachmentObject() {}
    
    FramebufferAttachmentObject::~FramebufferAttachmentObject() {}
    
    angle::Result FramebufferAttachmentObject::getAttachmentRenderTarget(
        const Context *context,
        GLenum binding,
        const ImageIndex &imageIndex,
        rx::FramebufferAttachmentRenderTarget **rtOut) const
    {
        return getAttachmentImpl()->getAttachmentRenderTarget(context, binding, imageIndex, rtOut);
    }
    
    angle::Result FramebufferAttachmentObject::initializeContents(const Context *context,
                                                                  const ImageIndex &imageIndex)
    {
        ASSERT(context->isRobustResourceInitEnabled());
    
        // Because gl::Texture cannot support tracking individual layer dirtiness, we only handle
        // initializing entire mip levels for 2D array textures.
        if (imageIndex.getType() == TextureType::_2DArray && imageIndex.hasLayer())
        {
            ImageIndex fullMipIndex =
                ImageIndex::Make2DArray(imageIndex.getLevelIndex(), ImageIndex::kEntireLevel);
            return getAttachmentImpl()->initializeContents(context, fullMipIndex);
        }
        else if (imageIndex.getType() == TextureType::_2DMultisampleArray && imageIndex.hasLayer())
        {
            ImageIndex fullMipIndex = ImageIndex::Make2DMultisampleArray(ImageIndex::kEntireLevel);
            return getAttachmentImpl()->initializeContents(context, fullMipIndex);
        }
        else
        {
            return getAttachmentImpl()->initializeContents(context, imageIndex);
        }
    }
    
    }  // namespace gl