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kc3-lang/angle/src/libANGLE/validationGL42.cpp

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  • Author : Jiacheng Lu
    Date : 2019-08-21 12:51:58
    Hash : 120b61d3
    Message : Use ShaderProgramID in place of GLuint handles Bug: angleproject:3804 Change-Id: I5dc640004c2cc054c53261e8e939b6a9f5fc23bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762363 Commit-Queue: Jiacheng Lu <lujc@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>

  • src/libANGLE/validationGL42.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationGL42.cpp: Validation functions for OpenGL 4.2 entry point parameters
    
    #include "libANGLE/validationGL42_autogen.h"
    
    namespace gl
    {
    
    bool ValidateDrawArraysInstancedBaseInstance(Context *context,
                                                 PrimitiveMode mode,
                                                 GLint first,
                                                 GLsizei count,
                                                 GLsizei instancecount,
                                                 GLuint baseinstance)
    {
        return true;
    }
    
    bool ValidateDrawElementsInstancedBaseInstance(Context *context,
                                                   GLenum mode,
                                                   GLsizei count,
                                                   GLenum type,
                                                   const void *indices,
                                                   GLsizei instancecount,
                                                   GLuint baseinstance)
    {
        return true;
    }
    
    bool ValidateDrawElementsInstancedBaseVertexBaseInstance(Context *context,
                                                             PrimitiveMode mode,
                                                             GLsizei count,
                                                             DrawElementsType type,
                                                             const void *indices,
                                                             GLsizei instancecount,
                                                             GLint basevertex,
                                                             GLuint baseinstance)
    {
        return true;
    }
    
    bool ValidateDrawTransformFeedbackInstanced(Context *context,
                                                GLenum mode,
                                                GLuint id,
                                                GLsizei instancecount)
    {
        return true;
    }
    
    bool ValidateDrawTransformFeedbackStreamInstanced(Context *context,
                                                      GLenum mode,
                                                      GLuint id,
                                                      GLuint stream,
                                                      GLsizei instancecount)
    {
        return true;
    }
    
    bool ValidateGetActiveAtomicCounterBufferiv(Context *context,
                                                ShaderProgramID program,
                                                GLuint bufferIndex,
                                                GLenum pname,
                                                GLint *params)
    {
        return true;
    }
    
    bool ValidateTexStorage1D(Context *context,
                              GLenum target,
                              GLsizei levels,
                              GLenum internalformat,
                              GLsizei width)
    {
        return true;
    }
    
    }  // namespace gl