Hash :
9ab5b822
Author :
Date :
2017-05-30T16:19:23
Validate that vertex shader input matches the vertex attribute types. BUG=angleproject:2012 TEST=conformance2/rendering/attrib-type-match Change-Id: Ic282e0933a5c3c377322dd484534fcc1dfcb3840 Reviewed-on: https://chromium-review.googlesource.com/517974 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Helper structures about Generic Vertex Attribute.
//
#ifndef LIBANGLE_VERTEXATTRIBUTE_H_
#define LIBANGLE_VERTEXATTRIBUTE_H_
#include "libANGLE/Buffer.h"
namespace gl
{
class VertexArray;
//
// Implementation of Generic Vertex Attribute Bindings for ES3.1
//
struct VertexBinding final : private angle::NonCopyable
{
VertexBinding();
explicit VertexBinding(VertexBinding &&binding);
VertexBinding &operator=(VertexBinding &&binding);
GLuint stride;
GLuint divisor;
GLintptr offset;
BindingPointer<Buffer> buffer;
};
//
// Implementation of Generic Vertex Attributes for ES3.1
//
struct VertexAttribute final : private angle::NonCopyable
{
explicit VertexAttribute(GLuint bindingIndex);
explicit VertexAttribute(VertexAttribute &&attrib);
VertexAttribute &operator=(VertexAttribute &&attrib);
bool enabled; // For glEnable/DisableVertexAttribArray
GLenum type;
GLuint size;
bool normalized;
bool pureInteger;
const void *pointer;
GLintptr relativeOffset;
GLuint vertexAttribArrayStride; // ONLY for queries of VERTEX_ATTRIB_ARRAY_STRIDE
GLuint bindingIndex;
};
size_t ComputeVertexAttributeTypeSize(const VertexAttribute &attrib);
// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
size_t ComputeVertexAttributeStride(const VertexAttribute &attrib, const VertexBinding &binding);
// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
GLintptr ComputeVertexAttributeOffset(const VertexAttribute &attrib, const VertexBinding &binding);
size_t ComputeVertexBindingElementCount(const VertexBinding &binding,
size_t drawCount,
size_t instanceCount);
GLenum GetVertexAttributeBaseType(const VertexAttribute &attrib);
struct VertexAttribCurrentValueData
{
union {
GLfloat FloatValues[4];
GLint IntValues[4];
GLuint UnsignedIntValues[4];
};
GLenum Type;
VertexAttribCurrentValueData();
void setFloatValues(const GLfloat floatValues[4]);
void setIntValues(const GLint intValues[4]);
void setUnsignedIntValues(const GLuint unsignedIntValues[4]);
};
bool operator==(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b);
bool operator!=(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b);
} // namespace gl
#include "VertexAttribute.inl"
#endif // LIBANGLE_VERTEXATTRIBUTE_H_