Hash :
c564c070
Author :
Date :
2017-06-01T12:45:42
Pass gl::Context to impl methods instead of ContextImpl. In some cases we might have to call back into the GL layer, passing the Context, and if we just have a ContextImpl pointer this isn't possible. It also removes the need for SafeGetImpl. BUG=angleproject:2044 Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6 Reviewed-on: https://chromium-review.googlesource.com/516835 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferImpl_mock.h:
// Defines a mock of the FramebufferImpl class.
//
#ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
#define LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
#include "gmock/gmock.h"
#include "libANGLE/renderer/FramebufferImpl.h"
namespace rx
{
class MockFramebufferImpl : public rx::FramebufferImpl
{
public:
MockFramebufferImpl() : rx::FramebufferImpl(gl::FramebufferState()) {}
virtual ~MockFramebufferImpl() { destructor(); }
MOCK_METHOD2(discard, gl::Error(size_t, const GLenum *));
MOCK_METHOD2(invalidate, gl::Error(size_t, const GLenum *));
MOCK_METHOD3(invalidateSub, gl::Error(size_t, const GLenum *, const gl::Rectangle &));
MOCK_METHOD2(clear, gl::Error(const gl::Context *, GLbitfield));
MOCK_METHOD4(clearBufferfv, gl::Error(const gl::Context *, GLenum, GLint, const GLfloat *));
MOCK_METHOD4(clearBufferuiv, gl::Error(const gl::Context *, GLenum, GLint, const GLuint *));
MOCK_METHOD4(clearBufferiv, gl::Error(const gl::Context *, GLenum, GLint, const GLint *));
MOCK_METHOD5(clearBufferfi, gl::Error(const gl::Context *, GLenum, GLint, GLfloat, GLint));
MOCK_CONST_METHOD0(getImplementationColorReadFormat, GLenum());
MOCK_CONST_METHOD0(getImplementationColorReadType, GLenum());
MOCK_CONST_METHOD5(
readPixels,
gl::Error(const gl::Context *, const gl::Rectangle &, GLenum, GLenum, void *));
MOCK_CONST_METHOD2(getSamplePosition, gl::Error(size_t, GLfloat *));
MOCK_METHOD5(blit,
gl::Error(const gl::Context *,
const gl::Rectangle &,
const gl::Rectangle &,
GLbitfield,
GLenum));
MOCK_CONST_METHOD0(checkStatus, bool());
MOCK_METHOD2(syncState, void(const gl::Context *, const gl::Framebuffer::DirtyBits &));
MOCK_METHOD0(destructor, void());
};
inline ::testing::NiceMock<MockFramebufferImpl> *MakeFramebufferMock()
{
::testing::NiceMock<MockFramebufferImpl> *framebufferImpl =
new ::testing::NiceMock<MockFramebufferImpl>();
// TODO(jmadill): add ON_CALLS for other returning methods
ON_CALL(*framebufferImpl, checkStatus()).WillByDefault(::testing::Return(true));
// We must mock the destructor since NiceMock doesn't work for destructors.
EXPECT_CALL(*framebufferImpl, destructor()).Times(1).RetiresOnSaturation();
return framebufferImpl;
}
} // namespace rx
#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_