Hash :
ee218f27
Author :
Date :
2017-03-22T15:39:13
Re-land eglGetSyncValuesCHROMIUM extension. This reverts commit 20c97cac2a15144b61ceec7404a9e6249c40f50a and adds a few trivial changes to make it build with the current version of ANGLE code. Please see https://bugs.chromium.org/p/chromium/issues/detail?id=614147 for more details on how this extension will be used. Original description: This change adds implementation of eglGetSyncValuesCHROMIUM extension on D3D11 with Direct Composition. This should work on Windows 8.1 and above. The implementation is based on IDXGISwapChain::GetFrameStatistics. Extension documentation: https://chromium.googlesource.com/chromium/src/gpu/+/master/GLES2/extensions/CHROMIUM/EGL_CHROMIUM_get_sync_values.txt BUG=angleproject:1402 Change-Id: I4b77899f31a4c4cf1fa7f20ab12de5a02ccf74d8 Reviewed-on: https://chromium-review.googlesource.com/459217 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChainD3D.h: Defines a back-end specific class that hides the details of the
// implementation-specific swapchain.
#ifndef LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
#define LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
#include <GLES2/gl2.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "common/angleutils.h"
#include "common/platform.h"
#include "libANGLE/Error.h"
#if !defined(ANGLE_FORCE_VSYNC_OFF)
#define ANGLE_FORCE_VSYNC_OFF 0
#endif
namespace rx
{
class RenderTargetD3D;
class SwapChainD3D : angle::NonCopyable
{
public:
SwapChainD3D(HANDLE shareHandle,
IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat);
virtual ~SwapChainD3D();
virtual EGLint resize(EGLint backbufferWidth, EGLint backbufferSize) = 0;
virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval) = 0;
virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height) = 0;
virtual void recreate() = 0;
virtual RenderTargetD3D *getColorRenderTarget() = 0;
virtual RenderTargetD3D *getDepthStencilRenderTarget() = 0;
GLenum getRenderTargetInternalFormat() const { return mOffscreenRenderTargetFormat; }
GLenum getDepthBufferInternalFormat() const { return mDepthBufferFormat; }
HANDLE getShareHandle() { return mShareHandle; }
virtual void *getKeyedMutex() = 0;
virtual egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) = 0;
protected:
const GLenum mOffscreenRenderTargetFormat;
const GLenum mDepthBufferFormat;
HANDLE mShareHandle;
IUnknown *mD3DTexture;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_