Hash :
151d5de6
Author :
Date :
2017-04-13T09:52:23
Enable MSAA for texture client buffers Enhancement to the EGL_ANGLE_d3d_texture_client_buffer extension to allow use of a shared D3D texture that can be multi-sampled. BUG=angleproject:1917 Change-Id: Iaf59bbd575a5dfb29345f55b549bc4017bf2d7d0 Reviewed-on: https://chromium-review.googlesource.com/446907 Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// NativeWindow11.h: Defines NativeWindow11, a class for managing and performing operations on an
// EGLNativeWindowType for the D3D11 renderer.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_
#include "common/debug.h"
#include "common/platform.h"
#include "libANGLE/Config.h"
#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
namespace rx
{
class NativeWindow11 : public NativeWindowD3D
{
public:
NativeWindow11(EGLNativeWindowType window) : NativeWindowD3D(window) {}
virtual HRESULT createSwapChain(ID3D11Device *device,
IDXGIFactory *factory,
DXGI_FORMAT format,
UINT width,
UINT height,
UINT samples,
IDXGISwapChain **swapChain) = 0;
virtual void commitChange() = 0;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_