Hash :
5416f753
Author :
Date :
2017-03-09T22:02:43
Clear11 Shader Optimizations and Shader Management Rework - ClearShader made into a class that manages all required shaders and input layouts for clears - ClearShader reuses VS for all clear types. This reduces shader compilation time and memory usage significantly - Use constantBuffer for color/z values instead of VB to decouple VB & VS from clearType and allowing for the same VS to be used for multiple clear types - FL10+ Devices: Generate positions using SV_VertexID in VS to avoid having to bind VB. - FL93 Devices: Use an immutable VB containing only position data (SV_VertexID not supported) - Implement CB cache. Incoming color/Z values checked against cache and CB/cache only updated if there is a mismatch. Significantly reduces the frequency of expensive CB map/rename operations especially in common scenarios where most/all clears use the same color/z values BUG=angleproject:1935 Change-Id: I2015fbdcc135ba08b65dbecbe9c62499c2801037 Reviewed-on: https://chromium-review.googlesource.com/453882 Commit-Queue: Shahmeer Esmail <shahmeer.esmail@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//
// Buffer Definitions:
//
// cbuffer ColorAndDepthDataFloat
// {
//
// float4 color_Float; // Offset: 0 Size: 16
// float zValueF_Float; // Offset: 16 Size: 4
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// ColorAndDepthDataFloat cbuffer NA NA 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
// SV_TARGET 1 xyzw 1 TARGET float xyzw
// SV_TARGET 2 xyzw 2 TARGET float xyzw
// SV_TARGET 3 xyzw 3 TARGET float xyzw
// SV_DEPTH 0 N/A oDepth DEPTH float YES
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 0 2 ( FLT, FLT, FLT, FLT)
//
//
// Level9 shader bytecode:
//
ps_2_x
mov oC0, c0
mov oC1, c0
mov oC2, c0
mov oC3, c0
mov oDepth, c1.x
// approximately 5 instruction slots used
ps_4_0
dcl_constantbuffer cb0[2], immediateIndexed
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output oDepth
mov o0.xyzw, cb0[0].xyzw
mov o1.xyzw, cb0[0].xyzw
mov o2.xyzw, cb0[0].xyzw
mov o3.xyzw, cb0[0].xyzw
mov oDepth, cb0[1].x
ret
// Approximately 6 instruction slots used
#endif
const BYTE g_PS_ClearFloat_FL9[] =
{
68, 88, 66, 67, 50, 112,
200, 244, 43, 179, 42, 60,
1, 54, 148, 142, 159, 31,
160, 168, 1, 0, 0, 0,
228, 3, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
180, 0, 0, 0, 132, 1,
0, 0, 0, 2, 0, 0,
20, 3, 0, 0, 72, 3,
0, 0, 65, 111, 110, 57,
116, 0, 0, 0, 116, 0,
0, 0, 0, 2, 255, 255,
68, 0, 0, 0, 48, 0,
0, 0, 1, 0, 36, 0,
0, 0, 48, 0, 0, 0,
48, 0, 0, 0, 36, 0,
0, 0, 48, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 1, 2,
255, 255, 1, 0, 0, 2,
0, 8, 15, 128, 0, 0,
228, 160, 1, 0, 0, 2,
1, 8, 15, 128, 0, 0,
228, 160, 1, 0, 0, 2,
2, 8, 15, 128, 0, 0,
228, 160, 1, 0, 0, 2,
3, 8, 15, 128, 0, 0,
228, 160, 1, 0, 0, 2,
0, 8, 15, 144, 1, 0,
0, 160, 255, 255, 0, 0,
83, 72, 68, 82, 200, 0,
0, 0, 64, 0, 0, 0,
50, 0, 0, 0, 89, 0,
0, 4, 70, 142, 32, 0,
0, 0, 0, 0, 2, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 1, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 2, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 3, 0,
0, 0, 101, 0, 0, 2,
1, 192, 0, 0, 54, 0,
0, 6, 242, 32, 16, 0,
0, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 54, 0,
0, 6, 242, 32, 16, 0,
1, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 54, 0,
0, 6, 242, 32, 16, 0,
2, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 54, 0,
0, 6, 242, 32, 16, 0,
3, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 54, 0,
0, 5, 1, 192, 0, 0,
10, 128, 32, 0, 0, 0,
0, 0, 1, 0, 0, 0,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
6, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
5, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 5, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 82, 68, 69, 70,
12, 1, 0, 0, 1, 0,
0, 0, 84, 0, 0, 0,
1, 0, 0, 0, 28, 0,
0, 0, 0, 4, 255, 255,
0, 1, 0, 0, 216, 0,
0, 0, 60, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 67, 111,
108, 111, 114, 65, 110, 100,
68, 101, 112, 116, 104, 68,
97, 116, 97, 70, 108, 111,
97, 116, 0, 171, 60, 0,
0, 0, 2, 0, 0, 0,
108, 0, 0, 0, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 156, 0,
0, 0, 0, 0, 0, 0,
16, 0, 0, 0, 2, 0,
0, 0, 168, 0, 0, 0,
0, 0, 0, 0, 184, 0,
0, 0, 16, 0, 0, 0,
4, 0, 0, 0, 2, 0,
0, 0, 200, 0, 0, 0,
0, 0, 0, 0, 99, 111,
108, 111, 114, 95, 70, 108,
111, 97, 116, 0, 1, 0,
3, 0, 1, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 122, 86, 97, 108,
117, 101, 70, 95, 70, 108,
111, 97, 116, 0, 171, 171,
0, 0, 3, 0, 1, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 54, 46, 51,
46, 57, 54, 48, 48, 46,
49, 54, 51, 56, 52, 0,
171, 171, 73, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
79, 83, 71, 78, 148, 0,
0, 0, 5, 0, 0, 0,
8, 0, 0, 0, 128, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 128, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
15, 0, 0, 0, 128, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 2, 0, 0, 0,
15, 0, 0, 0, 128, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 3, 0, 0, 0,
15, 0, 0, 0, 138, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 255, 255, 255, 255,
1, 14, 0, 0, 83, 86,
95, 84, 65, 82, 71, 69,
84, 0, 83, 86, 95, 68,
69, 80, 84, 72, 0, 171
};