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  • Hash : 0fd806f1
    Author : Jamie Madill
    Date : 2017-06-01T17:11:40

    D3D11: Consolidate Shader allocation.
    
    Similar to the InputLayout init, this adds a small helper type to act
    as a wrapper around shader init data (binary and size).
    
    This also adds error trapping to the blit shader compilation. It also
    removes the LazyResource2 class, and the CompileXS helper methods.
    
    BUG=angleproject:2034
    
    Change-Id: I3fd718393c8a0250e4263890f00d0e9147ec9567
    Reviewed-on: https://chromium-review.googlesource.com/506776
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

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