Hash :
0fd806f1
Author :
Date :
2017-06-01T17:11:40
D3D11: Consolidate Shader allocation. Similar to the InputLayout init, this adds a small helper type to act as a wrapper around shader init data (binary and size). This also adds error trapping to the blit shader compilation. It also removes the LazyResource2 class, and the CompileXS helper methods. BUG=angleproject:2034 Change-Id: I3fd718393c8a0250e4263890f00d0e9147ec9567 Reviewed-on: https://chromium-review.googlesource.com/506776 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>