Hash :
c564c070
Author :
Date :
2017-06-01T12:45:42
Pass gl::Context to impl methods instead of ContextImpl. In some cases we might have to call back into the GL layer, passing the Context, and if we just have a ContextImpl pointer this isn't possible. It also removes the need for SafeGetImpl. BUG=angleproject:2044 Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6 Reviewed-on: https://chromium-review.googlesource.com/516835 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WindowSurfaceEGL.h: EGL implementation of egl::Surface for windows
#ifndef LIBANGLE_RENDERER_GL_EGL_WINDOWSURFACEEGL_H_
#define LIBANGLE_RENDERER_GL_EGL_WINDOWSURFACEEGL_H_
#include "libANGLE/renderer/gl/egl/SurfaceEGL.h"
namespace rx
{
class WindowSurfaceEGL : public SurfaceEGL
{
public:
WindowSurfaceEGL(const egl::SurfaceState &state,
const FunctionsEGL *egl,
EGLConfig config,
EGLNativeWindowType window,
const std::vector<EGLint> &attribList,
EGLContext context,
RendererGL *renderer);
~WindowSurfaceEGL() override;
egl::Error initialize(const egl::Display *display) override;
private:
EGLNativeWindowType mWindow;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_EGL_WINDOWSURFACEEGL_H_