Hash :
80cdc376
Author :
Date :
2017-04-18T13:27:30
DisplayWGL: try all GL context version from the highest The only way to get a core profile context of the highest version using CreateContextAttrib is to try creationg contexts in decreasing version numbers. It might look that asking for a core context of version (0, 0) works on some driver but it create a _compatibility_ context of the highest version instead which might not be supported on some drivers. BUG=angleproject:1994 Change-Id: Ic8a33243909c54ea5940ee81c9c866b141bea420 Reviewed-on: https://chromium-review.googlesource.com/480739 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayWGL.h: WGL implementation of egl::Display
#include "libANGLE/renderer/gl/wgl/DisplayWGL.h"
#include "common/debug.h"
#include "libANGLE/Config.h"
#include "libANGLE/Display.h"
#include "libANGLE/Surface.h"
#include "libANGLE/renderer/gl/RendererGL.h"
#include "libANGLE/renderer/gl/renderergl_utils.h"
#include "libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h"
#include "libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h"
#include "libANGLE/renderer/gl/wgl/FunctionsWGL.h"
#include "libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h"
#include "libANGLE/renderer/gl/wgl/WindowSurfaceWGL.h"
#include "libANGLE/renderer/gl/wgl/wgl_utils.h"
#include "platform/Platform.h"
#include <EGL/eglext.h>
#include <string>
#include <sstream>
namespace rx
{
class FunctionsGLWindows : public FunctionsGL
{
public:
FunctionsGLWindows(HMODULE openGLModule, PFNWGLGETPROCADDRESSPROC getProcAddressWGL)
: mOpenGLModule(openGLModule),
mGetProcAddressWGL(getProcAddressWGL)
{
ASSERT(mOpenGLModule);
ASSERT(mGetProcAddressWGL);
}
~FunctionsGLWindows() override {}
private:
void *loadProcAddress(const std::string &function) override
{
void *proc = reinterpret_cast<void*>(mGetProcAddressWGL(function.c_str()));
if (!proc)
{
proc = reinterpret_cast<void*>(GetProcAddress(mOpenGLModule, function.c_str()));
}
return proc;
}
HMODULE mOpenGLModule;
PFNWGLGETPROCADDRESSPROC mGetProcAddressWGL;
};
DisplayWGL::DisplayWGL(const egl::DisplayState &state)
: DisplayGL(state),
mOpenGLModule(nullptr),
mFunctionsWGL(nullptr),
mFunctionsGL(nullptr),
mHasWGLCreateContextRobustness(false),
mHasRobustness(false),
mWindowClass(0),
mWindow(nullptr),
mDeviceContext(nullptr),
mPixelFormat(0),
mWGLContext(nullptr),
mUseDXGISwapChains(false),
mHasDXInterop(false),
mDxgiModule(nullptr),
mD3d11Module(nullptr),
mD3D11DeviceHandle(nullptr),
mD3D11Device(nullptr),
mDisplay(nullptr)
{
}
DisplayWGL::~DisplayWGL()
{
}
egl::Error DisplayWGL::initialize(egl::Display *display)
{
mDisplay = display;
mOpenGLModule = LoadLibraryA("opengl32.dll");
if (!mOpenGLModule)
{
return egl::Error(EGL_NOT_INITIALIZED, "Failed to load OpenGL library.");
}
mFunctionsWGL = new FunctionsWGL();
mFunctionsWGL->initialize(mOpenGLModule, nullptr);
// WGL can't grab extensions until it creates a context because it needs to load the driver's DLLs first.
// Create a dummy context to load the driver and determine which GL versions are available.
// Work around compile error from not defining "UNICODE" while Chromium does
const LPSTR idcArrow = MAKEINTRESOURCEA(32512);
std::string className = FormatString("ANGLE DisplayWGL 0x%0.8p Intermediate Window Class", mDisplay);
WNDCLASSA intermediateClassDesc = { 0 };
intermediateClassDesc.style = CS_OWNDC;
intermediateClassDesc.lpfnWndProc = DefWindowProc;
intermediateClassDesc.cbClsExtra = 0;
intermediateClassDesc.cbWndExtra = 0;
intermediateClassDesc.hInstance = GetModuleHandle(nullptr);
intermediateClassDesc.hIcon = nullptr;
intermediateClassDesc.hCursor = LoadCursorA(nullptr, idcArrow);
intermediateClassDesc.hbrBackground = 0;
intermediateClassDesc.lpszMenuName = nullptr;
intermediateClassDesc.lpszClassName = className.c_str();
mWindowClass = RegisterClassA(&intermediateClassDesc);
if (!mWindowClass)
{
return egl::Error(EGL_NOT_INITIALIZED, "Failed to register intermediate OpenGL window class.");
}
HWND dummyWindow = CreateWindowExA(0,
reinterpret_cast<const char *>(mWindowClass),
"ANGLE Dummy Window",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
nullptr,
nullptr,
nullptr,
nullptr);
if (!dummyWindow)
{
return egl::Error(EGL_NOT_INITIALIZED, "Failed to create dummy OpenGL window.");
}
HDC dummyDeviceContext = GetDC(dummyWindow);
if (!dummyDeviceContext)
{
return egl::Error(EGL_NOT_INITIALIZED, "Failed to get the device context of the dummy OpenGL window.");
}
const PIXELFORMATDESCRIPTOR pixelFormatDescriptor = wgl::GetDefaultPixelFormatDescriptor();
int dummyPixelFormat = ChoosePixelFormat(dummyDeviceContext, &pixelFormatDescriptor);
if (dummyPixelFormat == 0)
{
return egl::Error(EGL_NOT_INITIALIZED, "Could not find a compatible pixel format for the dummy OpenGL window.");
}
if (!SetPixelFormat(dummyDeviceContext, dummyPixelFormat, &pixelFormatDescriptor))
{
return egl::Error(EGL_NOT_INITIALIZED, "Failed to set the pixel format on the intermediate OpenGL window.");
}
HGLRC dummyWGLContext = mFunctionsWGL->createContext(dummyDeviceContext);
if (!dummyDeviceContext)
{
return egl::Error(EGL_NOT_INITIALIZED, "Failed to create a WGL context for the dummy OpenGL window.");
}
if (!mFunctionsWGL->makeCurrent(dummyDeviceContext, dummyWGLContext))
{
return egl::Error(EGL_NOT_INITIALIZED, "Failed to make the dummy WGL context current.");
}
// Reinitialize the wgl functions to grab the extensions
mFunctionsWGL->initialize(mOpenGLModule, dummyDeviceContext);
mHasWGLCreateContextRobustness =
mFunctionsWGL->hasExtension("WGL_ARB_create_context_robustness");
// Destroy the dummy window and context
mFunctionsWGL->makeCurrent(dummyDeviceContext, nullptr);
mFunctionsWGL->deleteContext(dummyWGLContext);
ReleaseDC(dummyWindow, dummyDeviceContext);
DestroyWindow(dummyWindow);
const egl::AttributeMap &displayAttributes = display->getAttributeMap();
EGLint requestedDisplayType = static_cast<EGLint>(displayAttributes.get(
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE));
if (requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE &&
!mFunctionsWGL->hasExtension("WGL_EXT_create_context_es2_profile") &&
!mFunctionsWGL->hasExtension("WGL_EXT_create_context_es_profile"))
{
return egl::Error(EGL_NOT_INITIALIZED,
"Cannot create an OpenGL ES platform on Windows without "
"the WGL_EXT_create_context_es(2)_profile extension.");
}
// Create the real intermediate context and windows
mWindow = CreateWindowExA(0,
reinterpret_cast<const char *>(mWindowClass),
"ANGLE Intermediate Window",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
nullptr,
nullptr,
nullptr,
nullptr);
if (!mWindow)
{
return egl::Error(EGL_NOT_INITIALIZED, "Failed to create intermediate OpenGL window.");
}
mDeviceContext = GetDC(mWindow);
if (!mDeviceContext)
{
return egl::Error(EGL_NOT_INITIALIZED, "Failed to get the device context of the intermediate OpenGL window.");
}
if (mFunctionsWGL->choosePixelFormatARB)
{
std::vector<int> attribs = wgl::GetDefaultPixelFormatAttributes(false);
UINT matchingFormats = 0;
mFunctionsWGL->choosePixelFormatARB(mDeviceContext, &attribs[0], nullptr, 1u, &mPixelFormat,
&matchingFormats);
}
if (mPixelFormat == 0)
{
mPixelFormat = ChoosePixelFormat(mDeviceContext, &pixelFormatDescriptor);
}
if (mPixelFormat == 0)
{
return egl::Error(EGL_NOT_INITIALIZED, "Could not find a compatible pixel format for the intermediate OpenGL window.");
}
if (!SetPixelFormat(mDeviceContext, mPixelFormat, &pixelFormatDescriptor))
{
return egl::Error(EGL_NOT_INITIALIZED, "Failed to set the pixel format on the intermediate OpenGL window.");
}
if (mFunctionsWGL->createContextAttribsARB)
{
mWGLContext = initializeContextAttribs(displayAttributes);
}
// If wglCreateContextAttribsARB is unavailable or failed, try the standard wglCreateContext
if (!mWGLContext)
{
// Don't have control over GL versions
mWGLContext = mFunctionsWGL->createContext(mDeviceContext);
}
if (!mWGLContext)
{
return egl::Error(EGL_NOT_INITIALIZED, "Failed to create a WGL context for the intermediate OpenGL window.");
}
if (!mFunctionsWGL->makeCurrent(mDeviceContext, mWGLContext))
{
return egl::Error(EGL_NOT_INITIALIZED, "Failed to make the intermediate WGL context current.");
}
mFunctionsGL = new FunctionsGLWindows(mOpenGLModule, mFunctionsWGL->getProcAddress);
mFunctionsGL->initialize();
mHasRobustness = mFunctionsGL->getGraphicsResetStatus != nullptr;
if (mHasWGLCreateContextRobustness != mHasRobustness)
{
WARN() << "WGL_ARB_create_context_robustness exists but unable to OpenGL context with "
"robustness.";
}
// Intel OpenGL ES drivers are not currently supported due to bugs in the driver and ANGLE
VendorID vendor = GetVendorID(mFunctionsGL);
if (requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE && IsIntel(vendor))
{
return egl::Error(EGL_NOT_INITIALIZED, "Intel OpenGL ES drivers are not supported.");
}
// Create DXGI swap chains for windows that come from other processes. Windows is unable to
// SetPixelFormat on windows from other processes when a sandbox is enabled.
HDC nativeDisplay = display->getNativeDisplayId();
HWND nativeWindow = WindowFromDC(nativeDisplay);
if (nativeWindow != nullptr)
{
DWORD currentProcessId = GetCurrentProcessId();
DWORD windowProcessId;
GetWindowThreadProcessId(nativeWindow, &windowProcessId);
// AMD drivers advertise the WGL_NV_DX_interop and WGL_NV_DX_interop2 extensions but fail
mUseDXGISwapChains = !IsAMD(vendor) && (currentProcessId != windowProcessId);
}
else
{
mUseDXGISwapChains = false;
}
mHasDXInterop = mFunctionsWGL->hasExtension("WGL_NV_DX_interop2");
if (mUseDXGISwapChains)
{
if (mHasDXInterop)
{
ANGLE_TRY(initializeD3DDevice());
}
else
{
// Want to use DXGI swap chains but WGL_NV_DX_interop2 is not present, fail initialization
return egl::Error(EGL_NOT_INITIALIZED, "WGL_NV_DX_interop2 is required but not present.");
}
}
return DisplayGL::initialize(display);
}
void DisplayWGL::terminate()
{
DisplayGL::terminate();
releaseD3DDevice(mD3D11DeviceHandle);
mFunctionsWGL->makeCurrent(mDeviceContext, nullptr);
mFunctionsWGL->deleteContext(mWGLContext);
mWGLContext = nullptr;
ReleaseDC(mWindow, mDeviceContext);
mDeviceContext = nullptr;
DestroyWindow(mWindow);
mWindow = nullptr;
UnregisterClassA(reinterpret_cast<const char *>(mWindowClass), nullptr);
mWindowClass = NULL;
SafeDelete(mFunctionsWGL);
SafeDelete(mFunctionsGL);
FreeLibrary(mOpenGLModule);
mOpenGLModule = nullptr;
SafeRelease(mD3D11Device);
if (mDxgiModule)
{
FreeLibrary(mDxgiModule);
mDxgiModule = nullptr;
}
if (mD3d11Module)
{
FreeLibrary(mD3d11Module);
mD3d11Module = nullptr;
}
ASSERT(mRegisteredD3DDevices.empty());
}
SurfaceImpl *DisplayWGL::createWindowSurface(const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs)
{
EGLint orientation = static_cast<EGLint>(attribs.get(EGL_SURFACE_ORIENTATION_ANGLE, 0));
if (mUseDXGISwapChains)
{
egl::Error error = initializeD3DDevice();
if (error.isError())
{
return nullptr;
}
return new DXGISwapChainWindowSurfaceWGL(state, getRenderer(), window, mD3D11Device,
mD3D11DeviceHandle, mWGLContext, mDeviceContext,
mFunctionsGL, mFunctionsWGL, orientation);
}
else
{
return new WindowSurfaceWGL(state, getRenderer(), window, mPixelFormat, mWGLContext,
mFunctionsWGL, orientation);
}
}
SurfaceImpl *DisplayWGL::createPbufferSurface(const egl::SurfaceState &state,
const egl::AttributeMap &attribs)
{
EGLint width = static_cast<EGLint>(attribs.get(EGL_WIDTH, 0));
EGLint height = static_cast<EGLint>(attribs.get(EGL_HEIGHT, 0));
bool largest = (attribs.get(EGL_LARGEST_PBUFFER, EGL_FALSE) == EGL_TRUE);
EGLenum textureFormat = static_cast<EGLenum>(attribs.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE));
EGLenum textureTarget = static_cast<EGLenum>(attribs.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE));
return new PbufferSurfaceWGL(state, getRenderer(), width, height, textureFormat, textureTarget,
largest, mPixelFormat, mDeviceContext, mWGLContext, mFunctionsWGL);
}
SurfaceImpl *DisplayWGL::createPbufferFromClientBuffer(const egl::SurfaceState &state,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs)
{
egl::Error error = initializeD3DDevice();
if (error.isError())
{
return nullptr;
}
return new D3DTextureSurfaceWGL(state, getRenderer(), buftype, clientBuffer, this, mWGLContext,
mDeviceContext, mD3D11Device, mFunctionsGL, mFunctionsWGL);
}
SurfaceImpl *DisplayWGL::createPixmapSurface(const egl::SurfaceState &state,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs)
{
UNIMPLEMENTED();
return nullptr;
}
egl::Error DisplayWGL::getDevice(DeviceImpl **device)
{
UNIMPLEMENTED();
return egl::Error(EGL_BAD_DISPLAY);
}
egl::ConfigSet DisplayWGL::generateConfigs()
{
egl::ConfigSet configs;
int minSwapInterval = 1;
int maxSwapInterval = 1;
if (mFunctionsWGL->swapIntervalEXT)
{
// No defined maximum swap interval in WGL_EXT_swap_control, use a reasonable number
minSwapInterval = 0;
maxSwapInterval = 8;
}
const gl::Version &maxVersion = getMaxSupportedESVersion();
ASSERT(maxVersion >= gl::Version(2, 0));
bool supportsES3 = maxVersion >= gl::Version(3, 0);
PIXELFORMATDESCRIPTOR pixelFormatDescriptor;
DescribePixelFormat(mDeviceContext, mPixelFormat, sizeof(pixelFormatDescriptor), &pixelFormatDescriptor);
auto getAttrib = [this](int attrib)
{
return wgl::QueryWGLFormatAttrib(mDeviceContext, mPixelFormat, attrib, mFunctionsWGL);
};
const EGLint optimalSurfaceOrientation =
mUseDXGISwapChains ? EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE : 0;
egl::Config config;
config.renderTargetFormat = GL_RGBA8; // TODO: use the bit counts to determine the format
config.depthStencilFormat = GL_DEPTH24_STENCIL8; // TODO: use the bit counts to determine the format
config.bufferSize = pixelFormatDescriptor.cColorBits;
config.redSize = pixelFormatDescriptor.cRedBits;
config.greenSize = pixelFormatDescriptor.cGreenBits;
config.blueSize = pixelFormatDescriptor.cBlueBits;
config.luminanceSize = 0;
config.alphaSize = pixelFormatDescriptor.cAlphaBits;
config.alphaMaskSize = 0;
config.bindToTextureRGB = (getAttrib(WGL_BIND_TO_TEXTURE_RGB_ARB) == TRUE);
config.bindToTextureRGBA = (getAttrib(WGL_BIND_TO_TEXTURE_RGBA_ARB) == TRUE);
config.colorBufferType = EGL_RGB_BUFFER;
config.configCaveat = EGL_NONE;
config.conformant = EGL_OPENGL_ES2_BIT | (supportsES3 ? EGL_OPENGL_ES3_BIT_KHR : 0);
config.depthSize = pixelFormatDescriptor.cDepthBits;
config.level = 0;
config.matchNativePixmap = EGL_NONE;
config.maxPBufferWidth = getAttrib(WGL_MAX_PBUFFER_WIDTH_ARB);
config.maxPBufferHeight = getAttrib(WGL_MAX_PBUFFER_HEIGHT_ARB);
config.maxPBufferPixels = getAttrib(WGL_MAX_PBUFFER_PIXELS_ARB);
config.maxSwapInterval = maxSwapInterval;
config.minSwapInterval = minSwapInterval;
config.nativeRenderable = EGL_TRUE; // Direct rendering
config.nativeVisualID = 0;
config.nativeVisualType = EGL_NONE;
config.renderableType = EGL_OPENGL_ES2_BIT | (supportsES3 ? EGL_OPENGL_ES3_BIT_KHR : 0);
config.sampleBuffers = 0; // FIXME: enumerate multi-sampling
config.samples = 0;
config.stencilSize = pixelFormatDescriptor.cStencilBits;
config.surfaceType =
((pixelFormatDescriptor.dwFlags & PFD_DRAW_TO_WINDOW) ? EGL_WINDOW_BIT : 0) |
((getAttrib(WGL_DRAW_TO_PBUFFER_ARB) == TRUE) ? EGL_PBUFFER_BIT : 0) |
((getAttrib(WGL_SWAP_METHOD_ARB) == WGL_SWAP_COPY_ARB) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT
: 0);
config.optimalOrientation = optimalSurfaceOrientation;
config.colorComponentType = EGL_COLOR_COMPONENT_TYPE_FIXED_EXT;
config.transparentType = EGL_NONE;
config.transparentRedValue = 0;
config.transparentGreenValue = 0;
config.transparentBlueValue = 0;
configs.add(config);
return configs;
}
bool DisplayWGL::testDeviceLost()
{
if (mHasRobustness)
{
return getRenderer()->getResetStatus() != GL_NO_ERROR;
}
return false;
}
egl::Error DisplayWGL::restoreLostDevice()
{
return egl::Error(EGL_BAD_DISPLAY);
}
bool DisplayWGL::isValidNativeWindow(EGLNativeWindowType window) const
{
return (IsWindow(window) == TRUE);
}
egl::Error DisplayWGL::validateClientBuffer(const egl::Config *configuration,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const
{
switch (buftype)
{
case EGL_D3D_TEXTURE_ANGLE:
case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
ANGLE_TRY(const_cast<DisplayWGL*>(this)->initializeD3DDevice());
return D3DTextureSurfaceWGL::ValidateD3DTextureClientBuffer(buftype, clientBuffer,
mD3D11Device);
default:
return DisplayGL::validateClientBuffer(configuration, buftype, clientBuffer, attribs);
}
}
std::string DisplayWGL::getVendorString() const
{
//UNIMPLEMENTED();
return "";
}
const FunctionsGL *DisplayWGL::getFunctionsGL() const
{
return mFunctionsGL;
}
egl::Error DisplayWGL::initializeD3DDevice()
{
if (mD3D11Device != nullptr)
{
return egl::Error(EGL_SUCCESS);
}
mDxgiModule = LoadLibrary(TEXT("dxgi.dll"));
if (!mDxgiModule)
{
return egl::Error(EGL_NOT_INITIALIZED, "Failed to load DXGI library.");
}
mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
if (!mD3d11Module)
{
return egl::Error(EGL_NOT_INITIALIZED, "Failed to load d3d11 library.");
}
PFN_D3D11_CREATE_DEVICE d3d11CreateDevice = nullptr;
d3d11CreateDevice = reinterpret_cast<PFN_D3D11_CREATE_DEVICE>(
GetProcAddress(mD3d11Module, "D3D11CreateDevice"));
if (d3d11CreateDevice == nullptr)
{
return egl::Error(EGL_NOT_INITIALIZED, "Could not retrieve D3D11CreateDevice address.");
}
HRESULT result = d3d11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0,
D3D11_SDK_VERSION, &mD3D11Device, nullptr, nullptr);
if (FAILED(result))
{
return egl::Error(EGL_NOT_INITIALIZED, "Could not create D3D11 device, error: 0x%X",
result);
}
egl::Error error = registerD3DDevice(mD3D11Device, &mD3D11DeviceHandle);
if (error.isError())
{
return error;
}
return egl::Error(EGL_SUCCESS);
}
void DisplayWGL::generateExtensions(egl::DisplayExtensions *outExtensions) const
{
// Only enable the surface orientation and post sub buffer for DXGI swap chain surfaces, they
// prefer to swap with inverted Y.
outExtensions->postSubBuffer = mUseDXGISwapChains;
outExtensions->surfaceOrientation = mUseDXGISwapChains;
outExtensions->createContextRobustness = mHasRobustness;
outExtensions->d3dTextureClientBuffer = mHasDXInterop;
outExtensions->d3dShareHandleClientBuffer = mHasDXInterop;
outExtensions->surfaceD3DTexture2DShareHandle = true;
outExtensions->querySurfacePointer = true;
outExtensions->keyedMutex = true;
// Contexts are virtualized so textures can be shared globally
outExtensions->displayTextureShareGroup = true;
}
void DisplayWGL::generateCaps(egl::Caps *outCaps) const
{
outCaps->textureNPOT = true;
}
egl::Error DisplayWGL::waitClient() const
{
// Unimplemented as this is not needed for WGL
return egl::Error(EGL_SUCCESS);
}
egl::Error DisplayWGL::waitNative(EGLint engine,
egl::Surface *drawSurface,
egl::Surface *readSurface) const
{
// Unimplemented as this is not needed for WGL
return egl::Error(EGL_SUCCESS);
}
egl::Error DisplayWGL::registerD3DDevice(IUnknown *device, HANDLE *outHandle)
{
ASSERT(device != nullptr);
ASSERT(outHandle != nullptr);
auto iter = mRegisteredD3DDevices.find(device);
if (iter != mRegisteredD3DDevices.end())
{
iter->second.refCount++;
*outHandle = iter->second.handle;
return egl::Error(EGL_SUCCESS);
}
HANDLE handle = mFunctionsWGL->dxOpenDeviceNV(device);
if (!handle)
{
return egl::Error(EGL_BAD_PARAMETER, "Failed to open D3D device.");
}
device->AddRef();
D3DObjectHandle newDeviceInfo;
newDeviceInfo.handle = handle;
newDeviceInfo.refCount = 1;
mRegisteredD3DDevices[device] = newDeviceInfo;
*outHandle = handle;
return egl::Error(EGL_SUCCESS);
}
void DisplayWGL::releaseD3DDevice(HANDLE deviceHandle)
{
for (auto iter = mRegisteredD3DDevices.begin(); iter != mRegisteredD3DDevices.end(); iter++)
{
if (iter->second.handle == deviceHandle)
{
iter->second.refCount--;
if (iter->second.refCount == 0)
{
mFunctionsWGL->dxCloseDeviceNV(iter->second.handle);
iter->first->Release();
mRegisteredD3DDevices.erase(iter);
break;
}
}
}
}
HGLRC DisplayWGL::initializeContextAttribs(const egl::AttributeMap &eglAttributes) const
{
EGLint requestedDisplayType = static_cast<EGLint>(
eglAttributes.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE));
// Create a context of the requested version, if any.
gl::Version requestedVersion(static_cast<EGLint>(eglAttributes.get(
EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, EGL_DONT_CARE)),
static_cast<EGLint>(eglAttributes.get(
EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, EGL_DONT_CARE)));
if (static_cast<EGLint>(requestedVersion.major) != EGL_DONT_CARE &&
static_cast<EGLint>(requestedVersion.minor) != EGL_DONT_CARE)
{
int profileMask = 0;
if (requestedDisplayType != EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE &&
requestedVersion >= gl::Version(3, 2))
{
profileMask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
}
return createContextAttribs(requestedVersion, profileMask);
}
// Try all the GL version in order as a workaround for Mesa context creation where the driver
// doesn't automatically return the highest version available.
for (const auto &info : GenerateContextCreationToTry(requestedDisplayType, false))
{
int profileFlag = 0;
if (info.type == ContextCreationTry::Type::DESKTOP_CORE)
{
profileFlag |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
}
else if (info.type == ContextCreationTry::Type::ES)
{
profileFlag |= WGL_CONTEXT_ES_PROFILE_BIT_EXT;
}
HGLRC context = createContextAttribs(info.version, profileFlag);
if (context != nullptr)
{
return context;
}
}
return nullptr;
}
HGLRC DisplayWGL::createContextAttribs(const gl::Version &version, int profileMask) const
{
std::vector<int> attribs;
if (mHasWGLCreateContextRobustness)
{
attribs.push_back(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB);
attribs.push_back(WGL_LOSE_CONTEXT_ON_RESET_ARB);
}
attribs.push_back(WGL_CONTEXT_MAJOR_VERSION_ARB);
attribs.push_back(version.major);
attribs.push_back(WGL_CONTEXT_MINOR_VERSION_ARB);
attribs.push_back(version.minor);
if (profileMask != 0)
{
attribs.push_back(WGL_CONTEXT_PROFILE_MASK_ARB);
attribs.push_back(profileMask);
}
attribs.push_back(0);
attribs.push_back(0);
return mFunctionsWGL->createContextAttribsARB(mDeviceContext, nullptr, &attribs[0]);
}
}