Hash :
c564c070
Author :
Date :
2017-06-01T12:45:42
Pass gl::Context to impl methods instead of ContextImpl. In some cases we might have to call back into the GL layer, passing the Context, and if we just have a ContextImpl pointer this isn't possible. It also removes the need for SafeGetImpl. BUG=angleproject:2044 Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6 Reviewed-on: https://chromium-review.googlesource.com/516835 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ContextNULL.h:
// Defines the class interface for ContextNULL, implementing ContextImpl.
//
#ifndef LIBANGLE_RENDERER_NULL_CONTEXTNULL_H_
#define LIBANGLE_RENDERER_NULL_CONTEXTNULL_H_
#include "libANGLE/renderer/ContextImpl.h"
namespace rx
{
class AllocationTrackerNULL : angle::NonCopyable
{
public:
explicit AllocationTrackerNULL(size_t maxTotalAllocationSize);
~AllocationTrackerNULL();
// Check if it is possible to change an allocation from oldSize to newSize. If it is possible,
// the allocation is registered and true is returned else false is returned.
bool updateMemoryAllocation(size_t oldSize, size_t newSize);
private:
size_t mAllocatedBytes;
const size_t mMaxBytes;
};
class ContextNULL : public ContextImpl
{
public:
ContextNULL(const gl::ContextState &state, AllocationTrackerNULL *allocationTracker);
~ContextNULL() override;
gl::Error initialize() override;
// Flush and finish.
gl::Error flush() override;
gl::Error finish() override;
// Drawing methods.
gl::Error drawArrays(const gl::Context *context,
GLenum mode,
GLint first,
GLsizei count) override;
gl::Error drawArraysInstanced(const gl::Context *context,
GLenum mode,
GLint first,
GLsizei count,
GLsizei instanceCount) override;
gl::Error drawElements(const gl::Context *context,
GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
const gl::IndexRange &indexRange) override;
gl::Error drawElementsInstanced(const gl::Context *context,
GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLsizei instances,
const gl::IndexRange &indexRange) override;
gl::Error drawRangeElements(const gl::Context *context,
GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void *indices,
const gl::IndexRange &indexRange) override;
gl::Error drawArraysIndirect(const gl::Context *context,
GLenum mode,
const void *indirect) override;
gl::Error drawElementsIndirect(const gl::Context *context,
GLenum mode,
GLenum type,
const void *indirect) override;
// CHROMIUM_path_rendering path drawing methods.
void stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask) override;
void stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask) override;
void coverFillPath(const gl::Path *path, GLenum coverMode) override;
void coverStrokePath(const gl::Path *path, GLenum coverMode) override;
void stencilThenCoverFillPath(const gl::Path *path,
GLenum fillMode,
GLuint mask,
GLenum coverMode) override;
void stencilThenCoverStrokePath(const gl::Path *path,
GLint reference,
GLuint mask,
GLenum coverMode) override;
void coverFillPathInstanced(const std::vector<gl::Path *> &paths,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues) override;
void coverStrokePathInstanced(const std::vector<gl::Path *> &paths,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues) override;
void stencilFillPathInstanced(const std::vector<gl::Path *> &paths,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues) override;
void stencilStrokePathInstanced(const std::vector<gl::Path *> &paths,
GLint reference,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues) override;
void stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths,
GLenum coverMode,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues) override;
void stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths,
GLenum coverMode,
GLint reference,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues) override;
// Device loss
GLenum getResetStatus() override;
// Vendor and description strings.
std::string getVendorString() const override;
std::string getRendererDescription() const override;
// Debug markers.
void insertEventMarker(GLsizei length, const char *marker) override;
void pushGroupMarker(GLsizei length, const char *marker) override;
void popGroupMarker() override;
// State sync with dirty bits.
void syncState(const gl::State::DirtyBits &dirtyBits) override;
// Disjoint timer queries
GLint getGPUDisjoint() override;
GLint64 getTimestamp() override;
// Context switching
void onMakeCurrent(const gl::ContextState &data) override;
// Native capabilities, unmodified by gl::Context.
const gl::Caps &getNativeCaps() const override;
const gl::TextureCapsMap &getNativeTextureCaps() const override;
const gl::Extensions &getNativeExtensions() const override;
const gl::Limitations &getNativeLimitations() const override;
// Shader creation
CompilerImpl *createCompiler() override;
ShaderImpl *createShader(const gl::ShaderState &data) override;
ProgramImpl *createProgram(const gl::ProgramState &data) override;
// Framebuffer creation
FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
// Texture creation
TextureImpl *createTexture(const gl::TextureState &state) override;
// Renderbuffer creation
RenderbufferImpl *createRenderbuffer() override;
// Buffer creation
BufferImpl *createBuffer(const gl::BufferState &state) override;
// Vertex Array creation
VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
// Query and Fence creation
QueryImpl *createQuery(GLenum type) override;
FenceNVImpl *createFenceNV() override;
FenceSyncImpl *createFenceSync() override;
// Transform Feedback creation
TransformFeedbackImpl *createTransformFeedback(
const gl::TransformFeedbackState &state) override;
// Sampler object creation
SamplerImpl *createSampler() override;
std::vector<PathImpl *> createPaths(GLsizei range) override;
gl::Error dispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) override;
private:
gl::Caps mCaps;
gl::TextureCapsMap mTextureCaps;
gl::Extensions mExtensions;
gl::Limitations mLimitations;
AllocationTrackerNULL *mAllocationTracker;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_NULL_CONTEXTNULL_H_