Hash :
eeb7b0e9
Author :
Date :
2014-09-03T15:07:20
Squash the Texture attachment classes into one. BUG=angle:732 Change-Id: Ib6b26fe1351bc09e729178f6ec8b8d2ec1f7ff58 Reviewed-on: https://chromium-review.googlesource.com/213970 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferAttachment.h: Defines the wrapper class gl::FramebufferAttachment, as well as the
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
#ifndef LIBGLESV2_FRAMEBUFFERATTACHMENT_H_
#define LIBGLESV2_FRAMEBUFFERATTACHMENT_H_
#include "common/angleutils.h"
#include "common/RefCountObject.h"
#include "Texture.h"
#include "angle_gl.h"
namespace rx
{
class Renderer;
class RenderTarget;
class TextureStorage;
}
namespace gl
{
class Renderbuffer;
// FramebufferAttachment implements a GL framebuffer attachment.
// Attachments are "light" containers, which store pointers to ref-counted GL objects.
// We support GL texture (2D/3D/Cube/2D array) and renderbuffer object attachments.
// Note: Our old naming scheme used the term "Renderbuffer" for both GL renderbuffers and for
// framebuffer attachments, which confused their usage.
class FramebufferAttachment
{
public:
explicit FramebufferAttachment(GLenum binding);
virtual ~FramebufferAttachment();
// Helper methods
GLuint getRedSize() const;
GLuint getGreenSize() const;
GLuint getBlueSize() const;
GLuint getAlphaSize() const;
GLuint getDepthSize() const;
GLuint getStencilSize() const;
GLenum getComponentType() const;
GLenum getColorEncoding() const;
bool isTexture() const;
bool isTextureWithId(GLuint textureId) const { return isTexture() && id() == textureId; }
bool isRenderbufferWithId(GLuint renderbufferId) const { return !isTexture() && id() == renderbufferId; }
GLenum getBinding() const { return mBinding; }
// Child class interface
virtual rx::RenderTarget *getRenderTarget() = 0;
virtual rx::TextureStorage *getTextureStorage() = 0;
virtual GLsizei getWidth() const = 0;
virtual GLsizei getHeight() const = 0;
virtual GLenum getInternalFormat() const = 0;
virtual GLenum getActualFormat() const = 0;
virtual GLsizei getSamples() const = 0;
virtual unsigned int getSerial() const = 0;
virtual GLuint id() const = 0;
virtual GLenum type() const = 0;
virtual GLint mipLevel() const = 0;
virtual GLint layer() const = 0;
virtual unsigned int getTextureSerial() const = 0;
private:
DISALLOW_COPY_AND_ASSIGN(FramebufferAttachment);
GLenum mBinding;
};
class TextureAttachment : public FramebufferAttachment
{
public:
TextureAttachment(GLenum binding, Texture *texture, const ImageIndex &index);
virtual ~TextureAttachment();
rx::TextureStorage *getTextureStorage();
virtual GLsizei getSamples() const;
virtual GLuint id() const;
virtual unsigned int getTextureSerial() const;
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
virtual GLenum getInternalFormat() const;
virtual GLenum getActualFormat() const;
virtual GLenum type() const;
virtual GLint mipLevel() const;
virtual GLint layer() const;
virtual rx::RenderTarget *getRenderTarget();
virtual unsigned int getSerial() const;
private:
DISALLOW_COPY_AND_ASSIGN(TextureAttachment);
BindingPointer<Texture> mTexture;
ImageIndex mIndex;
};
class RenderbufferAttachment : public FramebufferAttachment
{
public:
RenderbufferAttachment(GLenum binding, Renderbuffer *renderbuffer);
virtual ~RenderbufferAttachment();
rx::RenderTarget *getRenderTarget();
rx::TextureStorage *getTextureStorage();
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
virtual GLenum getInternalFormat() const;
virtual GLenum getActualFormat() const;
virtual GLsizei getSamples() const;
virtual unsigned int getSerial() const;
virtual GLuint id() const;
virtual GLenum type() const;
virtual GLint mipLevel() const;
virtual GLint layer() const;
virtual unsigned int getTextureSerial() const;
private:
DISALLOW_COPY_AND_ASSIGN(RenderbufferAttachment);
BindingPointer<Renderbuffer> mRenderbuffer;
};
}
#endif // LIBGLESV2_FRAMEBUFFERATTACHMENT_H_