Hash :
9962f078
Author :
Date :
2023-07-11T15:39:50
Pass only context-private state to private entry points This change ensures that the implementation for these entry points cannot access anything other than context-private state. Bug: angleproject:8224 Change-Id: I988672b138d861db25e91d71ab8c34baa4e8ebee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678783 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2023 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// context_private_call_gl_autogen.h:
// Helpers that set/get state that is entirely privately accessed by the context.
#ifndef LIBANGLE_CONTEXT_PRIVATE_CALL_gl_AUTOGEN_H_
#define LIBANGLE_CONTEXT_PRIVATE_CALL_gl_AUTOGEN_H_
#include "libANGLE/Context.h"
namespace gl
{
void ContextPrivateVertexAttrib1d(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLdouble x);
void ContextPrivateVertexAttrib1dv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLdouble *v);
void ContextPrivateVertexAttrib1s(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLshort x);
void ContextPrivateVertexAttrib1sv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLshort *v);
void ContextPrivateVertexAttrib2d(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLdouble x,
GLdouble y);
void ContextPrivateVertexAttrib2dv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLdouble *v);
void ContextPrivateVertexAttrib2s(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLshort x,
GLshort y);
void ContextPrivateVertexAttrib2sv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLshort *v);
void ContextPrivateVertexAttrib3d(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLdouble x,
GLdouble y,
GLdouble z);
void ContextPrivateVertexAttrib3dv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLdouble *v);
void ContextPrivateVertexAttrib3s(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLshort x,
GLshort y,
GLshort z);
void ContextPrivateVertexAttrib3sv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLshort *v);
void ContextPrivateVertexAttrib4Nbv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLbyte *v);
void ContextPrivateVertexAttrib4Niv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLint *v);
void ContextPrivateVertexAttrib4Nsv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLshort *v);
void ContextPrivateVertexAttrib4Nub(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLubyte x,
GLubyte y,
GLubyte z,
GLubyte w);
void ContextPrivateVertexAttrib4Nubv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLubyte *v);
void ContextPrivateVertexAttrib4Nuiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLuint *v);
void ContextPrivateVertexAttrib4Nusv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLushort *v);
void ContextPrivateVertexAttrib4bv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLbyte *v);
void ContextPrivateVertexAttrib4d(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLdouble x,
GLdouble y,
GLdouble z,
GLdouble w);
void ContextPrivateVertexAttrib4dv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLdouble *v);
void ContextPrivateVertexAttrib4iv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLint *v);
void ContextPrivateVertexAttrib4s(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLshort x,
GLshort y,
GLshort z,
GLshort w);
void ContextPrivateVertexAttrib4sv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLshort *v);
void ContextPrivateVertexAttrib4ubv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLubyte *v);
void ContextPrivateVertexAttrib4uiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLuint *v);
void ContextPrivateVertexAttrib4usv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLushort *v);
void ContextPrivateVertexAttribI1i(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLint x);
void ContextPrivateVertexAttribI1iv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLint *v);
void ContextPrivateVertexAttribI1ui(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLuint x);
void ContextPrivateVertexAttribI1uiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLuint *v);
void ContextPrivateVertexAttribI2i(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLint x,
GLint y);
void ContextPrivateVertexAttribI2iv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLint *v);
void ContextPrivateVertexAttribI2ui(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLuint x,
GLuint y);
void ContextPrivateVertexAttribI2uiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLuint *v);
void ContextPrivateVertexAttribI3i(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLint x,
GLint y,
GLint z);
void ContextPrivateVertexAttribI3iv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLint *v);
void ContextPrivateVertexAttribI3ui(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLuint x,
GLuint y,
GLuint z);
void ContextPrivateVertexAttribI3uiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLuint *v);
void ContextPrivateVertexAttribI4bv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLbyte *v);
void ContextPrivateVertexAttribI4sv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLshort *v);
void ContextPrivateVertexAttribI4ubv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLubyte *v);
void ContextPrivateVertexAttribI4usv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLushort *v);
void ContextPrivateVertexAttribP1ui(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLenum type,
GLboolean normalized,
GLuint value);
void ContextPrivateVertexAttribP1uiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLenum type,
GLboolean normalized,
const GLuint *value);
void ContextPrivateVertexAttribP2ui(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLenum type,
GLboolean normalized,
GLuint value);
void ContextPrivateVertexAttribP2uiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLenum type,
GLboolean normalized,
const GLuint *value);
void ContextPrivateVertexAttribP3ui(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLenum type,
GLboolean normalized,
GLuint value);
void ContextPrivateVertexAttribP3uiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLenum type,
GLboolean normalized,
const GLuint *value);
void ContextPrivateVertexAttribP4ui(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLenum type,
GLboolean normalized,
GLuint value);
void ContextPrivateVertexAttribP4uiv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLenum type,
GLboolean normalized,
const GLuint *value);
void ContextPrivateVertexAttribL1d(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLdouble x);
void ContextPrivateVertexAttribL1dv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLdouble *v);
void ContextPrivateVertexAttribL2d(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLdouble x,
GLdouble y);
void ContextPrivateVertexAttribL2dv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLdouble *v);
void ContextPrivateVertexAttribL3d(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLdouble x,
GLdouble y,
GLdouble z);
void ContextPrivateVertexAttribL3dv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLdouble *v);
void ContextPrivateVertexAttribL4d(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
GLdouble x,
GLdouble y,
GLdouble z,
GLdouble w);
void ContextPrivateVertexAttribL4dv(PrivateState *privateState,
PrivateStateCache *privateStateCache,
GLuint index,
const GLdouble *v);
} // namespace gl
#endif // LIBANGLE_CONTEXT_PRIVATE_CALL_gl_AUTOGEN_H_