Hash :
fa3d7d5c
Author :
Date :
2022-08-05T00:57:40
Make PLS coherent on Vulkan Uses the VK_EXT_fragment_shader_interlock extension to make the shader image implementation of PLS coherent on Vulkan. This extension is supported on AMD, Apple, NVIDIA, and Intel. Bug: angleproject:7279 Change-Id: Ic0253eb20932eb6be0b1f433ba454e48b57be2f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3813816 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Geoff Lang <geofflang@chromium.org>
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// CompilerGL.h: Defines the class interface for CompilerGL.
#ifndef LIBANGLE_RENDERER_GL_COMPILERGL_H_
#define LIBANGLE_RENDERER_GL_COMPILERGL_H_
#include "libANGLE/renderer/CompilerImpl.h"
namespace rx
{
class ContextGL;
class CompilerGL : public CompilerImpl
{
public:
CompilerGL(const ContextGL *);
~CompilerGL() override {}
ShShaderOutput getTranslatorOutputType() const override;
private:
ShShaderOutput mTranslatorOutputType;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_COMPILERGL_H_