Hash :
222a81cf
Author :
Date :
2021-06-11T14:34:52
Reland: GL: Skip redundant flushes. Skip flushes when there is no work submitted since the last flush. Bug: chromium:1181068 Change-Id: Iab31f8949f7eb07dffb7b0930069cbb3ca69ef57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2956453 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SyncGL.cpp: Implements the class methods for SyncGL.
#include "libANGLE/renderer/gl/SyncGL.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/gl/ContextGL.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
namespace rx
{
SyncGL::SyncGL(const FunctionsGL *functions) : SyncImpl(), mFunctions(functions), mSyncObject(0)
{
ASSERT(mFunctions);
}
SyncGL::~SyncGL()
{
ASSERT(mSyncObject == 0);
}
void SyncGL::onDestroy(const gl::Context *context)
{
ASSERT(mSyncObject != 0);
mFunctions->deleteSync(mSyncObject);
mSyncObject = 0;
}
angle::Result SyncGL::set(const gl::Context *context, GLenum condition, GLbitfield flags)
{
ASSERT(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
ContextGL *contextGL = GetImplAs<ContextGL>(context);
mSyncObject = mFunctions->fenceSync(condition, flags);
ANGLE_CHECK(contextGL, mSyncObject != 0, "glFenceSync failed to create a GLsync object.",
GL_OUT_OF_MEMORY);
contextGL->markWorkSubmitted();
return angle::Result::Continue;
}
angle::Result SyncGL::clientWait(const gl::Context *context,
GLbitfield flags,
GLuint64 timeout,
GLenum *outResult)
{
ASSERT(mSyncObject != 0);
*outResult = mFunctions->clientWaitSync(mSyncObject, flags, timeout);
return angle::Result::Continue;
}
angle::Result SyncGL::serverWait(const gl::Context *context, GLbitfield flags, GLuint64 timeout)
{
ASSERT(mSyncObject != 0);
mFunctions->waitSync(mSyncObject, flags, timeout);
return angle::Result::Continue;
}
angle::Result SyncGL::getStatus(const gl::Context *context, GLint *outResult)
{
ASSERT(mSyncObject != 0);
mFunctions->getSynciv(mSyncObject, GL_SYNC_STATUS, 1, nullptr, outResult);
return angle::Result::Continue;
}
} // namespace rx