Hash :
da572160
Author :
Date :
2024-07-23T16:36:10
Reland: GL: Forward client-side arrays to the driver when possible The OpenGL driver can handle client-side arrays when the context is OpenGL ES or a desktop GL compatibility profile. When in these situations, use the driver default VAO for all frontend context VAOs and forward client-side data directly to the driver. Fix synchronizing the default VAO state for external contexts. There is no valid VertexArrayStateGL for external VAOs so make sure it's nulled and the VAO dirty bits are set so the correct VAO state is reapplied. Disable syncing to the default VAO for external contexts. The only VAO that they can share with ANGLE's internal state is the default VAO so avoid having to save and restore its state. Bug: angleproject:355034686 Change-Id: I015bbbc854938fe4bc1e92d0ca8fe04628d0db16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5743284 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// renderergl_utils.h: Conversion functions and other utility routines
// specific to the OpenGL renderer.
#ifndef LIBANGLE_RENDERER_GL_RENDERERGLUTILS_H_
#define LIBANGLE_RENDERER_GL_RENDERERGLUTILS_H_
#include "common/debug.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Error.h"
#include "libANGLE/Version.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/driver_utils.h"
#include "libANGLE/renderer/gl/functionsgl_typedefs.h"
#include <string>
#include <vector>
namespace angle
{
struct FeaturesGL;
struct FrontendFeatures;
} // namespace angle
namespace gl
{
struct Caps;
class TextureCapsMap;
struct Extensions;
struct Version;
} // namespace gl
namespace rx
{
class BlitGL;
class ClearMultiviewGL;
class ContextGL;
class FunctionsGL;
class StateManagerGL;
enum class MultiviewImplementationTypeGL
{
NV_VIEWPORT_ARRAY2,
UNSPECIFIED
};
// State-tracking data for the swap control to allow DisplayGL to remember per
// drawable information for swap control.
struct SwapControlData
{
SwapControlData();
// Set by the drawable
int targetSwapInterval;
// DisplayGL-side state-tracking
int maxSwapInterval;
int currentSwapInterval;
};
VendorID GetVendorID(const FunctionsGL *functions);
ShShaderOutput GetShaderOutputType(const FunctionsGL *functions);
// Helpers for extracting the GL helper objects out of a context
const FunctionsGL *GetFunctionsGL(const gl::Context *context);
StateManagerGL *GetStateManagerGL(const gl::Context *context);
BlitGL *GetBlitGL(const gl::Context *context);
ClearMultiviewGL *GetMultiviewClearer(const gl::Context *context);
const angle::FeaturesGL &GetFeaturesGL(const gl::Context *context);
// Clear all errors on the stored context, emits console warnings
void ClearErrors(const gl::Context *context,
const char *file,
const char *function,
unsigned int line);
void ClearErrors(const FunctionsGL *functions,
const char *file,
const char *function,
unsigned int line);
// Check for a single error
angle::Result CheckError(const gl::Context *context,
const char *call,
const char *file,
const char *function,
unsigned int line);
// Propagates a single error, marking it as handled, and checks for more errors.
angle::Result HandleError(const gl::Context *context,
GLenum error,
const char *call,
const char *file,
const char *function,
unsigned int line);
#define ANGLE_GL_TRY_ALWAYS_CHECK(context, call) \
(ClearErrors(context, __FILE__, __FUNCTION__, __LINE__), (call)); \
ANGLE_TRY(CheckError(context, #call, __FILE__, __FUNCTION__, __LINE__))
#define ANGLE_GL_CLEAR_ERRORS(functions) ClearErrors(functions, __FILE__, __FUNCTION__, __LINE__)
#if defined(ANGLE_ENABLE_ASSERTS)
# define ANGLE_GL_TRY(context, call) ANGLE_GL_TRY_ALWAYS_CHECK(context, call)
#else
# define ANGLE_GL_TRY(context, call) call
#endif
namespace nativegl_gl
{
void GenerateCaps(const FunctionsGL *functions,
const angle::FeaturesGL &features,
gl::Caps *caps,
gl::TextureCapsMap *textureCapsMap,
gl::Extensions *extensions,
gl::Limitations *limitations,
gl::Version *maxSupportedESVersion,
MultiviewImplementationTypeGL *multiviewImplementationType,
ShPixelLocalStorageOptions *);
void InitializeFeatures(const FunctionsGL *functions, angle::FeaturesGL *features);
void InitializeFrontendFeatures(const FunctionsGL *functions, angle::FrontendFeatures *features);
void ReInitializeFeaturesAtGPUSwitch(const FunctionsGL *functions, angle::FeaturesGL *features);
} // namespace nativegl_gl
namespace nativegl
{
bool SupportsVertexArrayObjects(const FunctionsGL *functions);
bool CanUseDefaultVertexArrayObject(const FunctionsGL *functions);
bool CanUseClientSideArrays(const FunctionsGL *functions, GLuint vao);
bool SupportsCompute(const FunctionsGL *functions);
bool SupportsFenceSync(const FunctionsGL *functions);
bool SupportsOcclusionQueries(const FunctionsGL *functions);
bool SupportsNativeRendering(const FunctionsGL *functions,
gl::TextureType type,
GLenum internalFormat);
bool SupportsTexImage(gl::TextureType type);
bool UseTexImage2D(gl::TextureType textureType);
bool UseTexImage3D(gl::TextureType textureType);
GLenum GetTextureBindingQuery(gl::TextureType textureType);
GLenum GetTextureBindingTarget(gl::TextureType textureType);
GLenum GetTextureBindingTarget(gl::TextureTarget textureTarget);
GLenum GetBufferBindingQuery(gl::BufferBinding bufferBinding);
std::string GetBufferBindingString(gl::BufferBinding bufferBinding);
gl::TextureType GetNativeTextureType(gl::TextureType type);
gl::TextureTarget GetNativeTextureTarget(gl::TextureTarget target);
} // namespace nativegl
bool CanMapBufferForRead(const FunctionsGL *functions);
uint8_t *MapBufferRangeWithFallback(const FunctionsGL *functions,
GLenum target,
size_t offset,
size_t length,
GLbitfield access);
angle::Result ShouldApplyLastRowPaddingWorkaround(ContextGL *contextGL,
const gl::Extents &size,
const gl::PixelStoreStateBase &state,
const gl::Buffer *pixelBuffer,
GLenum format,
GLenum type,
bool is3D,
const void *pixels,
bool *shouldApplyOut);
struct ContextCreationTry
{
enum class Type
{
DESKTOP_CORE,
DESKTOP_LEGACY,
ES,
};
ContextCreationTry(EGLint displayType, Type type, gl::Version version)
: displayType(displayType), type(type), version(version)
{}
EGLint displayType;
Type type;
gl::Version version;
};
std::vector<ContextCreationTry> GenerateContextCreationToTry(EGLint requestedType, bool isMesaGLX);
std::string GetRendererString(const FunctionsGL *functions);
std::string GetVendorString(const FunctionsGL *functions);
std::string GetVersionString(const FunctionsGL *functions);
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_RENDERERGLUTILS_H_