Hash :
8c12874c
Author :
Date :
2024-09-12T11:26:29
vulkan: add double buffer swapchain for fifo mode. Double buffer swapchain usually drop the performance. But at B* the default fps cap for silver device still at 30fps. This change is for reduce latency. Bug: b/311022968 Change-Id: Ida4044f439bbe3f235d53f5d1d2f945533cbb094 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5858255 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceVk.h:
// Defines the class interface for SurfaceVk, implementing SurfaceImpl.
//
#ifndef LIBANGLE_RENDERER_VULKAN_SURFACEVK_H_
#define LIBANGLE_RENDERER_VULKAN_SURFACEVK_H_
#include "common/CircularBuffer.h"
#include "common/SimpleMutex.h"
#include "common/vulkan/vk_headers.h"
#include "libANGLE/renderer/SurfaceImpl.h"
#include "libANGLE/renderer/vulkan/CommandProcessor.h"
#include "libANGLE/renderer/vulkan/RenderTargetVk.h"
#include "libANGLE/renderer/vulkan/vk_helpers.h"
namespace rx
{
class SurfaceVk : public SurfaceImpl, public angle::ObserverInterface, public vk::Resource
{
public:
angle::Result getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut) override;
protected:
SurfaceVk(const egl::SurfaceState &surfaceState);
~SurfaceVk() override;
void destroy(const egl::Display *display) override;
// We monitor the staging buffer for changes. This handles staged data from outside this class.
void onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) override;
// width and height can change with client window resizing
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint mWidth;
EGLint mHeight;
RenderTargetVk mColorRenderTarget;
RenderTargetVk mDepthStencilRenderTarget;
};
class OffscreenSurfaceVk : public SurfaceVk
{
public:
OffscreenSurfaceVk(const egl::SurfaceState &surfaceState, vk::Renderer *renderer);
~OffscreenSurfaceVk() override;
egl::Error initialize(const egl::Display *display) override;
void destroy(const egl::Display *display) override;
egl::Error unMakeCurrent(const gl::Context *context) override;
const vk::ImageHelper *getColorImage() const { return &mColorAttachment.image; }
egl::Error swap(const gl::Context *context) override;
egl::Error postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer) override;
egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
egl::Error getMscRate(EGLint *numerator, EGLint *denominator) override;
void setSwapInterval(const egl::Display *display, EGLint interval) override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
angle::Result initializeContents(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex) override;
vk::ImageHelper *getColorAttachmentImage();
egl::Error lockSurface(const egl::Display *display,
EGLint usageHint,
bool preservePixels,
uint8_t **bufferPtrOut,
EGLint *bufferPitchOut) override;
egl::Error unlockSurface(const egl::Display *display, bool preservePixels) override;
EGLint origin() const override;
egl::Error attachToFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer) override;
egl::Error detachFromFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer) override;
protected:
struct AttachmentImage final : angle::NonCopyable
{
AttachmentImage(SurfaceVk *surfaceVk);
~AttachmentImage();
angle::Result initialize(DisplayVk *displayVk,
EGLint width,
EGLint height,
const vk::Format &vkFormat,
GLint samples,
bool isRobustResourceInitEnabled,
bool hasProtectedContent);
void destroy(const egl::Display *display);
vk::ImageHelper image;
vk::ImageViewHelper imageViews;
angle::ObserverBinding imageObserverBinding;
};
virtual angle::Result initializeImpl(DisplayVk *displayVk);
AttachmentImage mColorAttachment;
AttachmentImage mDepthStencilAttachment;
// EGL_KHR_lock_surface3
vk::BufferHelper mLockBufferHelper;
};
// Data structures used in WindowSurfaceVk
namespace impl
{
static constexpr size_t kSwapHistorySize = 2;
// Old swapchain and associated present fences/semaphores that need to be scheduled for
// recycling/destruction when appropriate.
struct SwapchainCleanupData : angle::NonCopyable
{
SwapchainCleanupData();
SwapchainCleanupData(SwapchainCleanupData &&other);
~SwapchainCleanupData();
// Fences must not be empty (VK_EXT_swapchain_maintenance1 is supported).
VkResult getFencesStatus(VkDevice device) const;
// Waits fences if any. Use before force destroying the swapchain.
void waitFences(VkDevice device, uint64_t timeout) const;
void destroy(VkDevice device,
vk::Recycler<vk::Fence> *fenceRecycler,
vk::Recycler<vk::Semaphore> *semaphoreRecycler);
// The swapchain to be destroyed.
VkSwapchainKHR swapchain = VK_NULL_HANDLE;
// Any present fences/semaphores that were pending recycle at the time the swapchain was
// recreated will be scheduled for recycling at the same time as the swapchain's destruction.
// fences must be in the present operation order.
std::vector<vk::Fence> fences;
std::vector<vk::Semaphore> semaphores;
};
// Each present operation is associated with a wait semaphore. To know when that semaphore can be
// recycled, a swapSerial is used. When that swapSerial is finished, the semaphore used in the
// previous present operation involving imageIndex can be recycled. See doc/PresentSemaphores.md
// for details.
// When VK_EXT_swapchain_maintenance1 is supported, present fence is used instead of the swapSerial.
//
// Old swapchains are scheduled to be destroyed at the same time as the last wait semaphore used to
// present an image to the old swapchains can be recycled (only relevant when
// VK_EXT_swapchain_maintenance1 is not supported).
struct ImagePresentOperation : angle::NonCopyable
{
ImagePresentOperation();
ImagePresentOperation(ImagePresentOperation &&other);
ImagePresentOperation &operator=(ImagePresentOperation &&other);
~ImagePresentOperation();
void destroy(VkDevice device,
vk::Recycler<vk::Fence> *fenceRecycler,
vk::Recycler<vk::Semaphore> *semaphoreRecycler);
// fence is only used when VK_EXT_swapchain_maintenance1 is supported.
vk::Fence fence;
vk::Semaphore semaphore;
// Below members only relevant when VK_EXT_swapchain_maintenance1 is not supported.
// Used to associate a swapSerial with the previous present operation of the image.
uint32_t imageIndex;
QueueSerial queueSerial;
std::deque<SwapchainCleanupData> oldSwapchains;
};
// Swapchain images and their associated objects.
struct SwapchainImage : angle::NonCopyable
{
SwapchainImage();
SwapchainImage(SwapchainImage &&other);
~SwapchainImage();
std::unique_ptr<vk::ImageHelper> image;
vk::ImageViewHelper imageViews;
vk::Framebuffer framebuffer;
vk::Framebuffer fetchFramebuffer;
uint64_t frameNumber = 0;
};
// Associated data for a call to vkAcquireNextImageKHR without necessarily holding the share group
// lock.
struct UnlockedTryAcquireData : angle::NonCopyable
{
// A mutex to protect against concurrent attempts to call vkAcquireNextImageKHR.
angle::SimpleMutex mutex;
// Given that the CPU is throttled after a number of swaps, there is an upper bound to the
// number of semaphores that are used to acquire swapchain images, and that is
// kSwapHistorySize+1:
//
// Unrelated submission in Submission as part of
// the middle of frame buffer swap
// | |
// V V
// Frame i: ... ANI ... QS (fence Fa) ... QS (Fence Fb) QP Wait(..)
// Frame i+1: ... ANI ... QS (fence Fc) ... QS (Fence Fd) QP Wait(..) <--\
// Frame i+2: ... ANI ... QS (fence Fe) ... QS (Fence Ff) QP Wait(Fb) |
// ^ |
// | |
// CPU throttling |
// |
// Note: app should throttle itself here (equivalent of Wait(Fb))
//
// In frame i+2 (2 is kSwapHistorySize), ANGLE waits on fence Fb which means that the semaphore
// used for Frame i's ANI can be reused (because Fb-is-signalled implies Fa-is-signalled).
// Before this wait, there were three acquire semaphores in use corresponding to frames i, i+1
// and i+2. Frame i+3 can reuse the semaphore of frame i.
angle::CircularBuffer<vk::Semaphore, impl::kSwapHistorySize + 1> acquireImageSemaphores;
};
struct UnlockedTryAcquireResult : angle::NonCopyable
{
// The result of the call to vkAcquireNextImageKHR. This result is processed later under the
// share group lock.
VkResult result = VK_SUCCESS;
// Semaphore to signal.
VkSemaphore acquireSemaphore = VK_NULL_HANDLE;
// Image index that was acquired
uint32_t imageIndex = std::numeric_limits<uint32_t>::max();
};
struct ImageAcquireOperation : angle::NonCopyable
{
ImageAcquireOperation();
// True when acquiring the next image is deferred.
std::atomic<bool> needToAcquireNextSwapchainImage;
// Data used to call vkAcquireNextImageKHR without necessarily holding the share group lock.
// The result of this operation can be found in mAcquireOperation.unlockedTryAcquireResult,
// which is processed once the share group lock is taken in the future.
//
// |unlockedTryAcquireData::mutex| is necessary to hold when making the vkAcquireNextImageKHR
// call as multiple contexts in the share group may end up provoking it (only one may be calling
// it without the share group lock though, the one calling eglPrepareSwapBuffersANGLE). During
// processing of the results however (for example in the following eglSwapBuffers call, or if
// called during a GL call, immediately afterwards), the contents of |unlockedTryAcquireResult|
// can be accessed without |unlockedTryAcquireData::mutex| because the share group lock is
// already taken, and no thread can be attempting an unlocked vkAcquireNextImageKHR.
UnlockedTryAcquireData unlockedTryAcquireData;
UnlockedTryAcquireResult unlockedTryAcquireResult;
};
} // namespace impl
enum class FramebufferFetchMode
{
Disabled,
Enabled,
};
class WindowSurfaceVk : public SurfaceVk
{
public:
WindowSurfaceVk(const egl::SurfaceState &surfaceState, EGLNativeWindowType window);
~WindowSurfaceVk() override;
void destroy(const egl::Display *display) override;
egl::Error initialize(const egl::Display *display) override;
egl::Error unMakeCurrent(const gl::Context *context) override;
angle::Result getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut) override;
egl::Error prepareSwap(const gl::Context *context) override;
egl::Error swap(const gl::Context *context) override;
egl::Error swapWithDamage(const gl::Context *context,
const EGLint *rects,
EGLint n_rects) override;
egl::Error postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer) override;
egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
egl::Error getMscRate(EGLint *numerator, EGLint *denominator) override;
void setSwapInterval(const egl::Display *display, EGLint interval) override;
// Note: windows cannot be resized on Android. The approach requires
// calling vkGetPhysicalDeviceSurfaceCapabilitiesKHR. However, that is
// expensive; and there are troublesome timing issues for other parts of
// ANGLE (which cause test failures and crashes). Therefore, a
// special-Android-only path is created just for the querying of EGL_WIDTH
// and EGL_HEIGHT.
// https://issuetracker.google.com/issues/153329980
egl::Error getUserWidth(const egl::Display *display, EGLint *value) const override;
egl::Error getUserHeight(const egl::Display *display, EGLint *value) const override;
angle::Result getUserExtentsImpl(DisplayVk *displayVk,
VkSurfaceCapabilitiesKHR *surfaceCaps) const;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
angle::Result initializeContents(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex) override;
vk::Framebuffer &chooseFramebuffer();
angle::Result getCurrentFramebuffer(ContextVk *context,
FramebufferFetchMode fetchMode,
const vk::RenderPass &compatibleRenderPass,
vk::Framebuffer *framebufferOut);
VkSurfaceTransformFlagBitsKHR getPreTransform() const
{
if (mEmulatedPreTransform != VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR)
{
return mEmulatedPreTransform;
}
return mPreTransform;
}
egl::Error setAutoRefreshEnabled(bool enabled) override;
egl::Error getBufferAge(const gl::Context *context, EGLint *age) override;
egl::Error setRenderBuffer(EGLint renderBuffer) override;
bool isSharedPresentMode() const
{
return (mSwapchainPresentMode == vk::PresentMode::SharedDemandRefreshKHR ||
mSwapchainPresentMode == vk::PresentMode::SharedContinuousRefreshKHR);
}
bool isSharedPresentModeDesired() const
{
return (mDesiredSwapchainPresentMode == vk::PresentMode::SharedDemandRefreshKHR ||
mDesiredSwapchainPresentMode == vk::PresentMode::SharedContinuousRefreshKHR);
}
egl::Error lockSurface(const egl::Display *display,
EGLint usageHint,
bool preservePixels,
uint8_t **bufferPtrOut,
EGLint *bufferPitchOut) override;
egl::Error unlockSurface(const egl::Display *display, bool preservePixels) override;
EGLint origin() const override;
egl::Error attachToFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer) override;
egl::Error detachFromFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer) override;
angle::Result onSharedPresentContextFlush(const gl::Context *context);
bool hasStagedUpdates() const;
void setTimestampsEnabled(bool enabled) override;
protected:
angle::Result swapImpl(const gl::Context *context,
const EGLint *rects,
EGLint n_rects,
const void *pNextChain);
// Called when a swapchain image whose acquisition was deferred must be acquired. This method
// will recreate the swapchain (if needed due to present returning OUT_OF_DATE, swap interval
// changing, surface size changing etc, by calling prepareForAcquireNextSwapchainImage()) and
// call the doDeferredAcquireNextImageWithUsableSwapchain() method.
angle::Result doDeferredAcquireNextImage(const gl::Context *context, bool presentOutOfDate);
// Calls acquireNextSwapchainImage() and sets up the acquired image. On some platforms,
// vkAcquireNextImageKHR returns OUT_OF_DATE instead of present, so this function may still
// recreate the swapchain. The main difference with doDeferredAcquireNextImage is that it does
// not check for surface property changes for the purposes of swapchain recreation (because
// that's already done by prepareForAcquireNextSwapchainImage.
angle::Result doDeferredAcquireNextImageWithUsableSwapchain(const gl::Context *context);
EGLNativeWindowType mNativeWindowType;
VkSurfaceKHR mSurface;
VkSurfaceCapabilitiesKHR mSurfaceCaps;
VkBool32 mSupportsProtectedSwapchain;
private:
virtual angle::Result createSurfaceVk(vk::Context *context, gl::Extents *extentsOut) = 0;
virtual angle::Result getCurrentWindowSize(vk::Context *context, gl::Extents *extentsOut) = 0;
void setSwapInterval(DisplayVk *displayVk, EGLint interval);
angle::Result initializeImpl(DisplayVk *displayVk, bool *anyMatchesOut);
angle::Result recreateSwapchain(ContextVk *contextVk, const gl::Extents &extents);
angle::Result createSwapChain(vk::Context *context,
const gl::Extents &extents,
VkSwapchainKHR oldSwapchain);
angle::Result queryAndAdjustSurfaceCaps(ContextVk *contextVk,
VkSurfaceCapabilitiesKHR *surfaceCaps);
angle::Result checkForOutOfDateSwapchain(ContextVk *contextVk, bool presentOutOfDate);
angle::Result resizeSwapchainImages(vk::Context *context, uint32_t imageCount);
void releaseSwapchainImages(ContextVk *contextVk);
void destroySwapChainImages(DisplayVk *displayVk);
angle::Result prepareForAcquireNextSwapchainImage(const gl::Context *context,
bool presentOutOfDate);
// This method calls vkAcquireNextImageKHR() to acquire the next swapchain image. It is called
// when the swapchain is initially created and when present() finds the swapchain out of date.
// Otherwise, it is scheduled to be called later by deferAcquireNextImage().
VkResult acquireNextSwapchainImage(vk::Context *context);
// Process the result of vkAcquireNextImageKHR, which may have been done previously without
// holding a lock.
VkResult postProcessUnlockedTryAcquire(vk::Context *context);
// Whether vkAcquireNextImageKHR needs to be called or its results processed
bool needsAcquireImageOrProcessResult() const;
// This method is called when a swapchain image is presented. It schedules
// acquireNextSwapchainImage() to be called later.
void deferAcquireNextImage();
bool skipAcquireNextSwapchainImageForSharedPresentMode() const;
angle::Result computePresentOutOfDate(vk::Context *context,
VkResult result,
bool *presentOutOfDate);
angle::Result prePresentSubmit(ContextVk *contextVk, const vk::Semaphore &presentSemaphore);
angle::Result present(ContextVk *contextVk,
const EGLint *rects,
EGLint n_rects,
const void *pNextChain,
bool *presentOutOfDate);
angle::Result cleanUpPresentHistory(vk::Context *context);
angle::Result cleanUpOldSwapchains(vk::Context *context);
// Throttle the CPU such that application's logic and command buffer recording doesn't get more
// than two frame ahead of the frame being rendered (and three frames ahead of the one being
// presented). This is a failsafe, as the application should ensure command buffer recording is
// not ahead of the frame being rendered by *one* frame.
angle::Result throttleCPU(vk::Context *context, const QueueSerial ¤tSubmitSerial);
// Finish all GPU operations on the surface
angle::Result finish(vk::Context *context);
void updateOverlay(ContextVk *contextVk) const;
bool overlayHasEnabledWidget(ContextVk *contextVk) const;
angle::Result drawOverlay(ContextVk *contextVk, impl::SwapchainImage *image) const;
bool isMultiSampled() const;
bool supportsPresentMode(vk::PresentMode presentMode) const;
bool updateColorSpace(DisplayVk *displayVk);
angle::FormatID getIntendedFormatID(vk::Renderer *renderer);
angle::FormatID getActualFormatID(vk::Renderer *renderer);
std::vector<vk::PresentMode> mPresentModes;
VkSwapchainKHR mSwapchain;
vk::SwapchainStatus mSwapchainStatus;
// Cached information used to recreate swapchains.
vk::PresentMode mSwapchainPresentMode; // Current swapchain mode
vk::PresentMode mDesiredSwapchainPresentMode; // Desired mode set through setSwapInterval()
uint32_t mMinImageCount;
VkSurfaceTransformFlagBitsKHR mPreTransform;
VkSurfaceTransformFlagBitsKHR mEmulatedPreTransform;
VkCompositeAlphaFlagBitsKHR mCompositeAlpha;
VkColorSpaceKHR mSurfaceColorSpace;
// Present modes that are compatible with the current mode. If mDesiredSwapchainPresentMode is
// in this list, mode switch can happen without the need to recreate the swapchain. Fast
// vector's size is 6, as there are currently only 6 possible present modes.
static constexpr uint32_t kMaxCompatiblePresentModes = 6;
angle::FixedVector<VkPresentModeKHR, kMaxCompatiblePresentModes> mCompatiblePresentModes;
// A circular buffer that stores the serial of the submission fence of the context on every
// swap. The CPU is throttled by waiting for the 2nd previous serial to finish. This should
// normally be a no-op, as the application should pace itself to avoid input lag, and is
// implemented in ANGLE as a fail safe. Removing this throttling requires untangling it from
// acquire semaphore recycling (see mAcquireImageSemaphores above)
angle::CircularBuffer<QueueSerial, impl::kSwapHistorySize> mSwapHistory;
// The previous swapchain which needs to be scheduled for destruction when appropriate. This
// will be done when the first image of the current swapchain is presented or when fences are
// signaled (when VK_EXT_swapchain_maintenance1 is supported). If there were older swapchains
// pending destruction when the swapchain is recreated, they will accumulate and be destroyed
// with the previous swapchain.
//
// Note that if the user resizes the window such that the swapchain is recreated every frame,
// this array can go grow indefinitely.
std::deque<impl::SwapchainCleanupData> mOldSwapchains;
std::vector<impl::SwapchainImage> mSwapchainImages;
std::vector<angle::ObserverBinding> mSwapchainImageBindings;
uint32_t mCurrentSwapchainImageIndex;
// There is no direct signal from Vulkan regarding when a Present semaphore can be be reused.
// During window resizing when swapchains are recreated every frame, the number of in-flight
// present semaphores can grow indefinitely. See doc/PresentSemaphores.md.
vk::Recycler<vk::Semaphore> mPresentSemaphoreRecycler;
// Fences are associated with present semaphores to know when they can be recycled.
vk::Recycler<vk::Fence> mPresentFenceRecycler;
// The presentation history, used to recycle semaphores and destroy old swapchains.
std::deque<impl::ImagePresentOperation> mPresentHistory;
// Depth/stencil image. Possibly multisampled.
vk::ImageHelper mDepthStencilImage;
vk::ImageViewHelper mDepthStencilImageViews;
angle::ObserverBinding mDepthStencilImageBinding;
// Multisample color image, view and framebuffer, if multisampling enabled.
vk::ImageHelper mColorImageMS;
vk::ImageViewHelper mColorImageMSViews;
angle::ObserverBinding mColorImageMSBinding;
vk::Framebuffer mFramebufferMS;
impl::ImageAcquireOperation mAcquireOperation;
// EGL_EXT_buffer_age: Track frame count.
uint64_t mFrameCount;
// EGL_KHR_lock_surface3
vk::BufferHelper mLockBufferHelper;
// EGL_KHR_partial_update
uint64_t mBufferAgeQueryFrameNumber;
// GL_EXT_shader_framebuffer_fetch
FramebufferFetchMode mFramebufferFetchMode = FramebufferFetchMode::Disabled;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_SURFACEVK_H_