Hash :
4b356c39
Author :
Date :
2023-08-17T10:49:19
Vulkan: Drop support for VMA 2.0 Since ANGLE and Chromium were last updated to use VMA 3.0, there have been no breaking issues so far. * ANGLE update: https://crrev.com/c/4777337 * Chromium update: https://crrev.com/c/4911597 Therefore, the support for the old VMA (2.3) can now be removed. * Removed ANGLE_VMA_VERSION from the build files, since they are no longer required. * Removed the VMA-related guards in the code as well. * Removed the flags and thresholds for the buddy algorithm, which were used in VMA 2.3. * Share group buffer pools is no longer a map. Bug: b/303290680 Change-Id: Ic2b29e8f95ca5c941b297b20442c5bad4b8f52e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4791667 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vma_allocator_wrapper.h:
// Hides VMA functions so we can use separate warning sets.
//
#ifndef LIBANGLE_RENDERER_VULKAN_VK_MEM_ALLOC_WRAPPER_H_
#define LIBANGLE_RENDERER_VULKAN_VK_MEM_ALLOC_WRAPPER_H_
#include "common/vulkan/vk_headers.h"
VK_DEFINE_HANDLE(VmaAllocator)
VK_DEFINE_HANDLE(VmaAllocation)
VK_DEFINE_HANDLE(VmaPool)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VmaVirtualAllocation)
VK_DEFINE_HANDLE(VmaVirtualBlock)
namespace vma
{
typedef VkFlags VirtualBlockCreateFlags;
typedef enum VirtualBlockCreateFlagBits
{
GENERAL = 0x00000000,
LINEAR = 0x00000001,
} VirtualBlockCreateFlagBits;
typedef struct StatInfo
{
struct BasicInfo
{
// Number of VkDeviceMemory Vulkan memory blocks allocated.
uint32_t blockCount;
// Number of VmaAllocation allocation objects allocated.
uint32_t allocationCount;
VkDeviceSize blockBytes;
VkDeviceSize allocationBytes;
} basicInfo;
/// Number of free ranges of memory between allocations.
uint32_t unusedRangeCount;
/// Smallest allocation size. `VK_WHOLE_SIZE` if there are 0 allocations.
VkDeviceSize allocationSizeMin;
/// Largest allocation size. 0 if there are 0 allocations.
VkDeviceSize allocationSizeMax;
/// Smallest empty range size. `VK_WHOLE_SIZE` if there are 0 empty ranges.
VkDeviceSize unusedRangeSizeMin;
/// Largest empty range size. 0 if there are 0 empty ranges.
VkDeviceSize unusedRangeSizeMax;
} StatInfo;
VkResult InitAllocator(VkPhysicalDevice physicalDevice,
VkDevice device,
VkInstance instance,
uint32_t apiVersion,
VkDeviceSize preferredLargeHeapBlockSize,
VmaAllocator *pAllocator);
void DestroyAllocator(VmaAllocator allocator);
VkResult CreatePool(VmaAllocator allocator,
uint32_t memoryTypeIndex,
VkDeviceSize blockSize,
VmaPool *pPool);
void DestroyPool(VmaAllocator allocator, VmaPool pool);
void FreeMemory(VmaAllocator allocator, VmaAllocation allocation);
VkResult CreateBuffer(VmaAllocator allocator,
const VkBufferCreateInfo *pBufferCreateInfo,
VkMemoryPropertyFlags requiredFlags,
VkMemoryPropertyFlags preferredFlags,
bool persistentlyMapped,
uint32_t *pMemoryTypeIndexOut,
VkBuffer *pBuffer,
VmaAllocation *pAllocation);
VkResult AllocateAndBindMemoryForImage(VmaAllocator allocator,
VkImage *pImage,
VkMemoryPropertyFlags requiredFlags,
VkMemoryPropertyFlags preferredFlags,
uint32_t memoryTypeBits,
bool allocateDedicatedMemory,
VmaAllocation *pAllocationOut,
uint32_t *pMemoryTypeIndexOut,
VkDeviceSize *sizeOut);
VkResult FindMemoryTypeIndexForBufferInfo(VmaAllocator allocator,
const VkBufferCreateInfo *pBufferCreateInfo,
VkMemoryPropertyFlags requiredFlags,
VkMemoryPropertyFlags preferredFlags,
bool persistentlyMappedBuffers,
uint32_t *pMemoryTypeIndexOut);
VkResult FindMemoryTypeIndexForImageInfo(VmaAllocator allocator,
const VkImageCreateInfo *pImageCreateInfo,
VkMemoryPropertyFlags requiredFlags,
VkMemoryPropertyFlags preferredFlags,
bool allocateDedicatedMemory,
uint32_t *pMemoryTypeIndexOut);
void GetMemoryTypeProperties(VmaAllocator allocator,
uint32_t memoryTypeIndex,
VkMemoryPropertyFlags *pFlags);
VkResult MapMemory(VmaAllocator allocator, VmaAllocation allocation, void **ppData);
void UnmapMemory(VmaAllocator allocator, VmaAllocation allocation);
void FlushAllocation(VmaAllocator allocator,
VmaAllocation allocation,
VkDeviceSize offset,
VkDeviceSize size);
void InvalidateAllocation(VmaAllocator allocator,
VmaAllocation allocation,
VkDeviceSize offset,
VkDeviceSize size);
void BuildStatsString(VmaAllocator allocator, char **statsString, VkBool32 detailedMap);
void FreeStatsString(VmaAllocator allocator, char *statsString);
// VMA virtual block
VkResult CreateVirtualBlock(VkDeviceSize size,
VirtualBlockCreateFlags flags,
VmaVirtualBlock *pVirtualBlock);
void DestroyVirtualBlock(VmaVirtualBlock virtualBlock);
VkResult VirtualAllocate(VmaVirtualBlock virtualBlock,
VkDeviceSize size,
VkDeviceSize alignment,
VmaVirtualAllocation *pAllocation,
VkDeviceSize *pOffset);
void VirtualFree(VmaVirtualBlock virtualBlock,
VmaVirtualAllocation allocation,
VkDeviceSize offset);
VkBool32 IsVirtualBlockEmpty(VmaVirtualBlock virtualBlock);
void GetVirtualAllocationInfo(VmaVirtualBlock virtualBlock,
VmaVirtualAllocation allocation,
VkDeviceSize offset,
VkDeviceSize *sizeOut,
void **pUserDataOut);
void ClearVirtualBlock(VmaVirtualBlock virtualBlock);
void SetVirtualAllocationUserData(VmaVirtualBlock virtualBlock,
VkDeviceSize offset,
void *pUserData);
void CalculateVirtualBlockStats(VmaVirtualBlock virtualBlock, StatInfo *pStatInfo);
void BuildVirtualBlockStatsString(VmaVirtualBlock virtualBlock,
char **ppStatsString,
VkBool32 detailedMap);
void FreeVirtualBlockStatsString(VmaVirtualBlock virtualBlock, char *pStatsString);
} // namespace vma
#endif // LIBANGLE_RENDERER_VULKAN_VK_MEM_ALLOC_WRAPPER_H_