Hash :
cab7d1b6
Author :
Date :
2024-07-30T21:19:15
WebGPU: Obey buffer alignment rules WebGPU buffers require a size aligned to 4 bytes and map buffer offsets aligned to 8 bytes. Hide this requirement in The BufferHelper class by doing the apropriate offsets during buffer creation and map calls. This allows many dEQP tests to run without crashing due to WebGPU buffer creation errors. Bug: angleproject:356399840 Bug: angleproject:42267091 Change-Id: Id71c3b5db31aa712d5a88631efa4897d6205a41d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5748443 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferWgpu.cpp:
// Implements the class methods for BufferWgpu.
//
#include "libANGLE/renderer/wgpu/BufferWgpu.h"
#include "common/debug.h"
#include "common/utilities.h"
#include "libANGLE/Context.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/wgpu/ContextWgpu.h"
#include "libANGLE/renderer/wgpu/wgpu_utils.h"
namespace rx
{
namespace
{
// Based on a buffer binding target, compute the default wgpu usage flags. More can be added if the
// buffer is used in new ways.
wgpu::BufferUsage GetDefaultWGPUBufferUsageForBinding(gl::BufferBinding binding)
{
switch (binding)
{
case gl::BufferBinding::Array:
case gl::BufferBinding::ElementArray:
return wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Index |
wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
case gl::BufferBinding::Uniform:
return wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopySrc |
wgpu::BufferUsage::CopyDst;
case gl::BufferBinding::PixelPack:
return wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
case gl::BufferBinding::PixelUnpack:
return wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
case gl::BufferBinding::CopyRead:
case gl::BufferBinding::CopyWrite:
case gl::BufferBinding::ShaderStorage:
case gl::BufferBinding::Texture:
case gl::BufferBinding::TransformFeedback:
case gl::BufferBinding::DispatchIndirect:
case gl::BufferBinding::DrawIndirect:
case gl::BufferBinding::AtomicCounter:
UNIMPLEMENTED();
return wgpu::BufferUsage::None;
default:
UNREACHABLE();
return wgpu::BufferUsage::None;
}
}
} // namespace
BufferWgpu::BufferWgpu(const gl::BufferState &state) : BufferImpl(state) {}
BufferWgpu::~BufferWgpu() {}
angle::Result BufferWgpu::setData(const gl::Context *context,
gl::BufferBinding target,
const void *data,
size_t size,
gl::BufferUsage usage)
{
ContextWgpu *contextWgpu = webgpu::GetImpl(context);
wgpu::Device device = webgpu::GetDevice(context);
bool hasData = data && size > 0;
// Allocate a new buffer if the current one is invalid, the size is different, or the current
// buffer cannot be mapped for writing when data needs to be uploaded.
if (!mBuffer.valid() || mBuffer.requestedSize() != size ||
(hasData && !mBuffer.canMapForWrite()))
{
// Allocate a new buffer
ANGLE_TRY(mBuffer.initBuffer(device, size, GetDefaultWGPUBufferUsageForBinding(target),
webgpu::MapAtCreation::Yes));
}
if (hasData)
{
ASSERT(mBuffer.canMapForWrite());
if (!mBuffer.getMappedState().has_value())
{
ANGLE_TRY(mBuffer.mapImmediate(contextWgpu, wgpu::MapMode::Write, 0, size));
}
uint8_t *mappedData = mBuffer.getMapWritePointer(0, size);
memcpy(mappedData, data, size);
}
return angle::Result::Continue;
}
angle::Result BufferWgpu::setSubData(const gl::Context *context,
gl::BufferBinding target,
const void *data,
size_t size,
size_t offset)
{
ContextWgpu *contextWgpu = webgpu::GetImpl(context);
wgpu::Device device = webgpu::GetDevice(context);
ASSERT(mBuffer.valid());
if (mBuffer.canMapForWrite())
{
if (!mBuffer.getMappedState().has_value())
{
ANGLE_TRY(mBuffer.mapImmediate(contextWgpu, wgpu::MapMode::Write, offset, size));
}
uint8_t *mappedData = mBuffer.getMapWritePointer(offset, size);
memcpy(mappedData, data, size);
}
else
{
// TODO: Upload into a staging buffer and copy to the destination buffer so that the copy
// happens at the right point in time for command buffer recording.
wgpu::Queue &queue = contextWgpu->getQueue();
queue.WriteBuffer(mBuffer.getBuffer(), offset, data, size);
}
return angle::Result::Continue;
}
angle::Result BufferWgpu::copySubData(const gl::Context *context,
BufferImpl *source,
GLintptr sourceOffset,
GLintptr destOffset,
GLsizeiptr size)
{
return angle::Result::Continue;
}
angle::Result BufferWgpu::map(const gl::Context *context, GLenum access, void **mapPtr)
{
return angle::Result::Continue;
}
angle::Result BufferWgpu::mapRange(const gl::Context *context,
size_t offset,
size_t length,
GLbitfield access,
void **mapPtr)
{
return angle::Result::Continue;
}
angle::Result BufferWgpu::unmap(const gl::Context *context, GLboolean *result)
{
*result = GL_TRUE;
return angle::Result::Continue;
}
angle::Result BufferWgpu::getIndexRange(const gl::Context *context,
gl::DrawElementsType type,
size_t offset,
size_t count,
bool primitiveRestartEnabled,
gl::IndexRange *outRange)
{
return angle::Result::Continue;
}
} // namespace rx