Hash :
c4274d54
Author :
Date :
2024-04-29T11:47:34
WebGPU: Add pipeline creation and caching. Bug: angleproject:342213825 Change-Id: I303f193d30fd6b9820efaefcae64e11042888009 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5497535 Reviewed-by: Liza Burakova <liza@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramExecutableWgpu.cpp: Implementation of ProgramExecutableWgpu.
#include "libANGLE/renderer/wgpu/ProgramExecutableWgpu.h"
namespace rx
{
ProgramExecutableWgpu::ProgramExecutableWgpu(const gl::ProgramExecutable *executable)
: ProgramExecutableImpl(executable)
{}
ProgramExecutableWgpu::~ProgramExecutableWgpu() = default;
void ProgramExecutableWgpu::destroy(const gl::Context *context) {}
void ProgramExecutableWgpu::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) {}
void ProgramExecutableWgpu::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) {}
void ProgramExecutableWgpu::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) {}
void ProgramExecutableWgpu::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) {}
void ProgramExecutableWgpu::setUniform1iv(GLint location, GLsizei count, const GLint *v) {}
void ProgramExecutableWgpu::setUniform2iv(GLint location, GLsizei count, const GLint *v) {}
void ProgramExecutableWgpu::setUniform3iv(GLint location, GLsizei count, const GLint *v) {}
void ProgramExecutableWgpu::setUniform4iv(GLint location, GLsizei count, const GLint *v) {}
void ProgramExecutableWgpu::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) {}
void ProgramExecutableWgpu::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) {}
void ProgramExecutableWgpu::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) {}
void ProgramExecutableWgpu::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) {}
void ProgramExecutableWgpu::setUniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::setUniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::setUniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::setUniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::setUniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::setUniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::setUniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::setUniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::setUniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{}
void ProgramExecutableWgpu::getUniformfv(const gl::Context *context,
GLint location,
GLfloat *params) const
{
// TODO: Write some values.
}
void ProgramExecutableWgpu::getUniformiv(const gl::Context *context,
GLint location,
GLint *params) const
{
// TODO: Write some values.
}
void ProgramExecutableWgpu::getUniformuiv(const gl::Context *context,
GLint location,
GLuint *params) const
{
// TODO: Write some values.
}
TranslatedWGPUShaderModule &ProgramExecutableWgpu::getShaderModule(gl::ShaderType type)
{
return mShaderModules[type];
}
angle::Result ProgramExecutableWgpu::getRenderPipeline(ContextWgpu *context,
const webgpu::RenderPipelineDesc &desc,
wgpu::RenderPipeline *pipelineOut)
{
gl::ShaderMap<wgpu::ShaderModule> shaders;
for (gl::ShaderType shaderType : gl::AllShaderTypes())
{
shaders[shaderType] = mShaderModules[shaderType].module;
}
return mPipelineCache.getRenderPipeline(context, desc, nullptr, shaders, pipelineOut);
}
} // namespace rx