Hash :
85264808
Author :
Date :
2024-07-18T09:53:14
tls.h: check ANGLE_USE_ANDROID_TLS_SLOT to define GL TLS The definitions of ANGLE_ANDROID_GET_GL_TLS() macro were guarded by ANGLE_PLATFORM_ANDROID, but the use by ANGLE_USE_ANDROID_TLS_SLOT. This change makes it so both definition and the use use the same macro. Additionally, make libGLESv2/global_state.h include common/tls.h when ANGLE_USE_ANDROID_TLS_SLOT is defined, even if ANGLE_PLATFORM_ANDROID is missing. This will enable the use of Android TLS in builds that use bionic on systems that are not full Android (see bug for details). The change is supposed to have no impact on existing code. Bug: b/353262025 Test: treehugger Change-Id: I4406aa4642c4a589a53dd8e0ff6c41234942901b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5729840 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// global_state.h : Defines functions for querying the thread-local GL and EGL state.
#ifndef LIBGLESV2_GLOBALSTATE_H_
#define LIBGLESV2_GLOBALSTATE_H_
#include "libANGLE/Context.h"
#include "libANGLE/Debug.h"
#include "libANGLE/Display.h"
#include "libANGLE/GlobalMutex.h"
#include "libANGLE/Thread.h"
#include "libANGLE/features.h"
#include "libANGLE/validationEGL.h"
#if defined(ANGLE_PLATFORM_APPLE) || (ANGLE_PLATFORM_ANDROID) || defined(ANGLE_USE_ANDROID_TLS_SLOT)
# include "common/tls.h"
#endif
#include <mutex>
namespace egl
{
class Debug;
class Thread;
#if defined(ANGLE_PLATFORM_APPLE) || defined(ANGLE_USE_STATIC_THREAD_LOCAL_VARIABLES)
extern Thread *GetCurrentThreadTLS();
extern void SetCurrentThreadTLS(Thread *thread);
#else
extern thread_local Thread *gCurrentThread;
#endif
gl::Context *GetGlobalLastContext();
void SetGlobalLastContext(gl::Context *context);
Thread *GetCurrentThread();
Debug *GetDebug();
void SetEGLValidationEnabled(bool enabled);
bool IsEGLValidationEnabled();
// Sync the current context from Thread to global state.
class [[nodiscard]] ScopedSyncCurrentContextFromThread
{
public:
ScopedSyncCurrentContextFromThread(egl::Thread *thread);
~ScopedSyncCurrentContextFromThread();
private:
egl::Thread *const mThread;
};
// Tries to lock "ContextMutex" of the Context current to the "thread".
ANGLE_INLINE ScopedContextMutexLock TryLockCurrentContext(Thread *thread)
{
ASSERT(kIsContextMutexEnabled);
gl::Context *context = thread->getContext();
return context != nullptr ? ScopedContextMutexLock(context->getContextMutex())
: ScopedContextMutexLock();
}
// Tries to lock "ContextMutex" of the Context with "contextID" if it is valid.
ANGLE_INLINE ScopedContextMutexLock TryLockContext(Display *display, gl::ContextID contextID)
{
ASSERT(kIsContextMutexEnabled);
gl::Context *context = GetContextIfValid(display, contextID);
return context != nullptr ? ScopedContextMutexLock(context->getContextMutex())
: ScopedContextMutexLock();
}
// Locks "ContextMutex" of the "context" and then tries to merge it with the "ContextMutex" of the
// Image with "imageID" if it is valid.
ANGLE_INLINE ScopedContextMutexLock LockAndTryMergeContextMutexes(gl::Context *context,
ImageID imageID)
{
ASSERT(kIsContextMutexEnabled);
ASSERT(context->getDisplay() != nullptr);
ScopedContextMutexLock lock(context->getContextMutex());
const Image *image = context->getDisplay()->getImage(imageID);
if (image != nullptr)
{
ContextMutex *imageMutex = image->getContextMutex();
if (imageMutex != nullptr)
{
ContextMutex::Merge(&context->getContextMutex(), imageMutex);
}
}
return lock;
}
#if !defined(ANGLE_ENABLE_CONTEXT_MUTEX)
# define ANGLE_EGL_SCOPED_CONTEXT_LOCK(EP, THREAD, ...)
#else
# define ANGLE_EGL_SCOPED_CONTEXT_LOCK(EP, THREAD, ...) \
egl::ScopedContextMutexLock shareContextLock = GetContextLock_##EP(THREAD, ##__VA_ARGS__)
#endif
} // namespace egl
#define ANGLE_SCOPED_GLOBAL_LOCK() egl::ScopedGlobalMutexLock globalMutexLock
namespace gl
{
ANGLE_INLINE Context *GetGlobalContext()
{
#if defined(ANGLE_PLATFORM_APPLE) || defined(ANGLE_USE_STATIC_THREAD_LOCAL_VARIABLES)
egl::Thread *currentThread = egl::GetCurrentThreadTLS();
#else
egl::Thread *currentThread = egl::gCurrentThread;
#endif
ASSERT(currentThread);
return currentThread->getContext();
}
ANGLE_INLINE Context *GetValidGlobalContext()
{
#if defined(ANGLE_USE_ANDROID_TLS_SLOT)
// TODO: Replace this branch with a compile time flag (http://anglebug.com/42263361)
if (angle::gUseAndroidOpenGLTlsSlot)
{
return static_cast<gl::Context *>(ANGLE_ANDROID_GET_GL_TLS()[angle::kAndroidOpenGLTlsSlot]);
}
#endif
#if defined(ANGLE_PLATFORM_APPLE) || defined(ANGLE_USE_STATIC_THREAD_LOCAL_VARIABLES)
return GetCurrentValidContextTLS();
#else
return gCurrentValidContext;
#endif
}
// Generate a context lost error on the context if it is non-null and lost.
void GenerateContextLostErrorOnContext(Context *context);
void GenerateContextLostErrorOnCurrentGlobalContext();
#if defined(ANGLE_FORCE_CONTEXT_CHECK_EVERY_CALL)
// TODO(b/177574181): This should be handled in a backend-specific way.
// if previous context different from current context, dirty all state
static ANGLE_INLINE void DirtyContextIfNeeded(Context *context)
{
if (context && context != egl::GetGlobalLastContext())
{
context->dirtyAllState();
SetGlobalLastContext(context);
}
}
#endif
#if !defined(ANGLE_ENABLE_SHARE_CONTEXT_LOCK)
# define SCOPED_SHARE_CONTEXT_LOCK(context)
# define SCOPED_EGL_IMAGE_SHARE_CONTEXT_LOCK(context, imageID) ANGLE_SCOPED_GLOBAL_LOCK()
#else
# if defined(ANGLE_FORCE_CONTEXT_CHECK_EVERY_CALL)
# define SCOPED_SHARE_CONTEXT_LOCK(context) \
egl::ScopedGlobalMutexLock shareContextLock; \
DirtyContextIfNeeded(context)
# define SCOPED_EGL_IMAGE_SHARE_CONTEXT_LOCK(context, imageID) \
SCOPED_SHARE_CONTEXT_LOCK(context)
# elif !defined(ANGLE_ENABLE_CONTEXT_MUTEX)
# define SCOPED_SHARE_CONTEXT_LOCK(context) \
egl::ScopedOptionalGlobalMutexLock shareContextLock(context->isShared())
# define SCOPED_EGL_IMAGE_SHARE_CONTEXT_LOCK(context, imageID) ANGLE_SCOPED_GLOBAL_LOCK()
# else
# define SCOPED_SHARE_CONTEXT_LOCK(context) \
egl::ScopedContextMutexLock shareContextLock(context->getContextMutex())
# define SCOPED_EGL_IMAGE_SHARE_CONTEXT_LOCK(context, imageID) \
ANGLE_SCOPED_GLOBAL_LOCK(); \
egl::ScopedContextMutexLock shareContextLock = \
egl::LockAndTryMergeContextMutexes(context, imageID)
# endif
#endif
} // namespace gl
#endif // LIBGLESV2_GLOBALSTATE_H_