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kc3-lang/angle/src/libANGLE/renderer/vulkan/doc/FastOpenGLStateTransitions.md

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  • Author : Jamie Madill
    Date : 2020-02-25 08:26:23
    Hash : c79b0ea5
    Message : Vulkan: Document command access APIs. Includes a short description of the ContextVk command APIs. Also a few small cleanups to other Vulkan back-end documentation. Bug: angleproject:4029 Change-Id: I3bd04861f27b718e6a94fdae00644c124452bc62 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2070597 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>

  • src/libANGLE/renderer/vulkan/doc/FastOpenGLStateTransitions.md
  • # Fast OpenGL State Transitions
    
    Typical OpenGL programs issue a few small state change commands between draw call commands. We want
    the typical app's use case to be as fast as possible so this leads to unique performance challenges.
    
    Vulkan is quite different from OpenGL because it requires a separate compiled
    [VkPipeline][VkPipeline] for each state vector. Compiling VkPipelines is multiple orders of
    magnitude slower than enabling or disabling an OpenGL render state. To speed this up we use three
    levels of caching when transitioning states in the Vulkan back-end.
    
    ## L3 Cache
    
    The outermost level is the driver's [VkPipelineCache][VkPipelineCache]. The driver
    cache reduces pipeline recompilation time significantly. But even cached
    pipeline recompilations are orders of manitude slower than OpenGL state changes.
    
    ## L2 Cache
    
    The second level cache is an ANGLE-owned hash map from OpenGL state vectors to compiled pipelines.
    See [GraphicsPipelineCache][GraphicsPipelineCache] in [vk_cache_utils.h](../vk_cache_utils.h). ANGLE's
    [GraphicsPipelineDesc][GraphicsPipelineDesc] class is a tightly packed 256-byte description of the
    current OpenGL rendering state. We also use a [xxHash](https://github.com/Cyan4973/xxHash) for the
    fastest possible hash computation. The hash map speeds up state changes considerably. But it is
    still significantly slower than OpenGL implementations.
    
    ## L1 Cache
    
    To get best performance we use a transition table from each OpenGL state vector to neighbouring
    state vectors. The transition table points from GraphicsPipelineCache entries directly to
    neighbouring VkPipeline objects. When the application changes state the state change bits are
    recorded into a compact bit mask that covers the GraphicsPipelineDesc state vector. Then on the next
    draw call we scan the transition bit mask and compare the GraphicsPipelineDesc of the current state
    vector and the state vector of the cached transition. With the hash map we compute a hash over the
    entire state vector and then do a 256-byte `memcmp` to guard against hash collisions. With the
    transition table we will only compare as many bytes as were changed in the transition bit mask. By
    skipping the expensive hashing and `memcmp` we can get as good or faster performance than native
    OpenGL drivers.
    
    Note that the current design of the transition table stores transitions in an unsorted list. If
    applications map from one state to many this will slow down the transition time. This could be
    improved in the future using a faster look up. For instance we could keep a sorted transition table
    or use a small hash map for transitions.
    
    ## L0 Cache
    
    The current active PSO is stored as a handle in the `ContextVk` for use between draws with no state
    change.
    
    [VkPipeline]: https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkPipeline.html
    [VkPipelineCache]: https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkPipelineCache.html
    [GraphicsPipelineCache]: https://chromium.googlesource.com/angle/angle/+/225f08bf85a368f905362cdd1366e4795680452c/src/libANGLE/renderer/vulkan/vk_cache_utils.h#498
    [GraphicsPipelineDesc]: https://chromium.googlesource.com/angle/angle/+/225f08bf85a368f905362cdd1366e4795680452c/src/libANGLE/renderer/vulkan/vk_cache_utils.h#244