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kc3-lang/angle/extensions/EGL_ANGLE_device_eagl.txt

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  • Author : Kenneth Russell
    Date : 2020-01-03 16:40:06
    Hash : 12ce8f68
    Message : Upstream WebKit's iOS port of ANGLE. Added the EAGL backend authored by Dean Jackson from Apple, and the refactoring changes needed to support it side-by-side with the macOS backend. Ran "git cl format" against these diffs. Defined the EGL_ANGLE_device_eagl extension and allocated an enum out of ANGLE's reserved range. The iOS backend is not yet included in any of the GN files. Bug: angleproject:4263 Change-Id: I631c32930433c03bb16a242955ffedf55174bb29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1987278 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: James Darpinian <jdarpinian@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>

  • extensions/EGL_ANGLE_device_eagl.txt
  • Name
    
        ANGLE_device_eagl
    
    Name Strings
    
        EGL_ANGLE_device_eagl
    
    Contributors
    
        Dean Jackson  (dino 'at' apple.com)
        Ken Russell   (kbr 'at' google.com)
    
    Contact
    
        Ken Russell   (kbr 'at' google.com)
    
    Status
    
        Draft
    
    Version
    
        Version 1, January 3, 2020
    
    Number
    
        EGL Extension #XXX
    
    Extension Type
    
        EGL device extension
    
    Dependencies
    
        This extension is written against the language of EGL 1.5 as
        modified by EGL_EXT_device_query.
    
        EGL_EXT_device_query is required.
    
    Overview
    
        ANGLE on iOS internally uses an OpenGL ES context allocated via EAGL.
        This extension defines a mapping from an EGL device to the underlying
        EAGLContext, after it's been queried from an EGL display.
    
    IP Status
    
        No known claims.
    
    New Types
    
        None.
    
    New Procedures and Functions
    
        None.
    
    New Tokens
    
        Accepted as a queried <attribute> in eglQueryDeviceAttribEXT:
    
            EGL_EAGL_CONTEXT_ANGLE          0x348C
    
    Add a new section 2.1.3 (EAGL Devices) after 2.1.2 (Devices)
    
        On iOS the underlying EAGLContext can be queried from the EGL device. The
        intented purpose is to allow applications to create new EAGLContexts which
        share resources with this one.
    
    Changes to section 3.2 (Devices)
    
        Replace the paragraph immediately following the prototype for
        eglQueryDeviceAttribEXT:
    
        <attribute> must be EGL_EAGL_CONTEXT_ANGLE.  On success, EGL_TRUE is
        returned, and a valid EAGLContext corresponding to the EGL device is
        returned in <value>. This object is compatible with OpenGL ES and EAGL API
        functions. If the EGL device is not currently associated with an
        EAGLContext, EGL_BAD_ATTRIBUTE is returned, and <value> is left unchanged.
    
    Issues
    
        None
    
    Revision History
    
        Version 1, January 3, 2020 (Ken Russell)
            - Initial Draft