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  • Hash : ebee5b3b
    Author : Olli Etuaho
    Date : 2017-11-23T12:56:32

    Add GLSL support for runtime-sized arrays in SSBOs
    
    The GLSL parser now allows a runtime-sized array as the last member in
    a shader storage block. Clamping indexing against the memory bounds is
    done by determining the array length at runtime.
    
    Runtime-sized arrays are used in dEQP tests for many compute shader
    tests, so these now work on the OpenGL backend.
    
    BUG=angleproject:1951
    TEST=angle_unittests,
         dEQP-GLES31.functional.shaders.linkage.shader_storage_block.*
         dEQP-GLES31.functional.shaders.builtin_functions.*compute*
    
    Change-Id: Ibecca24623ca8e4723af6f0e0421fe9711ea828d
    Reviewed-on: https://chromium-review.googlesource.com/787976
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    

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