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kc3-lang/angle/src/tests/gl_tests/ExplicitContextTest.cpp

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  • Author : Shahbaz Youssefi
    Date : 2018-11-07 15:50:15
    Hash : 0864a7ac
    Message : Vulkan: Enable end2end tests for ES2_VULKAN everywhere Used a script to find test files that have more ES2_OPENGL() invocations than ES2_VULKAN(), and added ES2_VULKAN() to those. There may be false negatives. Bug: angleproject:1578 Change-Id: I938eb3571c909879e9276b355a9f1d324880f99a Reviewed-on: https://chromium-review.googlesource.com/c/1324350 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/tests/gl_tests/ExplicitContextTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ExplicitContextTest.cpp: Tests of the EGL_ANGLE_explicit_context extension
    
    #include "test_utils/ANGLETest.h"
    
    #include "test_utils/gl_raii.h"
    
    namespace angle
    {
    
    class ExplicitContextTest : public ANGLETest
    {
      protected:
        ExplicitContextTest()
        {
            setWindowWidth(256);
            setWindowHeight(256);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
        }
    };
    
    // Test to ensure that the basic functionality of the extension works.
    TEST_P(ExplicitContextTest, BasicTest)
    {
        ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_explicit_context") ||
                           !extensionEnabled("GL_ANGLE_explicit_context_gles1"));
    
        EGLContext context = getEGLWindow()->getContext();
    
        // Clear to green
        glClearColorContextANGLE(context, 0.0f, 1.0f, 0.0f, 1.0f);
        glClearContextANGLE(context, GL_COLOR_BUFFER_BIT);
    
        // Check for green
        EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
        ASSERT_GL_NO_ERROR();
    }
    
    // Test to ensure that extension works with eglGetProcAddress
    TEST_P(ExplicitContextTest, GetProcAddress)
    {
        ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_explicit_context") ||
                           !extensionEnabled("GL_ANGLE_explicit_context_gles1"));
    
        EGLContext context = getEGLWindow()->getContext();
    
        PFNGLCLEARCOLORCONTEXTANGLE clearColor = reinterpret_cast<PFNGLCLEARCOLORCONTEXTANGLE>(
            eglGetProcAddress("glClearColorContextANGLE"));
        PFNGLCLEARCONTEXTANGLE clear =
            reinterpret_cast<PFNGLCLEARCONTEXTANGLE>(eglGetProcAddress("glClearContextANGLE"));
    
        // Clear to green
        clearColor(context, 1.0f, 0, 0, 1.0f);
        clear(context, GL_COLOR_BUFFER_BIT);
    
        // Check for green
        EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
        EXPECT_GL_NO_ERROR();
    }
    
    // Test to ensure that a passed context of null results in a no-op
    TEST_P(ExplicitContextTest, NullContext)
    {
        ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_explicit_context") ||
                           !extensionEnabled("GL_ANGLE_explicit_context_gles1"));
    
        EGLContext context = getEGLWindow()->getContext();
    
        // Set clear color to red
        glClearColorContextANGLE(context, 1.0f, 0, 0, 1.0f);
        // Clear to red
        glClearContextANGLE(context, GL_COLOR_BUFFER_BIT);
    
        // Set clear color to green
        glClearColorContextANGLE(context, 0.0f, 1.0f, 0.0f, 1.0f);
        // Call clear with null context, which should perform a silent no-op
        glClearContextANGLE(nullptr, GL_COLOR_BUFFER_BIT);
    
        // Check that the color is red
        EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
        EXPECT_GL_NO_ERROR();
    }
    
    // Use this to select which configurations (e.g. which renderer, which GLES major version) these
    // tests should be run against.
    ANGLE_INSTANTIATE_TEST(ExplicitContextTest,
                           ES2_D3D9(),
                           ES2_D3D11(),
                           ES2_OPENGL(),
                           ES2_OPENGLES(),
                           ES2_VULKAN());
    
    }  // namespace angle