Hash :
0f356a34
        
        Author :
  
        
        Date :
2025-04-02T14:14:43
        
      
Update invalidation commands to disable PLS Previously, commands that flush or invalidate tiled memory were specified to generate an error if issued while PLS was active. Remove all provisions around Flush(), Finish() and ClientWaitSync(), and add a test to ensure these commands have no effect on PLS. The reason we can make this change now is because we no longer support EXT_shader_pixel_local_storage, which previously prevented us from allowing these 3 commands. Update the invalidation commands to disable PLS instead. This is more in line with the general design pattern of PLS. Update the wording of the spec to reflect this better organization. Also clean up some legacy code that was no longer used. Bug: angleproject:40096838 Change-Id: I9687deaf17a583f8757ffcd050eda154b4e7a949 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6427324 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Kenneth Russell <kbr@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_point_utils:
//   These helpers are used in GL/GLES entry point routines.
#ifndef LIBANGLE_ENTRY_POINT_UTILS_H_
#define LIBANGLE_ENTRY_POINT_UTILS_H_
#include "angle_gl.h"
#include "common/Optional.h"
#include "common/PackedEnums.h"
#include "common/angleutils.h"
#include "common/entry_points_enum_autogen.h"
#include "common/mathutil.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
namespace gl
{
// A template struct for determining the default value to return for each entry point.
template <angle::EntryPoint EP, typename ReturnType>
struct DefaultReturnValue;
// Default return values for each basic return type.
template <angle::EntryPoint EP>
struct DefaultReturnValue<EP, GLint>
{
    static constexpr GLint kValue = -1;
};
// This doubles as the GLenum return value.
template <angle::EntryPoint EP>
struct DefaultReturnValue<EP, GLuint>
{
    static constexpr GLuint kValue = 0;
};
template <angle::EntryPoint EP>
struct DefaultReturnValue<EP, GLboolean>
{
    static constexpr GLboolean kValue = GL_FALSE;
};
template <angle::EntryPoint EP>
struct DefaultReturnValue<EP, ShaderProgramID>
{
    static constexpr ShaderProgramID kValue = {0};
};
// Catch-all rules for pointer types.
template <angle::EntryPoint EP, typename PointerType>
struct DefaultReturnValue<EP, const PointerType *>
{
    static constexpr const PointerType *kValue = nullptr;
};
template <angle::EntryPoint EP, typename PointerType>
struct DefaultReturnValue<EP, PointerType *>
{
    static constexpr PointerType *kValue = nullptr;
};
// Overloaded to return invalid index
template <>
struct DefaultReturnValue<angle::EntryPoint::GLGetUniformBlockIndex, GLuint>
{
    static constexpr GLuint kValue = GL_INVALID_INDEX;
};
// Specialized enum error value.
template <>
struct DefaultReturnValue<angle::EntryPoint::GLClientWaitSync, GLenum>
{
    static constexpr GLenum kValue = GL_WAIT_FAILED;
};
// glTestFenceNV should still return TRUE for an invalid fence.
template <>
struct DefaultReturnValue<angle::EntryPoint::GLTestFenceNV, GLboolean>
{
    static constexpr GLboolean kValue = GL_TRUE;
};
template <angle::EntryPoint EP, typename ReturnType>
constexpr ANGLE_INLINE ReturnType GetDefaultReturnValue()
{
    return DefaultReturnValue<EP, ReturnType>::kValue;
}
#if ANGLE_CAPTURE_ENABLED
#    define ANGLE_CAPTURE_GL(Func, ...) CaptureGLCallToFrameCapture(Capture##Func, __VA_ARGS__)
#else
#    define ANGLE_CAPTURE_GL(...)
#endif  // ANGLE_CAPTURE_ENABLED
#define EGL_EVENT(EP, FMT, ...) EVENT(nullptr, EGL##EP, FMT, ##__VA_ARGS__)
inline int CID(const Context *context)
{
    return context == nullptr ? 0 : static_cast<int>(context->id().value);
}
}  // namespace gl
namespace egl
{
inline int CID(EGLDisplay display, EGLContext context)
{
    const egl::Display *displayPtr = reinterpret_cast<const egl::Display *>(display);
    if (!Display::isValidDisplay(displayPtr))
    {
        return -1;
    }
    gl::ContextID contextID = {static_cast<GLuint>(reinterpret_cast<uintptr_t>(context))};
    if (!displayPtr->isValidContext(contextID))
    {
        return -1;
    }
    return contextID.value;
}
#if ANGLE_CAPTURE_ENABLED
#    define ANGLE_CAPTURE_EGL(Func, ...) CaptureEGLCallToFrameCapture(Capture##Func, __VA_ARGS__)
#else
#    define ANGLE_CAPTURE_EGL(...)
#endif  // ANGLE_CAPTURE_ENABLED
}  // namespace egl
namespace cl
{
#if ANGLE_CAPTURE_ENABLED
#    define ANGLE_CAPTURE_CL(Func, ...) \
        angle::CaptureCLCallToFrameCapture(Capture##Func, __VA_ARGS__)
#else
#    define ANGLE_CAPTURE_CL(...)
#endif  // ANGLE_CAPTURE_ENABLED
}  // namespace cl
#endif  // LIBANGLE_ENTRY_POINT_UTILS_H_