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  • Hash : 12c03761
    Author : Olli Etuaho
    Date : 2018-01-25T12:22:33

    Resubmit: Use ImmutableString for HLSL texture references
    
    This fixes an issue in the original revision of this patch by adding
    a operator<< to TInfoSinkBase that takes ImmutableString as a
    parameter.
    
    This also adds ImmutableStringBuilder class, which can be used to
    build ImmutableStrings in place without extra allocations if the
    maximum length is known in advance.
    
    BUG=angleproject:2267
    TEST=angle_unittests
    
    Change-Id: I52e984657a3aba3e6fe67a82b401c6b8de557d18
    Reviewed-on: https://chromium-review.googlesource.com/890522
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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