Hash :
acf2f3ad
        
        Author :
  
        
        Date :
2017-11-21T19:22:44
        
      
Apply Chromium style fixes. This addresses several minor code quality issues that are validated in Chromium, but not yet applied to ANGLE: * constructors and destructors must be defined out-of-line * auto is not allowed for simple pointer types * use override everywhere instead of virtual * virtual functions must also be defined out-of-line Slightly reduces binary size for me (~2k on Win, 150k on Linux). Bug: angleproject:1569 Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6 Reviewed-on: https://chromium-review.googlesource.com/779959 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image.cpp: Implements the egl::Image class representing the EGLimage object.
#include "libANGLE/Image.h"
#include "common/debug.h"
#include "common/utilities.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/renderer/EGLImplFactory.h"
#include "libANGLE/renderer/ImageImpl.h"
namespace egl
{
namespace
{
gl::ImageIndex GetImageIndex(EGLenum eglTarget, const egl::AttributeMap &attribs)
{
    if (eglTarget == EGL_GL_RENDERBUFFER)
    {
        return gl::ImageIndex::MakeInvalid();
    }
    GLenum target = egl_gl::EGLImageTargetToGLTextureTarget(eglTarget);
    GLint mip     = static_cast<GLint>(attribs.get(EGL_GL_TEXTURE_LEVEL_KHR, 0));
    GLint layer   = static_cast<GLint>(attribs.get(EGL_GL_TEXTURE_ZOFFSET_KHR, 0));
    if (target == GL_TEXTURE_3D)
    {
        return gl::ImageIndex::Make3D(mip, layer);
    }
    else
    {
        ASSERT(layer == 0);
        return gl::ImageIndex::MakeGeneric(target, mip);
    }
}
}  // anonymous namespace
ImageSibling::ImageSibling(GLuint id)
    : RefCountObject(id), FramebufferAttachmentObject(), mSourcesOf(), mTargetOf()
{
}
ImageSibling::~ImageSibling()
{
    // EGL images should hold a ref to their targets and siblings, a Texture should not be deletable
    // while it is attached to an EGL image.
    // Child class should orphan images before destruction.
    ASSERT(mSourcesOf.empty());
    ASSERT(mTargetOf.get() == nullptr);
}
void ImageSibling::setTargetImage(const gl::Context *context, egl::Image *imageTarget)
{
    ASSERT(imageTarget != nullptr);
    mTargetOf.set(context, imageTarget);
    imageTarget->addTargetSibling(this);
}
gl::Error ImageSibling::orphanImages(const gl::Context *context)
{
    if (mTargetOf.get() != nullptr)
    {
        // Can't be a target and have sources.
        ASSERT(mSourcesOf.empty());
        ANGLE_TRY(mTargetOf->orphanSibling(context, this));
        mTargetOf.set(context, nullptr);
    }
    else
    {
        for (egl::Image *sourceImage : mSourcesOf)
        {
            ANGLE_TRY(sourceImage->orphanSibling(context, this));
        }
        mSourcesOf.clear();
    }
    return gl::NoError();
}
void ImageSibling::addImageSource(egl::Image *imageSource)
{
    ASSERT(imageSource != nullptr);
    mSourcesOf.insert(imageSource);
}
void ImageSibling::removeImageSource(egl::Image *imageSource)
{
    ASSERT(mSourcesOf.find(imageSource) != mSourcesOf.end());
    mSourcesOf.erase(imageSource);
}
bool ImageSibling::isEGLImageTarget() const
{
    return (mTargetOf.get() != nullptr);
}
gl::InitState ImageSibling::sourceEGLImageInitState() const
{
    ASSERT(isEGLImageTarget());
    return mTargetOf->sourceInitState();
}
void ImageSibling::setSourceEGLImageInitState(gl::InitState initState) const
{
    ASSERT(isEGLImageTarget());
    mTargetOf->setInitState(initState);
}
ImageState::ImageState(EGLenum target, ImageSibling *buffer, const AttributeMap &attribs)
    : imageIndex(GetImageIndex(target, attribs)), source(buffer), targets()
{
}
ImageState::~ImageState()
{
}
Image::Image(rx::EGLImplFactory *factory,
             EGLenum target,
             ImageSibling *buffer,
             const AttributeMap &attribs)
    : RefCountObject(0),
      mState(target, buffer, attribs),
      mImplementation(factory->createImage(mState, target, attribs)),
      mOrphanedAndNeedsInit(false)
{
    ASSERT(mImplementation != nullptr);
    ASSERT(buffer != nullptr);
    mState.source->addImageSource(this);
}
gl::Error Image::onDestroy(const gl::Context *context)
{
    // All targets should hold a ref to the egl image and it should not be deleted until there are
    // no siblings left.
    ASSERT(mState.targets.empty());
    // Tell the source that it is no longer used by this image
    if (mState.source.get() != nullptr)
    {
        mState.source->removeImageSource(this);
        mState.source.set(context, nullptr);
    }
    return gl::NoError();
}
Image::~Image()
{
    SafeDelete(mImplementation);
}
void Image::addTargetSibling(ImageSibling *sibling)
{
    mState.targets.insert(sibling);
}
gl::Error Image::orphanSibling(const gl::Context *context, ImageSibling *sibling)
{
    // notify impl
    ANGLE_TRY(mImplementation->orphan(context, sibling));
    if (mState.source.get() == sibling)
    {
        // If the sibling is the source, it cannot be a target.
        ASSERT(mState.targets.find(sibling) == mState.targets.end());
        mState.source.set(context, nullptr);
        mOrphanedAndNeedsInit =
            (sibling->initState(mState.imageIndex) == gl::InitState::MayNeedInit);
    }
    else
    {
        mState.targets.erase(sibling);
    }
    return gl::NoError();
}
const gl::Format &Image::getFormat() const
{
    return mState.source->getAttachmentFormat(GL_NONE, mState.imageIndex);
}
size_t Image::getWidth() const
{
    return mState.source->getAttachmentSize(mState.imageIndex).width;
}
size_t Image::getHeight() const
{
    return mState.source->getAttachmentSize(mState.imageIndex).height;
}
size_t Image::getSamples() const
{
    return mState.source->getAttachmentSamples(mState.imageIndex);
}
rx::ImageImpl *Image::getImplementation() const
{
    return mImplementation;
}
Error Image::initialize()
{
    return mImplementation->initialize();
}
bool Image::orphaned() const
{
    return (mState.source.get() == nullptr);
}
gl::InitState Image::sourceInitState() const
{
    if (orphaned())
    {
        return mOrphanedAndNeedsInit ? gl::InitState::MayNeedInit : gl::InitState::Initialized;
    }
    return mState.source->initState(mState.imageIndex);
}
void Image::setInitState(gl::InitState initState)
{
    if (orphaned())
    {
        mOrphanedAndNeedsInit = false;
    }
    return mState.source->setInitState(mState.imageIndex, initState);
}
}  // namespace egl