Hash :
6c1f671b
Author :
Date :
2017-02-14T19:08:04
Add destroy hooks for several GL objects. These hooks allow the back-end renderer to free object resources without having to store pointers to shared device handles for each and every object. This will allow us to save memory on back-ends that really care about memory overhead. There is a downside in that there is more boilerplate in passing gl::Context handles around everywhere. BUG=angleproject:1684 Change-Id: I89463bba8d23f92920e8956650cb73c7fc6d66b7 Reviewed-on: https://chromium-review.googlesource.com/426401 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Unit tests for ResourceManager.
//
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "libANGLE/ResourceManager.h"
#include "tests/angle_unittests_utils.h"
using namespace rx;
using namespace gl;
using ::testing::_;
namespace
{
class ResourceManagerTest : public testing::Test
{
protected:
void SetUp() override
{
mTextureManager = new TextureManager();
mBufferManager = new BufferManager();
mRenderbuffermanager = new RenderbufferManager();
}
void TearDown() override
{
mTextureManager->release(nullptr);
mBufferManager->release(nullptr);
mRenderbuffermanager->release(nullptr);
}
MockGLFactory mMockFactory;
TextureManager *mTextureManager;
BufferManager *mBufferManager;
RenderbufferManager *mRenderbuffermanager;
};
TEST_F(ResourceManagerTest, ReallocateBoundTexture)
{
EXPECT_CALL(mMockFactory, createTexture(_)).Times(1).RetiresOnSaturation();
mTextureManager->checkTextureAllocation(&mMockFactory, 1, GL_TEXTURE_2D);
GLuint newTexture = mTextureManager->createTexture();
EXPECT_NE(1u, newTexture);
}
TEST_F(ResourceManagerTest, ReallocateBoundBuffer)
{
EXPECT_CALL(mMockFactory, createBuffer(_)).Times(1).RetiresOnSaturation();
mBufferManager->checkBufferAllocation(&mMockFactory, 1);
GLuint newBuffer = mBufferManager->createBuffer();
EXPECT_NE(1u, newBuffer);
}
TEST_F(ResourceManagerTest, ReallocateBoundRenderbuffer)
{
EXPECT_CALL(mMockFactory, createRenderbuffer()).Times(1).RetiresOnSaturation();
mRenderbuffermanager->checkRenderbufferAllocation(&mMockFactory, 1);
GLuint newRenderbuffer = mRenderbuffermanager->createRenderbuffer();
EXPECT_NE(1u, newRenderbuffer);
}
} // anonymous namespace