Hash :
61e16b44
        
        Author :
  
        
        Date :
2017-06-19T11:13:23
        
      
Context: Bind current display/surface. Looking at the EGL spec, it says for eglGetCurrentDisplay: "The display for the current context in the calling thread, for the current rendering API, is returned." This implies that MakeCurrent binds a display to a Context. There's also pretty clear language for the read/draw Surface as well, that they can only be bound to one Context/thread at a time. Hence we don't need to duplicate this storage in the egl::Thread structure, merely storing a pointer to the current Context, which has access to the read/draw Surface and current Display. BUG=angleproject:1156 Change-Id: Ia3b99d50b3591012c43e851834c1af02ff62a33f Reviewed-on: https://chromium-review.googlesource.com/538865 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Thread.h : Defines the Thread class which represents a global EGL thread.
#ifndef LIBANGLE_THREAD_H_
#define LIBANGLE_THREAD_H_
#include <EGL/egl.h>
namespace gl
{
class Context;
}  // namespace gl
namespace egl
{
class Error;
class Display;
class Surface;
class Thread
{
  public:
    Thread();
    void setError(const Error &error);
    EGLint getError() const;
    void setAPI(EGLenum api);
    EGLenum getAPI() const;
    void setCurrent(gl::Context *context);
    Surface *getCurrentDrawSurface() const;
    Surface *getCurrentReadSurface() const;
    gl::Context *getContext() const;
    gl::Context *getValidContext() const;
    Display *getCurrentDisplay() const;
  private:
    EGLint mError;
    EGLenum mAPI;
    gl::Context *mContext;
};
}  // namespace egl
#endif  // LIBANGLE_THREAD_H_