Hash :
01074255
Author :
Date :
2016-11-28T15:55:51
D3D: Implement multi-thread shader compilation. Choose to use std::async for now to implement multi-threaded compiles. This should work across platforms and also be usable for other threading tasks. Note that std::async does not have a good way to wait for multiple std::futures. Also the Linux compile of std::async is broken due to a bug in an old STL version, so disable it on this platform. The implementation uses a static polymorphism approach, which should have very good performance (no virtual calls). This design leaves the door open for other future implementations, such as a Win32 thread pool, or one based on angle::Platform. BUG=angleproject:422 Change-Id: Ia2f13c3af0339efaca1d19b40b3e08ecca61b8e8 Reviewed-on: https://chromium-review.googlesource.com/413712 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WorkerThread_unittest:
// Simple tests for the worker thread class.
#include <array>
#include <gtest/gtest.h>
#include "libANGLE/WorkerThread.h"
using namespace angle;
namespace
{
template <typename T>
class WorkerPoolTest : public ::testing::Test
{
public:
T workerPool = {4};
};
#if (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
using WorkerPoolTypes = ::testing::Types<priv::AsyncWorkerPool, priv::SingleThreadedWorkerPool>;
#else
using WorkerPoolTypes = ::testing::Types<priv::SingleThreadedWorkerPool>;
#endif // (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
TYPED_TEST_CASE(WorkerPoolTest, WorkerPoolTypes);
// Tests simple worker pool application.
TYPED_TEST(WorkerPoolTest, SimpleTask)
{
class TestTask : public Closure
{
public:
void operator()() override { fired = true; }
bool fired = false;
};
std::array<TestTask, 4> tasks;
std::array<typename TypeParam::WaitableEventType, 4> waitables = {{
this->workerPool.postWorkerTask(&tasks[0]), this->workerPool.postWorkerTask(&tasks[1]),
this->workerPool.postWorkerTask(&tasks[2]), this->workerPool.postWorkerTask(&tasks[3]),
}};
TypeParam::WaitableEventType::WaitMany(&waitables);
for (const auto &task : tasks)
{
EXPECT_TRUE(task.fired);
}
}
} // anonymous namespace