Hash :
3311ef65
Author :
Date :
2020-01-03T11:52:15
update date comments to 2020 run_code_generation.py updated comments with 2019 to 2020. Put all date updates into this one CL. This also updated hashes. Bug: angleproject:4262 Change-Id: Ia213dd5e47f155986cbb4161d777724355878af0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1986994 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Context_gl_3_0_autogen.h: Creates a macro for interfaces in Context.
#ifndef ANGLE_CONTEXT_GL_3_0_AUTOGEN_H_
#define ANGLE_CONTEXT_GL_3_0_AUTOGEN_H_
#define ANGLE_GL_3_0_CONTEXT_API \
void beginConditionalRender(GLuint id, GLenum mode); \
void clampColor(GLenum target, GLenum clamp); \
void endConditionalRender(); \
void framebufferTexture1D(GLenum target, GLenum attachment, TextureTarget textargetPacked, \
TextureID texturePacked, GLint level); \
void vertexAttribI1i(GLuint index, GLint x); \
void vertexAttribI1iv(GLuint index, const GLint *v); \
void vertexAttribI1ui(GLuint index, GLuint x); \
void vertexAttribI1uiv(GLuint index, const GLuint *v); \
void vertexAttribI2i(GLuint index, GLint x, GLint y); \
void vertexAttribI2iv(GLuint index, const GLint *v); \
void vertexAttribI2ui(GLuint index, GLuint x, GLuint y); \
void vertexAttribI2uiv(GLuint index, const GLuint *v); \
void vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); \
void vertexAttribI3iv(GLuint index, const GLint *v); \
void vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); \
void vertexAttribI3uiv(GLuint index, const GLuint *v); \
void vertexAttribI4bv(GLuint index, const GLbyte *v); \
void vertexAttribI4sv(GLuint index, const GLshort *v); \
void vertexAttribI4ubv(GLuint index, const GLubyte *v); \
void vertexAttribI4usv(GLuint index, const GLushort *v);
#endif // ANGLE_CONTEXT_API_3_0_AUTOGEN_H_