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kc3-lang/angle/src/tests/compiler_tests/Pack_Unpack_test.cpp

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  • Author : Stuart Morgan
    Date : 2019-08-14 12:25:12
    Hash : 9d737966
    Message : Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/compiler_tests/Pack_Unpack_test.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Pack_Unpack_test.cpp:
    //   Tests for the emulating pack_unpack functions for GLSL.
    //
    
    #include "GLSLANG/ShaderLang.h"
    #include "angle_gl.h"
    #include "gtest/gtest.h"
    #include "tests/test_utils/compiler_test.h"
    
    using namespace sh;
    
    namespace
    {
    
    class PackUnpackTest : public MatchOutputCodeTest
    {
      public:
        PackUnpackTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_GLSL_400_CORE_OUTPUT) {}
    };
    
    // Check if PackSnorm2x16 Emulation for GLSL < 4.2 compile correctly.
    TEST_F(PackUnpackTest, PackSnorm2x16Emulation)
    {
        const std::string &shaderString =
            R"(#version 300 es
            precision mediump float;
            layout(location = 0) out mediump vec4 fragColor;
            void main()
            {
               vec2 v;
               uint u = packSnorm2x16(v);
               fragColor = vec4(u);
            })";
        compile(shaderString);
        ASSERT_TRUE(foundInCode("uint packSnorm2x16_emu(vec2 v)"));
    }
    
    // Check if UnpackSnorm2x16 Emulation for GLSL < 4.2 compile correctly.
    TEST_F(PackUnpackTest, UnpackSnorm2x16Emulation)
    {
        const std::string &shaderString =
            R"(#version 300 es
            precision mediump float;
            layout(location = 0) out mediump vec4 fragColor;
            void main()
            {
               uint u;
               vec2 v = unpackSnorm2x16(u);
               fragColor = vec4(v, 0.0, 0.0);
            })";
        compile(shaderString);
        ASSERT_TRUE(foundInCode("vec2 unpackSnorm2x16_emu(uint u)"));
    }
    
    // Check if PackUnorm2x16 Emulation for GLSL < 4.1 compiles correctly.
    TEST_F(PackUnpackTest, PackUnorm2x16Emulation)
    {
        const std::string &shaderString =
            R"(#version 300 es
            precision mediump float;
            layout(location = 0) out mediump vec4 fragColor;
            void main()
            {
               vec2 v;
               uint u = packUnorm2x16(v);
               fragColor = vec4(u);
            })";
        compile(shaderString);
        ASSERT_TRUE(foundInCode("uint packUnorm2x16_emu(vec2 v)"));
    }
    
    // Check if UnpackSnorm2x16 Emulation for GLSL < 4.1 compiles correctly.
    TEST_F(PackUnpackTest, UnpackUnorm2x16Emulation)
    {
        const std::string &shaderString =
            R"(#version 300 es
            precision mediump float;
            layout(location = 0) out mediump vec4 fragColor;
            void main()
            {
               uint u;
               vec2 v = unpackUnorm2x16(u);
               fragColor = vec4(v, 0.0, 0.0);
            })";
        compile(shaderString);
        ASSERT_TRUE(foundInCode("vec2 unpackUnorm2x16_emu(uint u)"));
    }
    
    // Check if PackHalf2x16 Emulation for GLSL < 4.2 compiles correctly.
    TEST_F(PackUnpackTest, PackHalf2x16Emulation)
    {
        const std::string &shaderString =
            R"(#version 300 es
            precision mediump float;
            layout(location = 0) out mediump vec4 fragColor;
            void main()
            {
                vec2 v;
                uint u = packHalf2x16(v);
                fragColor = vec4(u);
            })";
        compile(shaderString);
        ASSERT_TRUE(foundInCode("uint packHalf2x16_emu(vec2 v)"));
    }
    
    // Check if UnpackHalf2x16 Emulation for GLSL < 4.2 compiles correctly.
    TEST_F(PackUnpackTest, UnpackHalf2x16Emulation)
    {
        const std::string &shaderString =
            R"(#version 300 es
            precision mediump float;
            layout(location = 0) out mediump vec4 fragColor;
            void main()
            {
                uint u;
                vec2 v = unpackHalf2x16(u);
                fragColor = vec4(v, 0.0, 0.0);
            })";
        compile(shaderString);
        ASSERT_TRUE(foundInCode("vec2 unpackHalf2x16_emu(uint u)"));
    }
    
    }  // namespace