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kc3-lang/angle/src/tests/gl_tests/BPTCCompressedTextureTest.cpp

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  • Author : Alexey Knyazev
    Date : 2021-03-11 19:01:13
    Hash : 7c02cfee
    Message : Avoid undefined behavior in BPTCCompressedTextureTest Bug: angleproject:5360, angleproject:5731 Change-Id: Ia883d2d319d7ce4659f4e1e99b5eccf0e01a45e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2752747 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>

  • src/tests/gl_tests/BPTCCompressedTextureTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // BPTCCompressedTextureTest.cpp: Tests of the GL_EXT_texture_compression_bptc extension
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    using namespace angle;
    
    namespace
    {
    
    const unsigned int kPixelTolerance = 1u;
    
    // The pixel data represents a 4x4 pixel image with the left side colored red and the right side
    // green. It was BC7 encoded using Microsoft's BC6HBC7Encoder.
    const std::array<GLubyte, 16> kBC7Data4x4 = {0x50, 0x1f, 0xfc, 0xf, 0x0,  0xf0, 0xe3, 0xe1,
                                                 0xe1, 0xe1, 0xc1, 0xf, 0xfc, 0xc0, 0xf,  0xfc};
    
    // The pixel data represents a 4x4 pixel image with the transparent black solid color.
    // Sampling from a zero-filled block is undefined, so use a valid one.
    const std::array<GLubyte, 16> kBC7BlackData4x4 = {0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
                                                      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
    }  // anonymous namespace
    
    class BPTCCompressedTextureTest : public ANGLETest
    {
      protected:
        BPTCCompressedTextureTest()
        {
            setWindowWidth(128);
            setWindowHeight(128);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
        }
    
        void testSetUp() override
        {
            constexpr char kVS[] = R"(precision highp float;
    attribute vec4 position;
    varying vec2 texcoord;
    
    void main()
    {
        gl_Position = position;
        texcoord = (position.xy * 0.5) + 0.5;
        texcoord.y = 1.0 - texcoord.y;
    })";
    
            constexpr char kFS[] = R"(precision highp float;
    uniform sampler2D tex;
    varying vec2 texcoord;
    
    void main()
    {
        gl_FragColor = texture2D(tex, texcoord);
    })";
    
            mTextureProgram = CompileProgram(kVS, kFS);
            if (mTextureProgram == 0)
            {
                FAIL() << "shader compilation failed.";
            }
    
            mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex");
    
            ASSERT_GL_NO_ERROR();
        }
    
        void testTearDown() override { glDeleteProgram(mTextureProgram); }
    
        void setupTextureParameters(GLuint texture)
        {
            glBindTexture(GL_TEXTURE_2D, texture);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
        }
    
        void drawTexture()
        {
            glUseProgram(mTextureProgram);
            glUniform1i(mTextureUniformLocation, 0);
            drawQuad(mTextureProgram, "position", 0.5f);
            EXPECT_GL_NO_ERROR();
        }
    
        GLuint mTextureProgram;
        GLint mTextureUniformLocation;
    };
    
    class BPTCCompressedTextureTestES3 : public BPTCCompressedTextureTest
    {
      public:
        BPTCCompressedTextureTestES3() : BPTCCompressedTextureTest() {}
    };
    
    // Test sampling from a BC7 non-SRGB image.
    TEST_P(BPTCCompressedTextureTest, CompressedTexImageBC7)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
    
        GLTexture texture;
        setupTextureParameters(texture);
    
        glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 0,
                               kBC7Data4x4.size(), kBC7Data4x4.data());
    
        EXPECT_GL_NO_ERROR();
    
        drawTexture();
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::red, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green,
                                kPixelTolerance);
    }
    
    // Test sampling from a BC7 SRGB image.
    TEST_P(BPTCCompressedTextureTest, CompressedTexImageBC7SRGB)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
    
        GLTexture texture;
        setupTextureParameters(texture);
    
        glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT, 4, 4, 0,
                               kBC7Data4x4.size(), kBC7Data4x4.data());
    
        EXPECT_GL_NO_ERROR();
    
        drawTexture();
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::red, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green,
                                kPixelTolerance);
    }
    
    // Test that using the BC6H floating point formats doesn't crash.
    TEST_P(BPTCCompressedTextureTest, CompressedTexImageBC6HNoCrash)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
    
        GLTexture texture;
        setupTextureParameters(texture);
    
        // This fake pixel data represents a 4x4 pixel image.
        // TODO(http://anglebug.com/2869): Add pixel tests for these formats. These need HDR source
        // images.
        std::vector<GLubyte> data;
        data.resize(16u, 0u);
    
        glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT, 4, 4, 0,
                               data.size(), data.data());
        glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT, 4, 4, 0,
                               data.size(), data.data());
    
        EXPECT_GL_NO_ERROR();
    
        drawTexture();
    }
    
    // Test texStorage2D with a BPTC format.
    TEST_P(BPTCCompressedTextureTestES3, CompressedTexStorage)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
    
        ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3);
    
        GLTexture texture;
        setupTextureParameters(texture);
    
        glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4);
        EXPECT_GL_NO_ERROR();
        glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT,
                                  kBC7Data4x4.size(), kBC7Data4x4.data());
        EXPECT_GL_NO_ERROR();
    
        drawTexture();
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::red, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green,
                                kPixelTolerance);
    }
    
    // Test validation of glCompressedTexSubImage2D with BPTC formats
    TEST_P(BPTCCompressedTextureTest, CompressedTexSubImageValidation)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
    
        GLTexture texture;
        glBindTexture(GL_TEXTURE_2D, texture);
    
        std::vector<GLubyte> data(16 * 2 * 2);  // 2x2 blocks, thats 8x8 pixels.
    
        // Size mip 0 to a large size.
        glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 8, 8, 0,
                               data.size(), data.data());
        ASSERT_GL_NO_ERROR();
    
        // Test a sub image with an offset that isn't a multiple of the block size.
        glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 1, 0, 4, 4, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT,
                                  kBC7Data4x4.size(), kBC7Data4x4.data());
        ASSERT_GL_ERROR(GL_INVALID_OPERATION);
        glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 3, 4, 4, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT,
                                  kBC7Data4x4.size(), kBC7Data4x4.data());
        ASSERT_GL_ERROR(GL_INVALID_OPERATION);
    
        // Test a sub image with a negative offset.
        glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 4, 4, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT,
                                  kBC7Data4x4.size(), kBC7Data4x4.data());
        ASSERT_GL_ERROR(GL_INVALID_VALUE);
        glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 4, 4, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT,
                                  kBC7Data4x4.size(), kBC7Data4x4.data());
        ASSERT_GL_ERROR(GL_INVALID_VALUE);
    }
    
    // Test that copying BPTC textures is not allowed. This restriction exists only in
    // EXT_texture_compression_bptc, and not in the ARB variant.
    TEST_P(BPTCCompressedTextureTest, CopyTexImage2DDisallowed)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
    
        GLTexture texture;
        setupTextureParameters(texture);
    
        glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 0, 0, 4, 4, 0);
        ASSERT_GL_ERROR(GL_INVALID_OPERATION);
    }
    
    // Test that copying BPTC textures is not allowed. This restriction exists only in
    // EXT_texture_compression_bptc, and not in the ARB variant.
    TEST_P(BPTCCompressedTextureTest, CopyTexSubImage2DDisallowed)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
    
        GLTexture texture;
        setupTextureParameters(texture);
    
        glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 0,
                               kBC7Data4x4.size(), kBC7Data4x4.data());
        ASSERT_GL_NO_ERROR();
    
        glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 4, 4);
        ASSERT_GL_ERROR(GL_INVALID_OPERATION);
    }
    
    // Test that copying BPTC textures is not allowed. This restriction exists only in
    // EXT_texture_compression_bptc, and not in the ARB variant.
    TEST_P(BPTCCompressedTextureTestES3, CopyTexSubImage3DDisallowed)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
    
        GLTexture texture;
        glBindTexture(GL_TEXTURE_2D_ARRAY, texture);
    
        glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 1);
        ASSERT_GL_NO_ERROR();
    
        glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 4, 4);
        ASSERT_GL_ERROR(GL_INVALID_OPERATION);
    }
    
    // Test uploading texture data from a PBO to a texture.
    TEST_P(BPTCCompressedTextureTestES3, PBOCompressedTexImage)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
    
        GLTexture texture;
        setupTextureParameters(texture);
    
        GLBuffer buffer;
        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
        glBufferData(GL_PIXEL_UNPACK_BUFFER, kBC7Data4x4.size(), kBC7Data4x4.data(), GL_STREAM_DRAW);
        ASSERT_GL_NO_ERROR();
    
        glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 0,
                               kBC7Data4x4.size(), nullptr);
        ASSERT_GL_NO_ERROR();
    
        drawTexture();
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::red, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green,
                                kPixelTolerance);
    
        // Destroy the data
        glBufferData(GL_PIXEL_UNPACK_BUFFER, kBC7BlackData4x4.size(), kBC7BlackData4x4.data(),
                     GL_STREAM_DRAW);
        glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 0,
                               kBC7BlackData4x4.size(), nullptr);
        ASSERT_GL_NO_ERROR();
    
        drawTexture();
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::transparentBlack);
    
        // Initialize again.  This time, the texture's image is already allocated, so the PBO data
        // upload could be directly done.
        glBufferData(GL_PIXEL_UNPACK_BUFFER, kBC7Data4x4.size(), kBC7Data4x4.data(), GL_STREAM_DRAW);
        glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 0,
                               kBC7Data4x4.size(), nullptr);
        ASSERT_GL_NO_ERROR();
    
        drawTexture();
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::red, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green,
                                kPixelTolerance);
    }
    
    // Test uploading texture data from a PBO to a non-zero base texture.
    TEST_P(BPTCCompressedTextureTestES3, PBOCompressedTexImageNonZeroBase)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
    
        GLTexture texture;
        setupTextureParameters(texture);
    
        GLBuffer buffer;
        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
        glBufferData(GL_PIXEL_UNPACK_BUFFER, kBC7Data4x4.size(), kBC7Data4x4.data(), GL_STREAM_DRAW);
        ASSERT_GL_NO_ERROR();
    
        glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 0,
                               kBC7Data4x4.size(), nullptr);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
        ASSERT_GL_NO_ERROR();
    
        drawTexture();
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::red, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green,
                                kPixelTolerance);
    
        // Destroy the data
        glBufferData(GL_PIXEL_UNPACK_BUFFER, kBC7BlackData4x4.size(), kBC7BlackData4x4.data(),
                     GL_STREAM_DRAW);
        glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 0,
                               kBC7BlackData4x4.size(), nullptr);
        ASSERT_GL_NO_ERROR();
    
        drawTexture();
        EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::transparentBlack);
    
        // Initialize again.  This time, the texture's image is already allocated, so the PBO data
        // upload could be directly done.
        glBufferData(GL_PIXEL_UNPACK_BUFFER, kBC7Data4x4.size(), kBC7Data4x4.data(), GL_STREAM_DRAW);
        glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 0,
                               kBC7Data4x4.size(), nullptr);
        ASSERT_GL_NO_ERROR();
    
        drawTexture();
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::red, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green,
                                kPixelTolerance);
    }
    
    // Test uploading texture data from a PBO to a texture allocated with texStorage2D.
    TEST_P(BPTCCompressedTextureTestES3, PBOCompressedTexStorage)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
    
        GLTexture texture;
        setupTextureParameters(texture);
    
        glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4);
        ASSERT_GL_NO_ERROR();
    
        GLBuffer buffer;
        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
        glBufferData(GL_PIXEL_UNPACK_BUFFER, kBC7Data4x4.size(), kBC7Data4x4.data(), GL_STREAM_DRAW);
        ASSERT_GL_NO_ERROR();
    
        glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT,
                                  kBC7Data4x4.size(), nullptr);
    
        ASSERT_GL_NO_ERROR();
    
        drawTexture();
    
        EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::red, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, 0, GLColor::green, kPixelTolerance);
        EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green,
                                kPixelTolerance);
    }
    
    // Test validation of glCompressedTexSubImage3D with BPTC formats
    TEST_P(BPTCCompressedTextureTestES3, CompressedTexSubImage3DValidation)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"));
    
        GLTexture texture;
        glBindTexture(GL_TEXTURE_2D_ARRAY, texture.get());
    
        std::vector<GLubyte> data(16 * 2 * 2);  // 2x2x1 blocks, thats 8x8x1 pixels.
    
        // Size mip 0 to a large size.
        glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 8, 8, 1, 0,
                               data.size(), data.data());
        ASSERT_GL_NO_ERROR();
    
        // Test a sub image with an offset that isn't a multiple of the block size.
        glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 2, 0, 0, 4, 4, 1,
                                  GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, kBC7Data4x4.size(),
                                  kBC7Data4x4.data());
        ASSERT_GL_ERROR(GL_INVALID_OPERATION);
        glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 2, 0, 4, 4, 1,
                                  GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, kBC7Data4x4.size(),
                                  kBC7Data4x4.data());
        ASSERT_GL_ERROR(GL_INVALID_OPERATION);
    
        // Test a sub image with a negative offset.
        glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, 0, 0, 4, 4, 1,
                                  GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, kBC7Data4x4.size(),
                                  kBC7Data4x4.data());
        ASSERT_GL_ERROR(GL_INVALID_VALUE);
        glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -1, 0, 4, 4, 1,
                                  GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, kBC7Data4x4.size(),
                                  kBC7Data4x4.data());
        ASSERT_GL_ERROR(GL_INVALID_VALUE);
        glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -1, 4, 4, 1,
                                  GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, kBC7Data4x4.size(),
                                  kBC7Data4x4.data());
        ASSERT_GL_ERROR(GL_INVALID_VALUE);
    }
    
    // Use this to select which configurations (e.g. which renderer, which GLES major version) these
    // tests should be run against.
    ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(BPTCCompressedTextureTest);
    
    GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(BPTCCompressedTextureTestES3);
    ANGLE_INSTANTIATE_TEST_ES3(BPTCCompressedTextureTestES3);