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kc3-lang/angle/src/tests/gl_tests/TextureExternalUpdateTest.cpp

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  • Author : Tobin Ehlis
    Date : 2019-11-11 16:41:07
    Hash : 1a01b4b3
    Message : Refactor end2end test macros This is a foundational CL to enabling the end2end tests on swiftshader. Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES* macros that will run tests over all various combinations of all platforms for different ES versions. Just skipping failing tests initially to get the refactor landed. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>

  • src/tests/gl_tests/TextureExternalUpdateTest.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // TextureExternalUpdateTest.cpp: Tests for GL_ANGLE_texture_external_update
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    namespace angle
    {
    
    class TextureExternalUpdateTest : public ANGLETest
    {};
    
    // Test basic usage of glInvalidateTextureANGLE
    TEST_P(TextureExternalUpdateTest, Invalidate)
    {
        ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_ANGLE_texture_external_update"));
    
        glInvalidateTextureANGLE(GL_TEXTURE_2D);
        EXPECT_GL_NO_ERROR();
    
        glInvalidateTextureANGLE(GL_TEXTURE_EXTERNAL_OES);
        if (EnsureGLExtensionEnabled("GL_OES_EGL_image_external"))
        {
            EXPECT_GL_NO_ERROR();
        }
        else
        {
            EXPECT_GL_ERROR(GL_INVALID_ENUM);
        }
    }
    
    // Test basic usage of glTexImage2DExternalANGLE
    TEST_P(TextureExternalUpdateTest, TexImage2DExternal)
    {
        ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_ANGLE_texture_external_update"));
    
        GLenum bindingPoint = GL_TEXTURE_2D;
        if (EnsureGLExtensionEnabled("GL_OES_EGL_image_external"))
        {
            // If external textures are available, try calling glTexImage2DExternalANGLE on them instead
            // because it would be disallowed for regular glTexImage2D calls.
            bindingPoint = GL_TEXTURE_EXTERNAL_OES;
        }
    
        GLTexture texture;
        glBindTexture(bindingPoint, texture);
    
        glTexImage2DExternalANGLE(bindingPoint, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE);
        EXPECT_GL_NO_ERROR();
    
        // No data to verify because the texture has not actually been modified externally
    }
    
    // Test the native ID query
    TEST_P(TextureExternalUpdateTest, NativeID)
    {
        ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_ANGLE_texture_external_update"));
    
        GLTexture texture;
        glBindTexture(GL_TEXTURE_2D, texture);
    
        GLint nativeId = 0;
        glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_NATIVE_ID_ANGLE, &nativeId);
        EXPECT_GL_NO_ERROR();
        EXPECT_NE(0, nativeId);
    }
    
    // Use this to select which configurations (e.g. which renderer, which GLES major version) these
    // tests should be run against.
    ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(TextureExternalUpdateTest);
    
    }  // namespace angle