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kc3-lang/angle/src/tests/gl_tests/gles1/MatrixModeTest.cpp

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  • Author : Tobin Ehlis
    Date : 2019-11-11 16:41:07
    Hash : 1a01b4b3
    Message : Refactor end2end test macros This is a foundational CL to enabling the end2end tests on swiftshader. Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES* macros that will run tests over all various combinations of all platforms for different ES versions. Just skipping failing tests initially to get the refactor landed. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>

  • src/tests/gl_tests/gles1/MatrixModeTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // MatrixModeTest.cpp: Tests basic usage of glMatrixMode.
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    #include <vector>
    
    using namespace angle;
    
    class MatrixModeTest : public ANGLETest
    {
      protected:
        MatrixModeTest()
        {
            setWindowWidth(32);
            setWindowHeight(32);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
            setConfigDepthBits(24);
        }
    };
    
    // State query: Checks the initial state is correct.
    TEST_P(MatrixModeTest, InitialState)
    {
        GLint matrixMode;
        glGetIntegerv(GL_MATRIX_MODE, &matrixMode);
        EXPECT_GL_NO_ERROR();
        EXPECT_GLENUM_EQ(GL_MODELVIEW, matrixMode);
    }
    
    // Checks for error-generating cases.
    TEST_P(MatrixModeTest, Negative)
    {
        glMatrixMode(0);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
        glMatrixMode(GL_TEXTURE_2D);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
    }
    
    // Checks that matrix mode can be set.
    TEST_P(MatrixModeTest, Set)
    {
        GLint matrixMode;
    
        std::vector<GLenum> modes = {GL_PROJECTION, GL_MODELVIEW, GL_TEXTURE};
    
        for (auto mode : modes)
        {
            glMatrixMode(mode);
            EXPECT_GL_NO_ERROR();
            glGetIntegerv(GL_MATRIX_MODE, &matrixMode);
            EXPECT_GLENUM_EQ(mode, matrixMode);
        }
    }
    
    ANGLE_INSTANTIATE_TEST_ES1(MatrixModeTest);