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kc3-lang/angle/src/tests/gl_tests/gles1/PointParameterTest.cpp

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  • Author : Tobin Ehlis
    Date : 2019-11-11 16:41:07
    Hash : 1a01b4b3
    Message : Refactor end2end test macros This is a foundational CL to enabling the end2end tests on swiftshader. Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES* macros that will run tests over all various combinations of all platforms for different ES versions. Just skipping failing tests initially to get the refactor landed. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>

  • src/tests/gl_tests/gles1/PointParameterTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // PointParameterTest.cpp: Tests basic usage of GLES1 point parameters.
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    #include "util/random_utils.h"
    
    #include <stdint.h>
    
    using namespace angle;
    
    class PointParameterTest : public ANGLETest
    {
      protected:
        PointParameterTest()
        {
            setWindowWidth(32);
            setWindowHeight(32);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
            setConfigDepthBits(24);
        }
    };
    
    // Checks that disable / enable works as expected.
    TEST_P(PointParameterTest, InitialState)
    {
        GLfloat params[3] = {};
        glGetFloatv(GL_POINT_SIZE, params);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(1.0f, params[0]);
    
        EXPECT_GL_FALSE(glIsEnabled(GL_POINT_SMOOTH));
        EXPECT_GL_NO_ERROR();
    
        glGetFloatv(GL_POINT_SIZE_MIN, params);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(0.0f, params[0]);
    
        // The user-specified point size, GL_POINT_SIZE_MAX,
        // is initially equal to the implementation maximum.
        GLfloat range[2] = {};
        glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, range);
        EXPECT_GL_NO_ERROR();
    
        glGetFloatv(GL_POINT_SIZE_MAX, params);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(range[1], params[0]);
    
        glGetFloatv(GL_POINT_FADE_THRESHOLD_SIZE, params);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(1.0f, params[0]);
    
        glGetFloatv(GL_POINT_DISTANCE_ATTENUATION, params);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(1.0f, params[0]);
        EXPECT_EQ(0.0f, params[1]);
        EXPECT_EQ(0.0f, params[2]);
    
        EXPECT_GL_FALSE(glIsEnabled(GL_POINT_SPRITE_OES));
        EXPECT_GL_NO_ERROR();
    }
    
    // Negative test for parameter names
    TEST_P(PointParameterTest, NegativeEnum)
    {
        glPointParameterf(0, 0.0f);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
    
        glPointParameterfv(0, nullptr);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
    
        glPointParameterf(GL_POINT_DISTANCE_ATTENUATION, 0.0f);
        EXPECT_GL_ERROR(GL_INVALID_ENUM);
    }
    
    // Negative test for parameter values
    TEST_P(PointParameterTest, NegativeValue)
    {
        glPointParameterf(GL_POINT_SIZE_MIN, -1.0f);
        EXPECT_GL_ERROR(GL_INVALID_VALUE);
    
        glPointParameterf(GL_POINT_SIZE_MAX, -1.0f);
        EXPECT_GL_ERROR(GL_INVALID_VALUE);
    
        glPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, -1.0f);
        EXPECT_GL_ERROR(GL_INVALID_VALUE);
    
        GLfloat badPointDistanceAttenuation[3] = {1.0f, -1.0f, 1.0f};
        glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, badPointDistanceAttenuation);
        EXPECT_GL_ERROR(GL_INVALID_VALUE);
    
        glPointSize(-1.0f);
        EXPECT_GL_ERROR(GL_INVALID_VALUE);
    }
    
    // Tests that point parameters can be set.
    TEST_P(PointParameterTest, Set)
    {
        GLfloat params[3] = {};
    
        GLfloat range[2] = {};
        glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, range);
        EXPECT_GL_NO_ERROR();
    
        if (range[0] != range[1])
        {
            glPointSize(range[0]);
            EXPECT_GL_NO_ERROR();
            glGetFloatv(GL_POINT_SIZE, params);
            EXPECT_GL_NO_ERROR();
            EXPECT_EQ(range[0], params[0]);
    
            glPointSize(range[1]);
            EXPECT_GL_NO_ERROR();
            glGetFloatv(GL_POINT_SIZE, params);
            EXPECT_GL_NO_ERROR();
            EXPECT_EQ(range[1], params[0]);
        }
    
        glPointParameterf(GL_POINT_SIZE_MIN, 1.0f);
        EXPECT_GL_NO_ERROR();
        glPointParameterf(GL_POINT_SIZE_MAX, 10.0f);
        EXPECT_GL_NO_ERROR();
    
        glGetFloatv(GL_POINT_SIZE_MIN, params);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(1.0f, params[0]);
    
        glGetFloatv(GL_POINT_SIZE_MAX, params);
        EXPECT_GL_NO_ERROR();
        EXPECT_EQ(10.0f, params[0]);
    
        glPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, 5.0f);
        EXPECT_GL_NO_ERROR();
        glGetFloatv(GL_POINT_FADE_THRESHOLD_SIZE, params);
        EXPECT_EQ(5.0f, params[0]);
    
        GLfloat distanceAttenuation[3] = {1.0f, 2.0f, 3.0f};
        glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, distanceAttenuation);
        EXPECT_GL_NO_ERROR();
        glGetFloatv(GL_POINT_DISTANCE_ATTENUATION, params);
        EXPECT_EQ(1.0f, params[0]);
        EXPECT_EQ(2.0f, params[1]);
        EXPECT_EQ(3.0f, params[2]);
    }
    
    ANGLE_INSTANTIATE_TEST_ES1(PointParameterTest);