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kc3-lang/angle/doc/dEQP.md

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  • Author : Geoff Lang
    Date : 2015-06-05 14:33:37
    Hash : 13e569d5
    Message : Move the most popular wiki articles into markdown files. Change-Id: Ide6ef3d9995d1f3f66de4b340a60b4bf350a9ddb Reviewed-on: https://chromium-review.googlesource.com/275479 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • doc/dEQP.md
  • # ANGLE + dEQP
    drawElements (dEQP) is a very robust and comprehensive set of open-source tests for GLES2, GLES3+ and EGL. They provide a huge net of coverage for almost every GL API feature. ANGLE by default builds dEQP testing targets for testing with GLES 2 with D3D9/11 and OpenGL, and GLES 3 with D3D11.
    
    ## How to build dEQP
    
    You should have dEQP as a target if you followed the [DevSetup](DevSetup.md) instructions. There are two executables, `angle_deqp_gles2_tests` and `angle_deqp_gles3_tests`.
    
    Currently we only support Windows platforms.
    
    ## How to use dEQP
    
    Running the full test suite in Debug can take a very long time. We recommend first dumping the complete lists of tests to a text file, then running the tests that apply to your changes.
    
    ### Dump the case list
    
    To dump a list of test cases, append the command line arguments `--deqp-runmode=txt-caselist`, run the GLES2 or GLES3 target, then look for the file named `src\tests\third_party\deqp\data\dEQP-GLES2-cases.txt`. (Or GLES3).
    
    ### Choose your tests
    
    Scan the case list files for tests with names similar to the features you're working on. Then, to run particular tests, use the command line arguments `--deqp-case=dEQP-GLES2.functional.shaders.linkage.*` (for example). Replace the test name string with the test your want from the case list files you dumped above.
    
    ### Choose a Renderer
    
    By default the tests run on ANGLE D3D11. To specify the exact platform for ANGLE + dEQP, use the arguments:
    
      * `--deqp-egl-native-display-type=angle-d3d11` for D3D11 (high feature level)
      * `--deqp-egl-native-display-type=angle-d3d9` for D3D9
      * `--deqp-egl-native-display-type=angle-d3d11-fl93` for D3D11 Feature level 9_3
      * `--deqp-egl-native-display-type=angle-gl` for OpenGL
    
    ### Check your results
    
    For now, the recommended practice is to manually compare your passes/failures with the results prior to your modifications.
    
    dEQP uses the open-source GUI [Cherry](https://android.googlesource.com/platform/external/cherry) for viewing batch test results (see the `TestResults.qpa` file). ANGLE doesn't currently build or distribute Cherry, but feel free to check it out!