Hash :
454efd1d
Author :
Date :
2022-04-26T23:57:46
Add forceDepthAttachmentInitOnClear frontend workaround AMD on D3D11 skips depth buffer updates in some cases. Bug: angleproject:7246 Bug: angleproject:7200 Change-Id: I27bbea30fbf4173470063a670b9c43a805286c39 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3608092 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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{
"description": [
"Copyright 2022 The ANGLE Project Authors. All rights reserved.",
"Use of this source code is governed by a BSD-style license that can be",
"found in the LICENSE file.",
"",
"frontend_features.json: Features/workarounds for driver bugs and other behaviors seen",
"on all platforms."
],
"features": [
{
"name": "lose_context_on_out_of_memory",
"category": "Workarounds",
"description": [
"Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs"
]
},
{
"name": "disable_program_caching_for_transform_feedback",
"category": "Workarounds",
"description": [
"On some GPUs, program binaries don't contain transform feedback varyings"
]
},
{
"name": "scalarize_vec_and_mat_constructor_args",
"category": "Workarounds",
"description": [
"Always rewrite vec/mat constructors to be consistent"
],
"issue": "http://crbug.com/1165751"
},
{
"name": "disable_program_binary",
"category": "Features",
"description": [
"Disable support for GL_OES_get_program_binary"
],
"issue": "http://anglebug.com/5007"
},
{
"name": "disable_anisotropic_filtering",
"category": "Workarounds",
"description": [
"Disable support for anisotropic filtering"
]
},
{
"name": "allow_compressed_formats",
"category": "Workarounds",
"description": [
"Allow compressed formats"
]
},
{
"name": "force_depth_attachment_init_on_clear",
"category": "Workarounds",
"description": [
"Force depth attachment initialization on clear ops"
],
"issue": "https://anglebug.com/7246"
},
{
"name": "enable_capture_limits",
"category": "Features",
"description": [
"Set the context limits like frame capturing was enabled"
],
"issue": "http://anglebug.com/5750"
},
{
"name": "enable_compressing_pipeline_cache_in_thread_pool",
"category": "Workarounds",
"description": [
"Enable compressing pipeline cache in thread pool."
],
"issue": "http://anglebug.com/4722"
},
{
"name": "force_robust_resource_init",
"category": "Features",
"description": [
"Force-enable robust resource init"
],
"issue": "http://anglebug.com/6041"
},
{
"name": "force_init_shader_variables",
"category": "Features",
"description": [
"Force-enable shader variable initialization"
]
},
{
"name": "enable_program_binary_for_capture",
"category": "Features",
"description": [
"Even if FrameCapture is enabled, enable GL_OES_get_program_binary"
],
"issue": "http://anglebug.com/5658"
}
]
}