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kc3-lang/angle/src/tests/test_utils/angle_test_configs.cpp

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  • Author : Shahbaz Youssefi
    Date : 2021-04-07 15:24:12
    Hash : 9bc837f6
    Message : Vulkan: Generate SPIR-V directly from the translator; Part 1 This is the first change in a series to generate SPIR-V directly from the translator's AST, instead of the generating text GLSL and feeding it to glslang. This change implements the majority of the work needed to map AST types to SPIR-V types, and declare types and interface variables in SPIR-V. Additionally, it lays the infrastructure to conditionally enabling this path in end2end tests. No tests are currently enabled as the change doesn't actually generate code for function bodies yet. Bug: angleproject:4889 Change-Id: Iacb28b6907fd48c50e4cc5a0e7ad72f6eed241d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889603 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/test_utils/angle_test_configs.cpp
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "test_utils/angle_test_configs.h"
    
    #include "common/platform.h"
    #include "util/util_gl.h"
    
    namespace angle
    {
    
    PlatformParameters::PlatformParameters() : PlatformParameters(2, 0, GLESDriverType::AngleEGL) {}
    
    PlatformParameters::PlatformParameters(EGLint majorVersion,
                                           EGLint minorVersion,
                                           const EGLPlatformParameters &eglPlatformParameters)
        : driver(GLESDriverType::AngleEGL),
          noFixture(false),
          eglParameters(eglPlatformParameters),
          majorVersion(majorVersion),
          minorVersion(minorVersion)
    {
        initDefaultParameters();
    }
    
    PlatformParameters::PlatformParameters(EGLint majorVersion,
                                           EGLint minorVersion,
                                           GLESDriverType driver)
        : driver(driver), noFixture(false), majorVersion(majorVersion), minorVersion(minorVersion)
    {
        initDefaultParameters();
    }
    
    EGLint PlatformParameters::getRenderer() const
    {
        return eglParameters.renderer;
    }
    
    EGLint PlatformParameters::getDeviceType() const
    {
        return eglParameters.deviceType;
    }
    
    bool PlatformParameters::isSwiftshader() const
    {
        return eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE;
    }
    
    EGLint PlatformParameters::getAllocateNonZeroMemoryFeature() const
    {
        return eglParameters.allocateNonZeroMemoryFeature;
    }
    
    void PlatformParameters::initDefaultParameters()
    {
        // Default debug layers to enabled in tests.
        eglParameters.debugLayersEnabled = EGL_TRUE;
    }
    
    bool operator<(const PlatformParameters &a, const PlatformParameters &b)
    {
        return a.tie() < b.tie();
    }
    
    bool operator==(const PlatformParameters &a, const PlatformParameters &b)
    {
        return a.tie() == b.tie();
    }
    
    bool operator!=(const PlatformParameters &a, const PlatformParameters &b)
    {
        return a.tie() != b.tie();
    }
    
    const char *GetRendererName(EGLint renderer)
    {
        switch (renderer)
        {
            case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
                return "Default";
            case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
                return "D3D9";
            case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
                return "D3D11";
            case EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE:
                return "Metal";
            case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
                return "Null";
            case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
                return "OpenGL";
            case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
                return "OpenGLES";
            case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
                return "Vulkan";
            default:
                return "Undefined";
        }
    }
    
    std::ostream &operator<<(std::ostream &stream, const PlatformParameters &pp)
    {
        stream << "ES" << pp.majorVersion << "_";
        if (pp.minorVersion != 0)
        {
            stream << pp.minorVersion << "_";
        }
    
        switch (pp.driver)
        {
            case GLESDriverType::AngleEGL:
                stream << GetRendererName(pp.eglParameters.renderer);
                break;
            case GLESDriverType::SystemWGL:
                stream << "WGL";
                break;
            case GLESDriverType::SystemEGL:
                stream << "EGL";
                break;
            default:
                stream << "Error";
                break;
        }
    
        if (pp.eglParameters.majorVersion != EGL_DONT_CARE)
        {
            stream << "_" << pp.eglParameters.majorVersion;
        }
    
        if (pp.eglParameters.minorVersion != EGL_DONT_CARE)
        {
            stream << "_" << pp.eglParameters.minorVersion;
        }
    
        switch (pp.eglParameters.deviceType)
        {
            case EGL_DONT_CARE:
            case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
                // default
                break;
    
            case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
                stream << "_Null";
                break;
    
            case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE:
                stream << "_Reference";
                break;
    
            case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE:
                stream << "_Warp";
                break;
    
            case EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE:
                stream << "_SwiftShader";
                break;
    
            default:
                stream << "_Error";
                break;
        }
    
        switch (pp.eglParameters.presentPath)
        {
            case EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE:
                stream << "_PresentPathCopy";
                break;
    
            case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE:
                stream << "_PresentPathFast";
                break;
    
            case EGL_DONT_CARE:
                // default
                break;
    
            default:
                stream << "_Error";
                break;
        }
    
        if (pp.noFixture)
        {
            stream << "_NoFixture";
        }
    
        if (pp.eglParameters.contextVirtualization == EGL_FALSE)
        {
            stream << "_NoVirtual";
        }
    
        if (pp.eglParameters.transformFeedbackFeature == EGL_FALSE)
        {
            stream << "_NoTransformFeedback";
        }
        else if (pp.eglParameters.transformFeedbackFeature == EGL_TRUE)
        {
            stream << "_TransformFeedback";
        }
    
        if (pp.eglParameters.allocateNonZeroMemoryFeature == EGL_FALSE)
        {
            stream << "_NoAllocateNonZeroMemory";
        }
        else if (pp.eglParameters.allocateNonZeroMemoryFeature == EGL_TRUE)
        {
            stream << "_AllocateNonZeroMemory";
        }
    
        if (pp.eglParameters.emulateCopyTexImage2DFromRenderbuffers == EGL_TRUE)
        {
            stream << "_EmulateCopyTexImage2DFromRenderbuffers";
        }
    
        if (pp.eglParameters.shaderStencilOutputFeature == EGL_FALSE)
        {
            stream << "_NoStencilOutput";
        }
    
        if (pp.eglParameters.genMultipleMipsPerPassFeature == EGL_FALSE)
        {
            stream << "_NoGenMultipleMipsPerPass";
        }
    
        switch (pp.eglParameters.emulatedPrerotation)
        {
            case 90:
                stream << "_PreRotate90";
                break;
            case 180:
                stream << "_PreRotate180";
                break;
            case 270:
                stream << "_PreRotate270";
                break;
            default:
                break;
        }
    
        if (pp.eglParameters.asyncCommandQueueFeatureVulkan == EGL_TRUE)
        {
            stream << "_AsyncQueue";
        }
    
        if (pp.eglParameters.hasExplicitMemBarrierFeatureMtl == EGL_FALSE)
        {
            stream << "_NoMetalExplicitMemoryBarrier";
        }
    
        if (pp.eglParameters.hasCheapRenderPassFeatureMtl == EGL_FALSE)
        {
            stream << "_NoMetalCheapRenderPass";
        }
    
        if (pp.eglParameters.forceBufferGPUStorageFeatureMtl == EGL_TRUE)
        {
            stream << "_ForceMetalBufferGPUStorage";
        }
    
        if (pp.eglParameters.supportsVulkanViewportFlip == EGL_TRUE)
        {
            stream << "_VulkanViewportFlip";
        }
        else if (pp.eglParameters.supportsVulkanViewportFlip == EGL_FALSE)
        {
            stream << "_NoVulkanViewportFlip";
        }
    
        if (pp.eglParameters.emulatedVAOs == EGL_TRUE)
        {
            stream << "_EmulatedVAOs";
        }
    
        if (pp.eglParameters.directSPIRVGeneration == EGL_TRUE)
        {
            stream << "_DirectSPIRVGen";
        }
    
        return stream;
    }
    
    // EGL platforms
    namespace egl_platform
    {
    
    EGLPlatformParameters DEFAULT()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
    }
    
    EGLPlatformParameters DEFAULT_NULL()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE, EGL_DONT_CARE,
                                     EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
    }
    
    EGLPlatformParameters D3D9()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
    }
    
    EGLPlatformParameters D3D9_NULL()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
    }
    
    EGLPlatformParameters D3D9_REFERENCE()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
    }
    
    EGLPlatformParameters D3D11()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_PRESENT_PATH_FAST()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
                                     EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL11_1()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL11_0()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL10_1()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL10_0()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL9_3()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_NULL()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
    }
    
    EGLPlatformParameters D3D11_WARP()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL11_1_WARP()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL11_0_WARP()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL10_1_WARP()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL10_0_WARP()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL9_3_WARP()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
    }
    
    EGLPlatformParameters D3D11_REFERENCE()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL11_1_REFERENCE()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL11_0_REFERENCE()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL10_1_REFERENCE()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL10_0_REFERENCE()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
    }
    
    EGLPlatformParameters D3D11_FL9_3_REFERENCE()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
    }
    
    EGLPlatformParameters OPENGL()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
    }
    
    EGLPlatformParameters OPENGL(EGLint major, EGLint minor)
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, major, minor, EGL_DONT_CARE);
    }
    
    EGLPlatformParameters OPENGL_NULL()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
    }
    
    EGLPlatformParameters OPENGLES()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE);
    }
    
    EGLPlatformParameters OPENGLES(EGLint major, EGLint minor)
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, major, minor,
                                     EGL_DONT_CARE);
    }
    
    EGLPlatformParameters OPENGLES_NULL()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, EGL_DONT_CARE,
                                     EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
    }
    
    EGLPlatformParameters OPENGL_OR_GLES()
    {
    #if defined(ANGLE_PLATFORM_ANDROID)
        return OPENGLES();
    #else
        return OPENGL();
    #endif
    }
    
    EGLPlatformParameters OPENGL_OR_GLES(EGLint major, EGLint minor)
    {
    #if defined(ANGLE_PLATFORM_ANDROID)
        return OPENGLES(major, minor);
    #else
        return OPENGL(major, minor);
    #endif
    }
    
    EGLPlatformParameters OPENGL_OR_GLES_NULL()
    {
    #if defined(ANGLE_PLATFORM_ANDROID)
        return OPENGLES_NULL();
    #else
        return OPENGL_NULL();
    #endif
    }
    
    EGLPlatformParameters VULKAN()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE);
    }
    
    EGLPlatformParameters VULKAN_NULL()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
    }
    
    EGLPlatformParameters VULKAN_SWIFTSHADER()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
                                     EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE);
    }
    EGLPlatformParameters METAL()
    {
        return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE);
    }
    
    }  // namespace egl_platform
    
    // ANGLE tests platforms
    PlatformParameters ES1_D3D9()
    {
        return PlatformParameters(1, 0, egl_platform::D3D9());
    }
    
    PlatformParameters ES2_D3D9()
    {
        return PlatformParameters(2, 0, egl_platform::D3D9());
    }
    
    PlatformParameters ES1_D3D11()
    {
        return PlatformParameters(1, 0, egl_platform::D3D11());
    }
    
    PlatformParameters ES2_D3D11()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11());
    }
    
    PlatformParameters ES2_D3D11_PRESENT_PATH_FAST()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_PRESENT_PATH_FAST());
    }
    
    PlatformParameters ES2_D3D11_FL11_0()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0());
    }
    
    PlatformParameters ES2_D3D11_FL10_1()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1());
    }
    
    PlatformParameters ES2_D3D11_FL10_0()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0());
    }
    
    PlatformParameters ES2_D3D11_FL9_3()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3());
    }
    
    PlatformParameters ES2_D3D11_WARP()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_WARP());
    }
    
    PlatformParameters ES2_D3D11_FL11_0_WARP()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_WARP());
    }
    
    PlatformParameters ES2_D3D11_FL10_1_WARP()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_WARP());
    }
    
    PlatformParameters ES2_D3D11_FL10_0_WARP()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_WARP());
    }
    
    PlatformParameters ES2_D3D11_FL9_3_WARP()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_WARP());
    }
    
    PlatformParameters ES2_D3D11_REFERENCE()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_REFERENCE());
    }
    
    PlatformParameters ES2_D3D11_FL11_0_REFERENCE()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_REFERENCE());
    }
    
    PlatformParameters ES2_D3D11_FL10_1_REFERENCE()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_REFERENCE());
    }
    
    PlatformParameters ES2_D3D11_FL10_0_REFERENCE()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_REFERENCE());
    }
    
    PlatformParameters ES2_D3D11_FL9_3_REFERENCE()
    {
        return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_REFERENCE());
    }
    
    PlatformParameters ES3_D3D11()
    {
        return PlatformParameters(3, 0, egl_platform::D3D11());
    }
    
    PlatformParameters ES3_D3D11_FL11_1()
    {
        return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1());
    }
    
    PlatformParameters ES3_D3D11_FL11_0()
    {
        return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0());
    }
    
    PlatformParameters ES3_D3D11_FL10_1()
    {
        return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1());
    }
    
    PlatformParameters ES31_D3D11()
    {
        return PlatformParameters(3, 1, egl_platform::D3D11());
    }
    
    PlatformParameters ES31_D3D11_FL11_1()
    {
        return PlatformParameters(3, 1, egl_platform::D3D11_FL11_1());
    }
    
    PlatformParameters ES31_D3D11_FL11_0()
    {
        return PlatformParameters(3, 1, egl_platform::D3D11_FL11_0());
    }
    
    PlatformParameters ES3_D3D11_WARP()
    {
        return PlatformParameters(3, 0, egl_platform::D3D11_WARP());
    }
    
    PlatformParameters ES3_D3D11_FL11_1_WARP()
    {
        return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1_WARP());
    }
    
    PlatformParameters ES3_D3D11_FL11_0_WARP()
    {
        return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0_WARP());
    }
    
    PlatformParameters ES3_D3D11_FL10_1_WARP()
    {
        return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1_WARP());
    }
    
    PlatformParameters ES1_OPENGLES()
    {
        return PlatformParameters(1, 0, egl_platform::OPENGLES());
    }
    
    PlatformParameters ES2_OPENGLES()
    {
        return PlatformParameters(2, 0, egl_platform::OPENGLES());
    }
    
    PlatformParameters ES2_OPENGLES(EGLint major, EGLint minor)
    {
        return PlatformParameters(2, 0, egl_platform::OPENGLES(major, minor));
    }
    
    PlatformParameters ES3_OPENGLES()
    {
        return PlatformParameters(3, 0, egl_platform::OPENGLES());
    }
    
    PlatformParameters ES3_OPENGLES(EGLint major, EGLint minor)
    {
        return PlatformParameters(3, 0, egl_platform::OPENGLES(major, minor));
    }
    
    PlatformParameters ES31_OPENGLES()
    {
        return PlatformParameters(3, 1, egl_platform::OPENGLES());
    }
    
    PlatformParameters ES31_OPENGLES(EGLint major, EGLint minor)
    {
        return PlatformParameters(3, 1, egl_platform::OPENGLES(major, minor));
    }
    
    PlatformParameters ES1_OPENGL()
    {
        return PlatformParameters(1, 0, egl_platform::OPENGL());
    }
    
    PlatformParameters ES2_OPENGL()
    {
        return PlatformParameters(2, 0, egl_platform::OPENGL());
    }
    
    PlatformParameters ES2_OPENGL(EGLint major, EGLint minor)
    {
        return PlatformParameters(2, 0, egl_platform::OPENGL(major, minor));
    }
    
    PlatformParameters ES3_OPENGL()
    {
        return PlatformParameters(3, 0, egl_platform::OPENGL());
    }
    
    PlatformParameters ES3_OPENGL(EGLint major, EGLint minor)
    {
        return PlatformParameters(3, 0, egl_platform::OPENGL(major, minor));
    }
    
    PlatformParameters ES31_OPENGL()
    {
        return PlatformParameters(3, 1, egl_platform::OPENGL());
    }
    
    PlatformParameters ES31_OPENGL(EGLint major, EGLint minor)
    {
        return PlatformParameters(3, 1, egl_platform::OPENGL(major, minor));
    }
    
    PlatformParameters ES1_NULL()
    {
        return PlatformParameters(1, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
    }
    
    PlatformParameters ES2_NULL()
    {
        return PlatformParameters(2, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
    }
    
    PlatformParameters ES3_NULL()
    {
        return PlatformParameters(3, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
    }
    
    PlatformParameters ES31_NULL()
    {
        return PlatformParameters(3, 1, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
    }
    
    PlatformParameters ES1_VULKAN()
    {
        return PlatformParameters(1, 0, egl_platform::VULKAN());
    }
    
    PlatformParameters ES1_VULKAN_NULL()
    {
        return PlatformParameters(1, 0, egl_platform::VULKAN_NULL());
    }
    
    PlatformParameters ES1_VULKAN_SWIFTSHADER()
    {
        return PlatformParameters(1, 0, egl_platform::VULKAN_SWIFTSHADER());
    }
    
    PlatformParameters ES2_VULKAN()
    {
        return PlatformParameters(2, 0, egl_platform::VULKAN());
    }
    
    PlatformParameters ES2_VULKAN_NULL()
    {
        return PlatformParameters(2, 0, egl_platform::VULKAN_NULL());
    }
    
    PlatformParameters ES2_VULKAN_SWIFTSHADER()
    {
        return PlatformParameters(2, 0, egl_platform::VULKAN_SWIFTSHADER());
    }
    
    PlatformParameters ES3_VULKAN()
    {
        return PlatformParameters(3, 0, egl_platform::VULKAN());
    }
    
    PlatformParameters ES3_VULKAN_NULL()
    {
        return PlatformParameters(3, 0, egl_platform::VULKAN_NULL());
    }
    
    PlatformParameters ES3_VULKAN_SWIFTSHADER()
    {
        return PlatformParameters(3, 0, egl_platform::VULKAN_SWIFTSHADER());
    }
    
    PlatformParameters ES31_VULKAN()
    {
        return PlatformParameters(3, 1, egl_platform::VULKAN());
    }
    
    PlatformParameters ES31_VULKAN_NULL()
    {
        return PlatformParameters(3, 1, egl_platform::VULKAN_NULL());
    }
    
    PlatformParameters ES31_VULKAN_SWIFTSHADER()
    {
        return PlatformParameters(3, 1, egl_platform::VULKAN_SWIFTSHADER());
    }
    
    PlatformParameters ES32_VULKAN()
    {
        return PlatformParameters(3, 2, egl_platform::VULKAN());
    }
    
    PlatformParameters ES32_VULKAN_NULL()
    {
        return PlatformParameters(3, 2, egl_platform::VULKAN_NULL());
    }
    
    PlatformParameters ES32_VULKAN_SWIFTSHADER()
    {
        return PlatformParameters(3, 2, egl_platform::VULKAN_SWIFTSHADER());
    }
    
    PlatformParameters ES1_METAL()
    {
        return PlatformParameters(1, 0, egl_platform::METAL());
    }
    
    PlatformParameters ES2_METAL()
    {
        return PlatformParameters(2, 0, egl_platform::METAL());
    }
    
    PlatformParameters ES3_METAL()
    {
        return PlatformParameters(3, 0, egl_platform::METAL());
    }
    
    PlatformParameters ES2_WGL()
    {
        return PlatformParameters(2, 0, GLESDriverType::SystemWGL);
    }
    
    PlatformParameters ES3_WGL()
    {
        return PlatformParameters(3, 0, GLESDriverType::SystemWGL);
    }
    
    PlatformParameters ES2_EGL()
    {
        return PlatformParameters(2, 0, GLESDriverType::SystemEGL);
    }
    
    PlatformParameters ES3_EGL()
    {
        return PlatformParameters(3, 0, GLESDriverType::SystemEGL);
    }
    }  // namespace angle