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kc3-lang/angle/src/common/blocklayout.cpp

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  • Author : Jamie Madill
    Date : 2014-08-25 16:20:46
    Hash : 42bcf32e
    Message : Refactor ShaderVariables to store fields in the base. Instead of only storing structure information in Varyings, Uniforms and Interface Block Fields, store it in the base class. Also only store base variable information for struct fields, instead of fully typed information. This works because stuff like interpolation type, invariance, and other properties are for the entire variable, not individual fields. Also add new fields for interface block instance name, varying invariance and structure name for all struct types. BUG=angle:466 Change-Id: If03fc071e6becb7aad6dea5093989bba7daee69e Reviewed-on: https://chromium-review.googlesource.com/213501 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>

  • src/common/blocklayout.cpp
  • //
    // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // blocklayout.cpp:
    //   Implementation for block layout classes and methods.
    //
    
    #include "common/blocklayout.h"
    #include "common/mathutil.h"
    #include "common/utilities.h"
    
    namespace sh
    {
    
    BlockLayoutEncoder::BlockLayoutEncoder()
        : mCurrentOffset(0),
          mInRowMajorField(false)
    {
    }
    
    template <typename VarT>
    void BlockLayoutEncoder::encodeVariables(const std::vector<VarT> &fields)
    {
        for (unsigned int fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
        {
            const VarT &variable = fields[fieldIndex];
    
            if (variable.fields.size() > 0)
            {
                const unsigned int elementCount = std::max(1u, variable.arraySize);
    
                for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
                {
                    enterAggregateType();
                    encodeVariables(variable.fields);
                    exitAggregateType();
                }
            }
            else
            {
                encodeVariable(variable);
            }
        }
    }
    
    // Only defined for interface block fields, and shader variable base
    template void BlockLayoutEncoder::encodeVariables(const std::vector<ShaderVariable> &);
    template void BlockLayoutEncoder::encodeVariables(const std::vector<InterfaceBlockField> &);
    
    BlockMemberInfo BlockLayoutEncoder::encodeVariable(const InterfaceBlockField &field)
    {
        mInRowMajorField = field.isRowMajorMatrix;
        return encodeVariable(static_cast<ShaderVariable>(field));
    }
    
    BlockMemberInfo BlockLayoutEncoder::encodeVariable(const sh::ShaderVariable &field)
    {
        int arrayStride;
        int matrixStride;
    
        ASSERT(field.fields.empty());
        getBlockLayoutInfo(field.type, field.arraySize, mInRowMajorField, &arrayStride, &matrixStride);
    
        const BlockMemberInfo memberInfo(mCurrentOffset * BytesPerComponent, arrayStride * BytesPerComponent, matrixStride * BytesPerComponent, mInRowMajorField);
    
        advanceOffset(field.type, field.arraySize, mInRowMajorField, arrayStride, matrixStride);
    
        return memberInfo;
    }
    
    void BlockLayoutEncoder::encodeType(GLenum type, unsigned int arraySize, bool isRowMajorMatrix)
    {
        int arrayStride;
        int matrixStride;
    
        getBlockLayoutInfo(type, arraySize, isRowMajorMatrix, &arrayStride, &matrixStride);
    
        const BlockMemberInfo memberInfo(mCurrentOffset * BytesPerComponent, arrayStride * BytesPerComponent, matrixStride * BytesPerComponent, isRowMajorMatrix);
    
        advanceOffset(type, arraySize, isRowMajorMatrix, arrayStride, matrixStride);
    }
    
    void BlockLayoutEncoder::nextRegister()
    {
        mCurrentOffset = rx::roundUp<size_t>(mCurrentOffset, ComponentsPerRegister);
    }
    
    Std140BlockEncoder::Std140BlockEncoder()
    {
    }
    
    void Std140BlockEncoder::enterAggregateType()
    {
        nextRegister();
    }
    
    void Std140BlockEncoder::exitAggregateType()
    {
        nextRegister();
    }
    
    void Std140BlockEncoder::getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut)
    {
        // We assume we are only dealing with 4 byte components (no doubles or half-words currently)
        ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == BytesPerComponent);
    
        size_t baseAlignment = 0;
        int matrixStride = 0;
        int arrayStride = 0;
    
        if (gl::IsMatrixType(type))
        {
            baseAlignment = ComponentsPerRegister;
            matrixStride = ComponentsPerRegister;
    
            if (arraySize > 0)
            {
                const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
                arrayStride = ComponentsPerRegister * numRegisters;
            }
        }
        else if (arraySize > 0)
        {
            baseAlignment = ComponentsPerRegister;
            arrayStride = ComponentsPerRegister;
        }
        else
        {
            const int numComponents = gl::VariableComponentCount(type);
            baseAlignment = (numComponents == 3 ? 4u : static_cast<size_t>(numComponents));
        }
    
        mCurrentOffset = rx::roundUp(mCurrentOffset, baseAlignment);
    
        *matrixStrideOut = matrixStride;
        *arrayStrideOut = arrayStride;
    }
    
    void Std140BlockEncoder::advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride)
    {
        if (arraySize > 0)
        {
            mCurrentOffset += arrayStride * arraySize;
        }
        else if (gl::IsMatrixType(type))
        {
            ASSERT(matrixStride == ComponentsPerRegister);
            const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
            mCurrentOffset += ComponentsPerRegister * numRegisters;
        }
        else
        {
            mCurrentOffset += gl::VariableComponentCount(type);
        }
    }
    
    HLSLBlockEncoder::HLSLBlockEncoder(HLSLBlockEncoderStrategy strategy)
        : mEncoderStrategy(strategy)
    {
    }
    
    void HLSLBlockEncoder::enterAggregateType()
    {
        nextRegister();
    }
    
    void HLSLBlockEncoder::exitAggregateType()
    {
    }
    
    void HLSLBlockEncoder::getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut)
    {
        // We assume we are only dealing with 4 byte components (no doubles or half-words currently)
        ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == BytesPerComponent);
    
        int matrixStride = 0;
        int arrayStride = 0;
    
        // if variables are not to be packed, or we're about to
        // pack a matrix or array, skip to the start of the next
        // register
        if (!isPacked() ||
            gl::IsMatrixType(type) ||
            arraySize > 0)
        {
            nextRegister();
        }
    
        if (gl::IsMatrixType(type))
        {
            matrixStride = ComponentsPerRegister;
    
            if (arraySize > 0)
            {
                const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
                arrayStride = ComponentsPerRegister * numRegisters;
            }
        }
        else if (arraySize > 0)
        {
            arrayStride = ComponentsPerRegister;
        }
        else if (isPacked())
        {
            int numComponents = gl::VariableComponentCount(type);
            if ((numComponents + (mCurrentOffset % ComponentsPerRegister)) > ComponentsPerRegister)
            {
                nextRegister();
            }
        }
    
        *matrixStrideOut = matrixStride;
        *arrayStrideOut = arrayStride;
    }
    
    void HLSLBlockEncoder::advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride)
    {
        if (arraySize > 0)
        {
            mCurrentOffset += arrayStride * (arraySize - 1);
        }
    
        if (gl::IsMatrixType(type))
        {
            ASSERT(matrixStride == ComponentsPerRegister);
            const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
            const int numComponents = gl::MatrixComponentCount(type, isRowMajorMatrix);
            mCurrentOffset += ComponentsPerRegister * (numRegisters - 1);
            mCurrentOffset += numComponents;
        }
        else if (isPacked())
        {
            mCurrentOffset += gl::VariableComponentCount(type);
        }
        else
        {
            mCurrentOffset += ComponentsPerRegister;
        }
    }
    
    void HLSLBlockEncoder::skipRegisters(unsigned int numRegisters)
    {
        mCurrentOffset += (numRegisters * ComponentsPerRegister);
    }
    
    HLSLBlockEncoder::HLSLBlockEncoderStrategy HLSLBlockEncoder::GetStrategyFor(ShShaderOutput outputType)
    {
        switch (outputType)
        {
          case SH_HLSL9_OUTPUT: return ENCODE_LOOSE;
          case SH_HLSL11_OUTPUT: return ENCODE_PACKED;
          default: UNREACHABLE(); return ENCODE_PACKED;
        }
    }
    
    template <class ShaderVarType>
    void HLSLVariableRegisterCount(const ShaderVarType &variable, HLSLBlockEncoder *encoder)
    {
        if (variable.isStruct())
        {
            for (size_t arrayElement = 0; arrayElement < variable.elementCount(); arrayElement++)
            {
                encoder->enterAggregateType();
    
                for (size_t fieldIndex = 0; fieldIndex < variable.fields.size(); fieldIndex++)
                {
                    HLSLVariableRegisterCount(variable.fields[fieldIndex], encoder);
                }
    
                encoder->exitAggregateType();
            }
        }
        else
        {
            // We operate only on varyings and uniforms, which do not have matrix layout qualifiers
            encoder->encodeType(variable.type, variable.arraySize, false);
        }
    }
    
    unsigned int HLSLVariableRegisterCount(const Varying &variable)
    {
        HLSLBlockEncoder encoder(HLSLBlockEncoder::ENCODE_PACKED);
        HLSLVariableRegisterCount(variable, &encoder);
    
        const size_t registerBytes = (encoder.BytesPerComponent * encoder.ComponentsPerRegister);
        return static_cast<unsigned int>(rx::roundUp<size_t>(encoder.getBlockSize(), registerBytes) / registerBytes);
    }
    
    unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType)
    {
        HLSLBlockEncoder encoder(HLSLBlockEncoder::GetStrategyFor(outputType));
        HLSLVariableRegisterCount(variable, &encoder);
    
        const size_t registerBytes = (encoder.BytesPerComponent * encoder.ComponentsPerRegister);
        return static_cast<unsigned int>(rx::roundUp<size_t>(encoder.getBlockSize(), registerBytes) / registerBytes);
    }
    
    }