Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChainD3D.h: Defines a back-end specific class that hides the details of the
// implementation-specific swapchain.
#ifndef LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
#define LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include "common/angleutils.h"
#include "common/platform.h"
#include "libANGLE/Error.h"
#if !defined(ANGLE_FORCE_VSYNC_OFF)
# define ANGLE_FORCE_VSYNC_OFF 0
#endif
namespace gl
{
class Context;
} // namespace gl
namespace egl
{
class Display;
} // namespace egl
namespace rx
{
class DisplayD3D;
class RenderTargetD3D;
class SwapChainD3D : angle::NonCopyable
{
public:
SwapChainD3D(HANDLE shareHandle,
IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat);
virtual ~SwapChainD3D();
virtual EGLint resize(DisplayD3D *displayD3D,
EGLint backbufferWidth,
EGLint backbufferSize) = 0;
virtual EGLint reset(DisplayD3D *displayD3D,
EGLint backbufferWidth,
EGLint backbufferHeight,
EGLint swapInterval) = 0;
virtual EGLint swapRect(DisplayD3D *displayD3D,
EGLint x,
EGLint y,
EGLint width,
EGLint height) = 0;
virtual void recreate() = 0;
virtual RenderTargetD3D *getColorRenderTarget() = 0;
virtual RenderTargetD3D *getDepthStencilRenderTarget() = 0;
GLenum getRenderTargetInternalFormat() const { return mOffscreenRenderTargetFormat; }
GLenum getDepthBufferInternalFormat() const { return mDepthBufferFormat; }
HANDLE getShareHandle() { return mShareHandle; }
virtual void *getKeyedMutex() = 0;
virtual egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) = 0;
protected:
const GLenum mOffscreenRenderTargetFormat;
const GLenum mDepthBufferFormat;
HANDLE mShareHandle;
IUnknown *mD3DTexture;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_