Hash :
0af8b596
Author :
Date :
2019-09-03T16:24:45
D3D11: Translate uniform blocks to StructuredBuffer when necessary fxc exhibits slow compile performance with dynamic cbuffer indexing. So when a uniform block contains only one large array member, which is an array of structures, translate this uniform block to a StructuredBuffer instead. Bug: angleproject:3682 TEST=angle_end2end_tests.UniformBufferTest.* Change-Id: Ife80dba8aae65b761737e095895e00a570230f88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1782046 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Buffer11.h: Defines the rx::Buffer11 class which implements rx::BufferImpl via rx::BufferD3D.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_
#include <array>
#include <map>
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/d3d/BufferD3D.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
namespace gl
{
class FramebufferAttachment;
}
namespace rx
{
struct PackPixelsParams;
class Renderer11;
struct SourceIndexData;
struct TranslatedAttribute;
// The order of this enum governs priority of 'getLatestBufferStorage'.
enum BufferUsage
{
BUFFER_USAGE_SYSTEM_MEMORY,
BUFFER_USAGE_STAGING,
BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK,
BUFFER_USAGE_INDEX,
BUFFER_USAGE_INDIRECT,
BUFFER_USAGE_PIXEL_UNPACK,
BUFFER_USAGE_PIXEL_PACK,
BUFFER_USAGE_UNIFORM,
BUFFER_USAGE_STRUCTURED,
BUFFER_USAGE_EMULATED_INDEXED_VERTEX,
BUFFER_USAGE_RAW_UAV,
BUFFER_USAGE_COUNT,
};
typedef size_t DataRevision;
class Buffer11 : public BufferD3D
{
public:
Buffer11(const gl::BufferState &state, Renderer11 *renderer);
~Buffer11() override;
angle::Result getBuffer(const gl::Context *context,
BufferUsage usage,
ID3D11Buffer **bufferOut);
angle::Result getEmulatedIndexedBuffer(const gl::Context *context,
SourceIndexData *indexInfo,
const TranslatedAttribute &attribute,
GLint startVertex,
ID3D11Buffer **bufferOut);
angle::Result getConstantBufferRange(const gl::Context *context,
GLintptr offset,
GLsizeiptr size,
const d3d11::Buffer **bufferOut,
UINT *firstConstantOut,
UINT *numConstantsOut);
angle::Result getStructuredBufferRangeSRV(const gl::Context *context,
unsigned int offset,
unsigned int size,
unsigned int structureByteStride,
const d3d11::ShaderResourceView **srvOut);
angle::Result getSRV(const gl::Context *context,
DXGI_FORMAT srvFormat,
const d3d11::ShaderResourceView **srvOut);
angle::Result getRawUAVRange(const gl::Context *context,
GLintptr offset,
GLsizeiptr size,
d3d11::UnorderedAccessView **uavOut);
angle::Result markRawBufferUsage(const gl::Context *context);
bool isMapped() const { return mMappedStorage != nullptr; }
angle::Result packPixels(const gl::Context *context,
const gl::FramebufferAttachment &readAttachment,
const PackPixelsParams ¶ms);
size_t getTotalCPUBufferMemoryBytes() const;
// BufferD3D implementation
size_t getSize() const override;
bool supportsDirectBinding() const override;
angle::Result getData(const gl::Context *context, const uint8_t **outData) override;
void initializeStaticData(const gl::Context *context) override;
void invalidateStaticData(const gl::Context *context) override;
// BufferImpl implementation
angle::Result setData(const gl::Context *context,
gl::BufferBinding target,
const void *data,
size_t size,
gl::BufferUsage usage) override;
angle::Result setSubData(const gl::Context *context,
gl::BufferBinding target,
const void *data,
size_t size,
size_t offset) override;
angle::Result copySubData(const gl::Context *context,
BufferImpl *source,
GLintptr sourceOffset,
GLintptr destOffset,
GLsizeiptr size) override;
angle::Result map(const gl::Context *context, GLenum access, void **mapPtr) override;
angle::Result mapRange(const gl::Context *context,
size_t offset,
size_t length,
GLbitfield access,
void **mapPtr) override;
angle::Result unmap(const gl::Context *context, GLboolean *result) override;
angle::Result markTransformFeedbackUsage(const gl::Context *context) override;
private:
class BufferStorage;
class EmulatedIndexedStorage;
class NativeStorage;
class PackStorage;
class SystemMemoryStorage;
class StructuredBufferStorage;
struct BufferCacheEntry
{
BufferCacheEntry() : storage(nullptr), lruCount(0) {}
BufferStorage *storage;
unsigned int lruCount;
};
struct StructuredBufferKey
{
StructuredBufferKey(unsigned int offsetIn, unsigned int structureByteStrideIn)
: offset(offsetIn), structureByteStride(structureByteStrideIn)
{}
bool operator<(const StructuredBufferKey &rhs) const
{
return std::tie(offset, structureByteStride) <
std::tie(rhs.offset, rhs.structureByteStride);
}
unsigned int offset;
unsigned int structureByteStride;
};
void markBufferUsage(BufferUsage usage);
angle::Result markBufferUsage(const gl::Context *context, BufferUsage usage);
angle::Result garbageCollection(const gl::Context *context, BufferUsage currentUsage);
angle::Result updateBufferStorage(const gl::Context *context,
BufferStorage *storage,
size_t sourceOffset,
size_t storageSize);
angle::Result getNativeStorageForUAV(const gl::Context *context,
Buffer11::NativeStorage **storageOut);
template <typename StorageOutT>
angle::Result getBufferStorage(const gl::Context *context,
BufferUsage usage,
StorageOutT **storageOut);
template <typename StorageOutT>
angle::Result getStagingStorage(const gl::Context *context, StorageOutT **storageOut);
angle::Result getLatestBufferStorage(const gl::Context *context,
BufferStorage **storageOut) const;
angle::Result getConstantBufferRangeStorage(const gl::Context *context,
GLintptr offset,
GLsizeiptr size,
NativeStorage **storageOut);
BufferStorage *allocateStorage(BufferUsage usage);
void updateDeallocThreshold(BufferUsage usage);
// Free the storage if we decide it isn't being used very often.
angle::Result checkForDeallocation(const gl::Context *context, BufferUsage usage);
// For some cases of uniform buffer storage, we can't deallocate system memory storage.
bool canDeallocateSystemMemory() const;
// Updates data revisions and latest storage.
void onCopyStorage(BufferStorage *dest, BufferStorage *source);
void onStorageUpdate(BufferStorage *updatedStorage);
Renderer11 *mRenderer;
size_t mSize;
BufferStorage *mMappedStorage;
// Buffer storages are sorted by usage. It's important that the latest buffer storage picks
// the lowest usage in the case where two storages are tied on data revision - this ensures
// we never do anything dangerous like map a uniform buffer over a staging or system memory
// copy.
std::array<BufferStorage *, BUFFER_USAGE_COUNT> mBufferStorages;
BufferStorage *mLatestBufferStorage;
// These two arrays are used to track when to free unused storage.
std::array<unsigned int, BUFFER_USAGE_COUNT> mDeallocThresholds;
std::array<unsigned int, BUFFER_USAGE_COUNT> mIdleness;
// Cache of D3D11 constant buffer for specific ranges of buffer data.
// This is used to emulate UBO ranges on 11.0 devices.
// Constant buffers are indexed by there start offset.
typedef std::map<GLintptr /*offset*/, BufferCacheEntry> BufferCache;
BufferCache mConstantBufferRangeStoragesCache;
size_t mConstantBufferStorageAdditionalSize;
unsigned int mMaxConstantBufferLruCount;
typedef std::map<StructuredBufferKey, BufferCacheEntry> StructuredBufferCache;
StructuredBufferCache mStructuredBufferRangeStoragesCache;
size_t mStructuredBufferStorageAdditionalSize;
unsigned int mMaxStructuredBufferLruCount;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_