Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Clear11.h: Framebuffer clear utility class.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_CLEAR11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_CLEAR11_H_
#include <map>
#include <vector>
#include "libANGLE/Error.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
namespace rx
{
class Renderer11;
class RenderTarget11;
struct ClearParameters;
template <typename T>
struct RtvDsvClearInfo
{
T r, g, b, a;
float z;
float c1padding[3];
};
class Clear11 : angle::NonCopyable
{
public:
explicit Clear11(Renderer11 *renderer);
~Clear11();
// Clears the framebuffer with the supplied clear parameters, assumes that the framebuffer is
// currently applied.
angle::Result clearFramebuffer(const gl::Context *context,
const ClearParameters &clearParams,
const gl::FramebufferState &fboData);
private:
class ShaderManager final : angle::NonCopyable
{
public:
ShaderManager();
~ShaderManager();
angle::Result getShadersAndLayout(const gl::Context *context,
Renderer11 *renderer,
const INT clearType,
const uint32_t numRTs,
const bool hasLayeredLayout,
const d3d11::InputLayout **il,
const d3d11::VertexShader **vs,
const d3d11::GeometryShader **gs,
const d3d11::PixelShader **ps);
private:
constexpr static size_t kNumShaders = D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
d3d11::InputLayout mIl9;
d3d11::LazyShader<ID3D11VertexShader> mVs9;
d3d11::LazyShader<ID3D11PixelShader> mPsFloat9;
d3d11::LazyShader<ID3D11VertexShader> mVs;
d3d11::LazyShader<ID3D11VertexShader> mVsMultiview;
d3d11::LazyShader<ID3D11GeometryShader> mGsMultiview;
d3d11::LazyShader<ID3D11PixelShader> mPsDepth;
std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsFloat;
std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsUInt;
std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsSInt;
};
bool useVertexBuffer() const;
angle::Result ensureConstantBufferCreated(const gl::Context *context);
angle::Result ensureVertexBufferCreated(const gl::Context *context);
angle::Result ensureResourcesInitialized(const gl::Context *context);
Renderer11 *mRenderer;
bool mResourcesInitialized;
// States
d3d11::RasterizerState mScissorEnabledRasterizerState;
d3d11::RasterizerState mScissorDisabledRasterizerState;
gl::DepthStencilState mDepthStencilStateKey;
d3d11::BlendStateKey mBlendStateKey;
// Shaders and shader resources
ShaderManager mShaderManager;
d3d11::Buffer mConstantBuffer;
d3d11::Buffer mVertexBuffer;
// Buffer data and draw parameters
RtvDsvClearInfo<float> mShaderData;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_CLEAR11_H_